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  #141  
Old 06-26-2013, 02:06 PM
heartbrand heartbrand is offline
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Why do people seek teleports to begin with instead of just walking there or taking the boat? Because traveling is boring as fuck after the first time you do it. Yes, it's cool the first time you see the zones and you feel immersed, and then every time after you're like wtf wtb port asap.
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  #142  
Old 06-26-2013, 02:09 PM
porigromus porigromus is offline
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Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
But nothing stopped you from running right past that book and traveling on foot.

You can trivialize your travels even in classic. Like i said before, porting and running with a sow/lev isn't exactly a challenging or immersive experience.
I don't think you get it. I do not care to play a game if the game feels in-cohesive, sloppy, mismatched graphics, poorly imagined/implemented. I play for the ENTIRE experience. I don't care to be a part of a game world that feels rushed, ugly, and just a cobbled together mess.

I wouldn't go to the pool to enjoy myself if I had to swim around the turds. I will go to a pool without turds floating around.
  #143  
Old 06-26-2013, 02:10 PM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Why do people seek teleports to begin with instead of just walking there or taking the boat? Because traveling is boring as fuck after the first time you do it. Yes, it's cool the first time you see the zones and you feel immersed, and then every time after you're like wtf wtb port asap.
Sure, or sometimes I don't want to wait around for someone who's porting, so I just hop on the boat.

What it does do is make sure that when I go to Kunark I stay in Kunark for a while - especially when I was in my 20s and 30s.

But, let's talk about stuff from Luclin/PoP that was awesome.

Focus effects anyone? These changed the game for leveling a caster, added tons of value to older drops that had focus effects, and were simply awesome.
  #144  
Old 06-26-2013, 02:12 PM
heartbrand heartbrand is offline
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Everything that made EQ "difficult" was either a timesink or an error/oversight by the dev team who had no clue wtf they were doing combined with the fact the internet was still in it's infancy. The "difficulty" you people are seeking will never ever be recreated. While part of me smiles when I think about how I used to sit on the bridge in South Karana for 2 + hours waiting for my spot in the Treant group to open up, I'm also glad I'll never have to do that again, + not able to ever have the time to do that again.
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  #145  
Old 06-26-2013, 02:13 PM
heartbrand heartbrand is offline
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Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
Sure, or sometimes I don't want to wait around for someone who's porting, so I just hop on the boat.

What it does do is make sure that when I go to Kunark I stay in Kunark for a while - especially when I was in my 20s and 30s.

But, let's talk about stuff from Luclin/PoP that was awesome.

Focus effects anyone? These changed the game for leveling a caster, added tons of value to older drops that had focus effects, and were simply awesome.
Focus effects were awesome and finally gave meaningful item progression to casters.
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  #146  
Old 06-26-2013, 02:15 PM
Gadwen Gadwen is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
I don't think you get it. I do not care to play a game if the game feels in-cohesive, sloppy, mismatched graphics, poorly imagined/implemented. I play for the ENTIRE experience. I don't care to be a part of a game world that feels rushed, ugly, and just a cobbled together mess.

I wouldn't go to the pool to enjoy myself if I had to swim around the turds. I will go to a pool without turds floating around.
So you were forced to use the books. Tell us about it...did it hurt?
  #147  
Old 06-26-2013, 02:17 PM
heartbrand heartbrand is offline
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EQ was @ it's peak during PoP, it died because 1) WoW came out and 2) 72 man raids being reduced to 54 man raids 3) GoD raping everyone who wasn't in a cutting edge end game guild with full plane of time gear, aka 95% of their sub base
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  #148  
Old 06-26-2013, 02:21 PM
porigromus porigromus is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
ITT, much like every EQ Nostalgia thread on rerolled, is people equating timesinks with difficulty. Timesinks aren't difficult. Did you love VT because it had all dem trash mobs you had to spend hours and hours clearing, sure was "difficult" amirite? No, it was fucking awful. I'd much rather spend hours banging my head against the wall on a difficult raid mob as I try to figure out the encounter than do so against trivial trash mobs just to get to the raid mob. I guess it's a matter of preference. I like to play games to actually get to play. Travel was always trivial to me in classic, but I was a caster who could bind, apart from the sporadic trip to town to sell all my l33t gearz, I was always in a dungeon or what not, it's not like I was taking 3 hour strolls through the karanas erryday
The reason this this server is so popular, the most popular among all the emulated servers is because it doesn't go to Luclin and beyond. People want this game when it was a cohesive fun fantasy world.

I don't play games just to advance, I play because they are a fantastic world to be a part of and everything feels like the developer put their heart into it. You sound like you may play for different reasons. I had a friend that didn't care anything about what they put in the game as long as he could advance and get better gear.

They could have made an expansion named "Poop King" and all you did was click on a book that ports you to some room where you kill bosses that fling poo at you and if it dropped better loot than what he had, he would be happy.

Basically what EQ became a stupid loot vending machine. The game world didn't matter, the cohesive feel didn't matter, didn't matter if it was a sloppy cobbled together mess with different years of graphics everywhere.

As long as you can teleport in to kill the poop king and he drops a new belt better than yours, there you go.
  #149  
Old 06-26-2013, 02:23 PM
Samoht Samoht is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
You had for the first time gear that was on par with raid quality loot that could be made
the quested armour (ornate/elemental) required rings/swatches created by blacksmiths/tailors, yes. but that blacksmith/tailor didn't have to be you

Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
PoTC quest in Luclin made tradeskills relevant.
likewise, you didn't have to craft your own items for cabbage. just stuff you bought off bazaar just like pop.

Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
there are tradeskilled items in Velious other then shawl that make them worth it.
the difference is, you had to make most of your own items for the thurg quests. i remember we MQed into the first ring so we didn't fail making the blankets, but after that both lines of quests meant making your own stuff.

Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
Not sure what your post point was but tradeskills are very relevant all through EQ.
i think it was GoD (maybe it was OoW?) with the player enhanced socketed gems that actually made tradeskills relevant. none of the armour crafted up until then was best-in-slot or didn't have end-game raid upgrades, but every piece of armour needed socketed gems.
  #150  
Old 06-26-2013, 02:25 PM
porigromus porigromus is offline
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Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
So you were forced to use the books. Tell us about it...did it hurt?
No I wasn't, I quit the game. I didn't care to be a part of it anymore. I was more interested in playing a game that was built with a vision of a cohesive fantasy world. I felt the additions starting with Luclin were threw in without any thought, merely for convenience.

I quit when the game started to feel sloppy.
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