![]() |
|
|
|
#1
|
|||
|
DAOC.
| ||
|
|
|||
|
#2
|
|||
|
Classic Everquest has a unique feel that I love. I have to agree that after Velious it started to go down hill. Some things I liked and others I did not.
Like *Beastlord, Beserker - I think adding the two classes made more diversity without hurting gameplay. *AA's - Alternate Advancement is a great way to advance your character, but felt like a forced grind at times. (Suggestion below in Additional) *Added Content - Having more content and bosses to clear is a plus. Some of it was good and some of it was not. Dislike *Races - Not a big fan of most of the new races. Classics were fine with me. *Bazaar - East Commons and North Freeport trading always seemed more fun. The bazaar killed that. *Difficulty - Maybe it was because I was learning more and getting older, but it seems the game got much much easier with every expansion. *Recommended/Required Levels - I understand the reason, I just wasn't a big fan of it. Additional *AA's - Filter out most of the AA's, as there are way too many. Also make them more of a choice by making some AA's prohibit others or something similar. *PVP - PvP servers were not that fun because of the chaos everywhere you went, but Best of the Best and duels always interested me a lot. Perhaps if its possible turn flag certain zones for pvp or have pvp battle areas. Any stat tracking, or PvP only Gear/AA's would be amazing. | ||
|
|
|||
|
#3
|
|||
|
No LUCLIN! it ruined EQ. It also ruined PvP on SZ *sadface* fucking Evils! levelling on the moon cowards!
Stick to Velious and then you could probably add a PvP zone? and let people fuck each other up in there. 60s only maybe just use Arena but have portals to Arena in all home cities | ||
|
|
|||
|
#4
|
|||
|
I would like to see some instanced classic-like dungeons, maybe thats just me. I doubt we'd ever see that here though, I'm thinking it probably takes some serious hardware to run that for 1000 people.
| ||
|
|
|||
|
#5
|
|||
|
Personally I think Velious was sort of the lore 'end game' for Norrath. The Sleeper awakens and begins the events of EQ II.
I remember reading the press release for Luclin and shaking my head... The more you add to EQ the more empty the world becomes. I'd hate to see Oasis and EC empty again... | ||
|
|
|||
|
#6
|
||||
|
Quote:
But, a PoP-like expansion was supposed to follow Velious, lots of planes, lots of god killing, no PoK. | |||
|
|
||||
|
#7
|
|||
|
I agree with the not rushing things idea. Years ago when Ylosh was the core database worker (along with mystic414 and a few other key players) on ProjectEQ, the original design idea was to not implement a new expansion, or newer mobs until the old zones were completely done and bug free. Somewhere down the road, ProjectEQ lost scope of that (I think around the end of Velious, and beginning of Luclin) due to the changes associated with the old zones for the new quest content. It would actually be fantastic if the server didn't even move to Kunark until we've exhausted the Internet of information regarding classic spawn mechanics and quests. That's what lost me personally as a player to the server, precedence taken on new zones over fixing the original spawns.
| ||
|
|
|||
|
#8
|
||||
|
Quote:
Then of course SOE just let any joe blow into BoT and the whole fricking place is full with people rocking Fungi's...W T F!!!! Either way, screw Luclin, give us BSTs and goto PoP [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#9
|
|||||
|
Quote:
http://www.project1999.org/forums/sh...t=planes+power People added some pretty good ideas to the original one I wrote up. Quote:
| ||||
|
|
|||||
|
#10
|
|||
|
There has to be some kind of progression in PVE to keep people around. Adding at least some form of pvp to the blue server would make things interesting as well.
| ||
|
|
|||
![]() |
|
|