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#141
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Ok I lied, try out these healing effects. I know its not totally perfect, but, its pretty nice I think, very close.
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#142
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Just posting for support. Good work guys!
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#143
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Furinex, that healing spell looks fantastic with the wider ring in. If only that could be added to the initial casting. Also wonder how you can tie the additional effects to match the casting time + animation duration.
P.S. The invisibility spell.. lol.. The level 1 and level 39 need switched. The white bubbles with the most density add on at 39. The larger greyish bubbles start at level 1. Blue stars are at 24, which i think is right now. | ||
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Last edited by Telin; 05-08-2013 at 01:50 AM..
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#144
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#145
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Furinex: I see what you did with the globe for the healing spell. I think you should try this instead...
Take the level 24 druid dot effect and copy/paste that to the effect you're using in the .edd file then change that to speld2.tga so it'll be lighter than the surrounding particles. Then apply that offset to the level 39 healing effect. I think that would look close. | ||
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#146
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Thanks for the references. Ill work on this more today
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#147
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Quote:
In regards to the healing, If I modify it this way, this will change other spells effects in the same manner. There has to be a variable with this offset in it for me to be able to give the effect. The current healing effect uses the Dismiss Summoned effect to create the dome. I just threw that one in there looking for effects using the lighter blue sparkles. EDIT: So... You did give me an idea... I changed the light blue particle effect to the druid DOT at 24 and it looks really good. The timing is way better, however its slightly larger, but not much. I think it looks better than the other one. I will upload it after I finish the invis spell. | |||
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Last edited by Furinex; 05-08-2013 at 07:45 AM..
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#148
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Invis works properly now, Also, This is the new healing effect, I think its pretty decent, let me know.
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#149
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Telin, I tried to do what we talked about in game but i was stopped with my effects just not showing up. Could you possibly do what we were talking about with the .edd file and the Creeping Crud effect and post the file so I can see what you did? also outline the area you changed so I can see that as well. or just post a screenshot. Also, I would have to find a way to call that function in the eff file, which means to find the function, I would have to know what the spell is called in the edd and if it matches the eff.
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#150
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Thanks for all your hard work so far on this, I imagine its extremely frustrating to do!
__________________
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