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#132
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I call it WoW fanboi, obviously. Quote:
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#133
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You are the minority. World doesn't give a crap about your little hard core game, where you think its a tremendous achievement to sit 8 hours straight in front of your PC everyday, at the same camp, killing same mobs over and over, and thinking that its some how makes you better or more intellectual, than the rest of the world. | |||
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#134
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#135
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I think it was the direction they went with EQ. That and other games, like WoW.
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#136
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Thanks for share
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#137
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(there is one thing I will say, though. i like the music in god. feels so bittersweet.) They don't learn very well. I don't think SOE can make a game that respects its players. Whether they're just spending their time and money on some other project, or ignoring you even when they do help your game, or impulsively making changes to your game, or just not understand you... they're the underachiever that beats himself up over not getting number #1 in the charts. They focus so much on being number #1 that they forget to BE number #1! Now, I don't want to criticize them too much or give them unearned hate. Obviously, I played EQ1 off and on until 2010, so I was giving them my money even when I disagreed with them. And they can make good content. The problem is that all of the good things I can think of are too far and few between. I hate to generalize. You know another reason EQ1 got hurt was because SOE put its attention on EQ2 and other sony online games. EQ1 was just one part of their portfolio. If you look at EQ2, it has many upgrades that would be nice to have in EQ1. But, bottom line, i've been hurt before by SOE and I just can't trust that they can look past the $$$ and be original. They're too indifferent. Too business-oriented. Too cocky. But again... maybe I'm generalizing too much. One possibility is that all MMORPGs get old and all companies respond similarly: they move on to another game. Who wants to invest in an old game? Even I wouldn't, if this were 2005. I would have invested in EQ2. Maybe MMORPGs will always die. Looked at from this perspective, SOE is just like anybody else. It was a gut reaction to recoil from the old and run to something new. So it goes.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-14-2011 at 10:57 AM..
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#139
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We're all wasting time playing these games. How we waste it isn't as important as whether or not the companies that we buy from are doing their job legally. And is what we do, as players, legal?
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-14-2011 at 10:23 AM..
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#140
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When they lost the most hardcore players. Furor from FOH for example. Up until the release of WOW, EQ was the l33t game where the most hardcore raiders played. People like Tigole and Furor became lead developers on WOW. The reason being that with the launch of Luclin and AA's, SOE had become arrogant and made development decisions that were open cockblocks/fuck yous to their player base.
When EQ lost forums like FOH and the most influential communities, they started to go downhill. I worked at SOE at the time WoW came out and EQ2 was being developed. Up until that time, SOE was the king of MMOs. 60 minutes even did a documentary about the game. It was a revolutionary product. SOE made 2 major mistakes with the development of EQ2 that forever changed their future. 1. A graphics engine that was too realistic and even the top PCs at the time couldn't run it. It still runs like shit today. WoW was polished and artistically stylized. It ran on low end machines very well. It was a polished product designed to attract as many players as possible. You had to do a serious upgrade to run EQ2. EQ2 was had ugly horrible character models that looked like they had down syndrome. 2. The newbie experience. EQ2's Newbie experience was pathetic. The ISle of Dawn was boring and repetitive. Leveling was abysmally slow and you couldn't even pick a class until lvl 10. It was a huge grind just to pick a class. The 2 starting cities were a mess. Tons of "race city" zones around the huge castles that were barren and empty and difficult to fund your way around. Constant zoning over and over in the newbie areas sucked balls. It wasn't a centralized hub for social gathering. That's why there was "Barrens chat" and everyone leveled. A huge zone that felt like a community. Yes, I understand it got annoying, but you enjoy these games more when there is a real sense of community. Not a buggy POS cluster of bad zones with too much ugly brown and mobs like "crabs" and "snails" to endlessly whack. It was terrible game design. SOE was oblivious to this. I rememberr George Scotto at the time would make fun of WOW. We weren't allowed to lay it at work. His exact words were "We've seen WOW and we're not impressed. Let's just say we're not worried about the competition." They had lost their touch on the pulse of gamers, and started developing games to feed the addiction of their play base. Cock block them from content to keep them playing. Take their money. Where else are they going to go? EQ was it at the time. As soon as another option game that was from gamers who knew what people wanted, EQ was finished. WOW pre BC was the shit, and fuck anyone who thinks otherwise. It was a bad ass game with raid content that was a lot of fun. Naxx pwned faces and will always be the pinnacle of MMO raiding IMO. | ||
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Last edited by G13; 05-14-2011 at 07:02 PM..
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