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Old 07-13-2010, 05:47 PM
Nagash Nagash is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Code:
Race        Class    Per Mob  For Six 
---------   -------  -------  ------- 
Human       Cleric     162       974 
Ogre        Warrior    174      1042 
Halfling    Rogue      142       851 
Erudite     Wizard     180      1083 
Barbarian   Shaman     171      1026 
Half-elf    Ranger     271      1624 
---------   -------  -------  -------
Total                 1100      6600
Without entering into the details of the math, as far as I know human and erudite have no xp penalty, same goes for cleric and wizards. If they are all the same level, how come the human cleric earns less xp than the erudite wizard? Something tells me there's something wrong with the formula.

Also, you haven't mentionned how the race penalty is dealt with (is it shared with the group too?). It'd be interesting to see the same test made on a group of humans (or any race with no penalty) of various classes and with a group of ogres (or any race with race penalty).
Last edited by Nagash; 07-13-2010 at 05:50 PM..
  #2  
Old 07-13-2010, 07:56 PM
Dersk Dersk is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Without entering into the details of the math, as far as I know human and erudite have no xp penalty, same goes for cleric and wizards. If they are all the same level, how come the human cleric earns less xp than the erudite wizard? Something tells me there's something wrong with the formula.
You're not interpreting that example properly. Since in a group all characters progress at the same %, but those with penalties require more experience to level, those with experience penalties take a larger share of the experience. That's the whole problem. The cleric gets less experience because the cleric does not require as much experience to increase in level.

Wizards have a 10% experience penalty, which is why in that case the wizard takes more experience than the cleric.
  #3  
Old 07-14-2010, 06:53 PM
Nagash Nagash is offline
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Originally Posted by Dersk [You must be logged in to view images. Log in or Register.]
Wizards have a 10% experience penalty, which is why in that case the wizard takes more experience than the cleric.
Do they? As far as I knew it's only SK, pal, rangers and bard class wise. Which other do have an xp penalty?

Kind regards,
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  #4  
Old 07-14-2010, 05:16 PM
frefaln frefaln is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Without entering into the details of the math, as far as I know human and erudite have no xp penalty, same goes for cleric and wizards. If they are all the same level, how come the human cleric earns less xp than the erudite wizard? Something tells me there's something wrong with the formula.
Someone already answered you, but for what it's worth I do agree that the chart is counterintuitive. Basically I would've expected the numbers to be flip-flopped such that the Rogue (with presumably a 9% bonus) got the most XP per kill. Makes sense, right?

Well, without looking at the code, apparently whenever your character establishes a new level, that's when EQ applies the penalty and figures out how much XP is needed to the next ding, i.e. when a Rogue dings 10 he needs 1000 XP to get 11 whereas a Troll SK would need something like 1600.

However, this is a strange approach in my opinion, at least at first glance. I don't know why the code wouldn't just apply the penalties/bonuses at the time of the kill when XP is distributed. Two different paths to the same result, except the latter seems to make more sense when you're trying to debug and determine who got how much XP and why.
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  #5  
Old 11-02-2010, 10:02 AM
Zarniwooop Zarniwooop is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Not true, I've checked it with debugging repeatedly. In fact what happens is:

Example mob worth 1000 xp.

One person killing one mob gets 1000xp.

Six people killing six mobs get 6600xp (which equates to 1100xp per player before normalization).

If all six players are the same level and are class/race combinations without any XP modifier then all six players will get 1100xp each.

However, if the group is again the same level, but has some penalties etc, it works out like this:

Code:
Race        Class    Per Mob  For Six 
---------   -------  -------  ------- 
Human       Cleric     162       974 
Ogre        Warrior    174      1042 
Halfling    Rogue      142       851 
Erudite     Wizard     180      1083 
Barbarian   Shaman     171      1026 
Half-elf    Ranger     271      1624 
---------   -------  -------  -------
Total                 1100      6600
So except for the Human Cleric and the Halfing Rogue, all members of the group earn more XP for killing 6 mobs while grouped than they did killing one mob solo.

The benefits of solo'ing vs. grouping depend on a lot of factors, but from a raw XP perspective, if the group can consistently kill 6 mobs in the amount of time the solo'er kills one mob, the group will earn faster XP over time.
How on earth do you end up with those values. From the chart listed in the FAQ rogues and halflings have an exp bonus, not penalty. Can someone explain how on earth he comes up with these numbers?
  #6  
Old 11-02-2010, 10:10 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Zarniwooop [You must be logged in to view images. Log in or Register.]
How on earth do you end up with those values. From the chart listed in the FAQ rogues and halflings have an exp bonus, not penalty. Can someone explain how on earth he comes up with these numbers?
Rogues and Halflings do have an exp bonus.

http://www.project1999.org/forums/showthread.php?t=1002

What are the experience penalties/bonuses?
By Race:
Troll -20%
Iksar -20%
Ogre -15%
Barbarian -5%
Halfling +5%

By Class:
Paladin / Shadowknight / Ranger / Bard -40%
Monk -20%
Wizard / Magician / Enchanter / Necromancer -10%
Rogue +9%
Warrior +10%
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  #7  
Old 07-13-2010, 04:07 PM
mmiles8 mmiles8 is offline
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There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
  #8  
Old 07-13-2010, 05:03 PM
Oogmog Oogmog is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
Whoa bro, you're def onto something... I really do remember this, but I cannot verify if it was myth/rumor or fact... I'll help dig as well because that is interesting and would promote group XP once again.
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  #9  
Old 07-13-2010, 05:09 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
Yep, I remember this too now that you mention it, but gonna need a citation. The 6th man was free.

I like you more everyday Miles. Don't douche out please!
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  #10  
Old 07-13-2010, 05:23 PM
Arclanz Arclanz is offline
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I remember that too; not sure why I didn't mention it.
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