#141
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Quote:
I think Tormax is going to need to be pulled to a spot somewhere on that path that isn't in argo range of the pathway between WL/EW....someplace south of the Bank. I know there's no "great" spot but it has to be far enough away to not agro people who will be going across the zone. I know from our standpoint, Taken's KT attempts/trains of mobs/etc. caused us to have people die to Tormax (after the wipe) or to see invis giants that were not in a spot that they were supposed to be due to training off/pulling/etc. We were trying to get by and get to Skyshrine, your pulls/wipe cost us time/disrupted our force, which would go against Play Nice policy. BDA pulling Wuoshi to the WL/Kael zone line further complicated matters as it basically prevented people from running across until the mob was dead. Again, let me reiterate, I'm not here to point fingers or play blame games. This isn't rants and flames, or a gripe session, nor am I upset at how things played out last night. The purpose here is to establish logical places to pull raid mobs so that it doesn't disrupt zones, and allows all members of the community, whether in a guild or not, the ability traverse across the zones without being squashed by a raid mob. | |||
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#142
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Yep - Kael raid mobs cannot pass the archways which lead into their area. That's simple enough and practical.
Make a rule and guilds will adapt.
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#144
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Bump because lol.
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