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  #1  
Old 01-24-2013, 11:11 AM
Proverbs28 Proverbs28 is offline
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infact i remember how bad you guys were at pvp. the first raid i was on with you guys, it was mostly EX Uprising members, and Karox / mantel / me, (milita members) who kept Cast / holo from wiping the raid whille u guys could PVE it up.

thats right , u guys had to be protected from pvp, by lower level "useless" guildies

your words might resonate with people who werent on server back then destin.

but everyone who was around back then knows the truth. including staff.
  #2  
Old 01-24-2013, 11:24 AM
Tradesonred Tradesonred is offline
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Oh yeah? OH YEAH?

What about dat teams server
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Old 01-24-2013, 11:26 AM
Proverbs28 Proverbs28 is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Oh yeah? OH YEAH?

What about dat teams server
this
  #4  
Old 01-24-2013, 11:41 AM
Tycko Tycko is offline
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This is why we can't have nice things. Everything turns into a shit throwing contest.
  #5  
Old 01-24-2013, 11:56 AM
Nirgon Nirgon is offline
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#1 - most people left because of no guard assist, opening lag, rage over the surprise mega xp bonus and earth pets . At launch on live, mage pets didn't cast a Oh root but a small (and I believe highish threat) aoe magic spell. Also note, you could resist it pretty well and not get hit with it 100% of the time with 150+ mr lol.

#2 - Here's what I did when I saw 6 people from another guild in zone that I knew were just going to come right for me: leave. Here's what other people did, sat there medding not paying any attention at all to their screen (this isn't a blue server who'da thunk it).

#3 - XP loss on death.. what a bad idea. At least you can bag up if you're attacked in an item loot system. The 4-5 corpse runs a day was enough for some people that QQ'd up my tells, 15-20% xp loss on top of it is more of a griefing mechanism than anyone could have ever hoped for. I mean really, people being taken from lvl 50 to 41 because they fell asleep at the computer. Lawl.

Much like all the other low pop, completely fucked up PVE servers on the EQ Emu list, a fucked up PvP server will also have a low pop.
  #6  
Old 01-24-2013, 12:40 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
#1 - most people left because of no guard assist, opening lag, rage over the surprise mega xp bonus and earth pets . At launch on live, mage pets didn't cast a Oh root but a small (and I believe highish threat) aoe magic spell. Also note, you could resist it pretty well and not get hit with it 100% of the time with 150+ mr lol.

#2 - Here's what I did when I saw 6 people from another guild in zone that I knew were just going to come right for me: leave. Here's what other people did, sat there medding not paying any attention at all to their screen (this isn't a blue server who'da thunk it).

#3 - XP loss on death.. what a bad idea. At least you can bag up if you're attacked in an item loot system. The 4-5 corpse runs a day was enough for some people that QQ'd up my tells, 15-20% xp loss on top of it is more of a griefing mechanism than anyone could have ever hoped for. I mean really, people being taken from lvl 50 to 41 because they fell asleep at the computer. Lawl.

Much like all the other low pop, completely fucked up PVE servers on the EQ Emu list, a fucked up PvP server will also have a low pop.
This is just an outsider's opinion, but most of the bluebies I knew at the time quit because of griefing and more importantly a lack of valid playstyles on the server. It was either hardcore grindgrindgrind to max or end up with no one to play with other than twinks out to PK you. The attitude that EQ starts at 50+ is a silly one, and imo the fact that so many people were calling for xp bonuses and removing xp death in pvp instead of just playing and enjoying the game helped to kill red. EQ is like a chatroom with stuff to do, and when it became more about getting on top and winning than hanging out and having fun, much of the playerbase that I knew felt alienated and quit.
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  #7  
Old 01-24-2013, 12:47 PM
Proverbs28 Proverbs28 is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
This is just an BLUBIE VIRGINS opinion, but most of the bluebies I knew at the time quit because of griefing . . It was either hardcore gretprisonraped to max or end up with no one to play because i suck. The attitude that EQ starts at when you log on is a silly one, and imo the fact that we cant RMT made many people like myself mad. EQ is like a virtual world that makes me feel better about being a modern day louis and clark exploring the valleys of virginity, and it has some cool stuff to do, and when it became more about getting on anally rapedand winning semmed impossible much of the playerbase that I knew felt alienated and quit.
stop being a Permabad, and play real eq.
  #8  
Old 01-24-2013, 12:50 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Proverbs28 [You must be logged in to view images. Log in or Register.]
stop being a Permabad, and play real eq.
I think he can speak for the 500 (read: the real majority) or so people that everyone forgets that quit. There were some VERY blue and just generally inexperienced faces.

They'd do way better levelling up here now I'm sure that the big dogs have left their levelling areas and guard assist works.

However, a run in with Jibekn's paladin would send them packing from the server (wtb item lewt).

No one is going to quit over losing their raw hide tunic or newbie training robe. It doesn't discourage population like that.

Now, someone who is careless will probably lose a raid loot and cry foul. The other person, someone who can't get a raid target to save their life will have their reasons for pvping validated and will be rewarded for killing a raid geared player. But hey, don't be dumb and it won't happen.
Last edited by Nirgon; 01-24-2013 at 12:52 PM..
  #9  
Old 01-24-2013, 01:01 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
This is just an outsider's opinion, but most of the bluebies I knew at the time quit because of griefing and more importantly a lack of valid playstyles on the server. It was either hardcore grindgrindgrind to max or end up with no one to play with other than twinks out to PK you. The attitude that EQ starts at 50+ is a silly one, and imo the fact that so many people were calling for xp bonuses and removing xp death in pvp instead of just playing and enjoying the game helped to kill red. EQ is like a chatroom with stuff to do, and when it became more about getting on top and winning than hanging out and having fun, much of the playerbase that I knew felt alienated and quit.
That was the first thing that hit me and didnt feel like classic Rallos. A super long hardcore PVE grind race to the top, where PVP is punished by the ruleset and seen as a hurdle to faster PVEing to poopsockers. As for xp death in pvp, yeah i called for removing xp death because it prevented me from enjoying the game. It meant that people in general avoided pvp instead of dropping PVE and engaging hostiles in zone when it happened.

In contrast, took me 1.5 years to get to 44 on live because each of the zone i got in had fun pvp on the regular happening there.
  #10  
Old 01-24-2013, 01:05 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
That was the first thing that hit me and didnt feel like classic Rallos. A super long hardcore PVE grind race to the top, where PVP is punished by the ruleset and seen as a hurdle to faster PVEing to poopsockers. As for xp death in pvp, yeah i called for removing xp death because it prevented me from enjoying the game. It meant that people in general avoided pvp instead of dropping PVE and engaging hostiles in zone when it happened.

In contrast, took me 1.5 years to get to 44 on live because each of the zone i got in had fun pvp on the regular happening there.
My blue friends told me they tended to take mostly PvE deaths during PvP because people would wait for them to pull before attacking, or root them as they tried to quad or w/e. Not one of them complained to me about the huge xp hit for PvP deaths :P
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