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  #1  
Old 05-21-2013, 04:11 PM
August August is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
People that want classic.
I guess my thought on this is that classic is not about adhering to the strict guidelines that were set forth in the early golden days but more about NOT wanting what further expansions gave us, such as:

AAs
Cats on the Moon
Mounts
Bazaar
PoK books
Instances
Spreading out the world / obsoleting the old-world content.

I'm not sure how 'classic' defines what we currently have. Being in Kunark for 2.5 years is not 'classic' - there is too much platinum on the server. The server is too top end. The server has too much item bloat.

To add to that, technology has significantly advanced since the 'classic' times. We have resources to find out everything we would ever want to know about X quest and Y NPC. Hell, even the wiki and it's price watching is not 'classic'. Part of the great thing bout EQ is that I could catch a steal on an item and then resell it for gain. Now when you buy an item you are BASICALLY using the bazaar - pull up your search interface (wiki.project1999.org) and you can see a listing of all the items and their sell price.

I just think the excuse of 'we want it classic - no tokens! no respawns!' is so old hat and just caters to the people who want to monopolize the content. While a high end guild certainly dominated servers across the board, we had 20+ servers to spread them out on, and if you wanted to be a 'hardcore raider' you could get into that guild on your server. On this server, we have 300+ 'hardcores' and 1000s of people who know their class and would like to attend a raid and there's only enough end game to support 60.

Devs have worked hard on this server and you can't expect a small team to recreate what a whole org did back in 1999. There is definitely an issue at the top that is affecting a vocal minority of players on p1999 - the same vocal minority that likes to rant and flame on these boards. There's a lot of logistics problems with fixing the end game bloat, but let's not wave the 'classic flag' as a reason not to pursue any of those options.
  #2  
Old 05-21-2013, 04:22 PM
arsenalpow arsenalpow is offline
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This doesn't even have to be tokens, it could just be a bag limit (think hunting)

Right now TMO can stall VP attempts with a handful of trainers, kill everything else they can, then finish up in VP. If each guild had a bag limit of say 6 TMO would shoot for the 3-4 VP dragons then 2-3 from the VS/Trak/Sev/CT/Inny pile. This would allow other guilds to pull some targets, and encourage other guilds.

This would require some cooperation and maturity though...
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  #3  
Old 05-22-2013, 02:46 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
I guess my thought on this is that classic is not about adhering to the strict guidelines that were set forth in the early golden days but more about NOT wanting what further expansions gave us, such as:

AAs
Cats on the Moon
Mounts
Bazaar
PoK books
Instances
Spreading out the world / obsoleting the old-world content.

I'm not sure how 'classic' defines what we currently have. Being in Kunark for 2.5 years is not 'classic' - there is too much platinum on the server. The server is too top end. The server has too much item bloat.

To add to that, technology has significantly advanced since the 'classic' times. We have resources to find out everything we would ever want to know about X quest and Y NPC. Hell, even the wiki and it's price watching is not 'classic'. Part of the great thing bout EQ is that I could catch a steal on an item and then resell it for gain. Now when you buy an item you are BASICALLY using the bazaar - pull up your search interface (wiki.project1999.org) and you can see a listing of all the items and their sell price.

I just think the excuse of 'we want it classic - no tokens! no respawns!' is so old hat and just caters to the people who want to monopolize the content. While a high end guild certainly dominated servers across the board, we had 20+ servers to spread them out on, and if you wanted to be a 'hardcore raider' you could get into that guild on your server. On this server, we have 300+ 'hardcores' and 1000s of people who know their class and would like to attend a raid and there's only enough end game to support 60.

Devs have worked hard on this server and you can't expect a small team to recreate what a whole org did back in 1999. There is definitely an issue at the top that is affecting a vocal minority of players on p1999 - the same vocal minority that likes to rant and flame on these boards. There's a lot of logistics problems with fixing the end game bloat, but let's not wave the 'classic flag' as a reason not to pursue any of those options.
dear lord i agree
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  #4  
Old 05-21-2013, 04:15 PM
bluejam bluejam is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
Who should this server cater to?
The people in charge.
  #5  
Old 05-21-2013, 02:32 PM
Zeelot Zeelot is offline
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@Falkun, I will prevent the sleeper from being woken on p99 ever. Have a little faith!
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  #6  
Old 05-21-2013, 03:01 PM
Rjones61 Rjones61 is offline
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To OP:

I have never desired to raid while on this server. I have never enjoyed raiding while ever playing Everquest. It's long, tedious, and just has too much sitting around. Many players feel the same way.
  #7  
Old 05-21-2013, 03:02 PM
Zeelot Zeelot is offline
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Quote:
Originally Posted by JanitorGotGriefedOffBox
Yes, because the server is first in your thoughts.

Like when you killed the spell vendors that had kunark port spells on them to cockblock the whole server?
You mean Skie? Harrison inaccurate as always.
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  #8  
Old 05-21-2013, 04:02 PM
falkun falkun is offline
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@Zeelot: I don't have faith in TMO doing anything that does not directly benefit them and/or cement their name in the Server. Therefore, I foresee, "Server First: Wake the Sleeper: The Mystical Order" which will both benefit them by keeping primal weapons and other drops more rare and also cementing their name in infamy.*

@Ele: "Classic" arguments do not hold ground on this server regarding raid spawns because the raid spawn system on this server is, by design, not-Classic. One raid spawn method is no different than the next when neither is Classic.

*Example: TMO locking down the Locket camp in Droga and then within 24 hours of them losing the Locket camp making a Bug post saying TD Firepot binding needs to cease (http://www.project1999.org/forums/sh...ad.php?t=31170).
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Last edited by falkun; 05-21-2013 at 04:18 PM..
  #9  
Old 05-21-2013, 05:01 PM
Sarius Sarius is offline
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I think the bag limit is a cool idea, but it will never happen. The problem with the current raid scene is not lack of content. The problem is the cost of competition, and not a lot of people willing to pay that cost.
  #10  
Old 05-21-2013, 05:11 PM
August August is offline
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Quote:
Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I think the bag limit is a cool idea, but it will never happen. The problem with the current raid scene is not lack of content. The problem is the cost of competition, and not a lot of people willing to pay that cost.
Chicken and the egg. Scarcity of an item aka large demand lets the price of the item soar. Scarcity of content creates a high price of obtaining said content, which in turn makes it hard for people to pay that 'cost' of possession. The problem is very much lack of content.
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