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#1
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Time locked leveling seems like a really good idea especially with how popular Bard power-leveling has become.
Sure you can't really do it as well in old world as Kunark, but even just guilds PLing themselves into the upper 20's in the first couple days would have drastic effects on peoples faith in the server. At least if they're locked from going past 20, 30, and 40 people won't feel like they've been beaten before even getting to fight it out. | ||
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#2
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Outstanding arguments re: time locked leveling from Vexenu. I hope our pal Zade is still following the thread. Devs have stated that pop retention is the goal with a new server. The neckbeards will cry about this and preach doom but they're not going anywhere. This is pro casual and thus pro sustained population. Vexenu for staff 2013.
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#3
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Aenor for staff
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#4
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more teams faggot shit from faggots like aenor no one gives a fucka bout
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#5
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The best way to do time locked leveling is the Eve way. You don't earn exp from killing. You get EXP from having an account and it levels accordingly. Maybe at a 2x rate if your online.
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#6
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Bump for OP, hire him on the dev team, pay him whatever he wants.
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#7
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With progression into Kunark and Velious on a timer why cap level speed? Anyone serious about playing on the server will have plenty of time to get to 50 before Kunark is released. Considering this server will be 95% people rerolling from red/blue I wouldn't object to a mild experience bonus either, maybe scaling down as you get higher level.
This is of course assuming there is progression and the server isn't released with expansions enabled, which I guess is a different discussion? It's almost a shame the original game didn't have a 40 level cap, Kunark added 50 and Velious 60. Velious has a certain charm to it though being a content only expansion which is unheard of nowadays. I just don't see what slowing people down at the high end will accomplish. The people dedicating more time to the box will always be ahead and I don't disagree with that. | ||
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#9
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Aenor your attempt to limit the servers progression to fit your play schedule isn't going to work bud. Sorry, you can't make it so people that want to play 24/7 don't progress past your limitations.
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#10
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Please, a little reading comprehension. The idea is to only lock leveling during the first few weeks of the server's life. This is not done to punish hardcore players, but to create an atmosphere that is most conducive to retaining a high population during the crucial launch period. The more people who stick out the first few weeks, the higher the retained population will be thereafter.
Red suffered an abysmal launch and the server never recovered. It's in the long-term interest of the Teams server to have as strong a launch as possible. Limiting levels during the first few weeks is probably the best way to do that. | ||
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