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  #131  
Old 11-21-2012, 04:29 PM
bizzum bizzum is offline
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Originally Posted by Nneave [You must be logged in to view images. Log in or Register.]
Haha, that was live on acct we paid for. I have read the rules here and understand them well.
I know just kidding around [You must be logged in to view images. Log in or Register.]

I also made some cash off of live too =x Sure we're not the only ones.
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  #132  
Old 11-21-2012, 04:31 PM
Autotune Autotune is offline
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Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
I think the rotation would bring back a lot of old players for one, who aren't willing to timesink moving characters around and camping them out at locs and tracking. I think it also would keep current players more interested in the game, if they could take their game to the raid scene. This would cause an increase in the resist gear market, spread out the wealth, get the community more into the game. I also think that for new players it will make the game more appealing and give them a sence of pride if them and their group of friends could start their own small guild, build it up, and eventually join the rotation.
TMO could easily split and have 5-8 guilds worth on the rotation.

or

Would you expect them all to take the major loss of having the largest guild to feed on a rotation where there are numerous guilds capable of taking out 85% of the targets easily.

This would probably happen for BDA as well, possibly Taken as well if they are as large as they once were. They could easily split into 2-3 guilds each. FE could probably split.

Each guild on the rotation would be forced to keep a minimum sized roster to maximize loot/member ratio.

As bubbles has said before, Project1999 has a much larger raid capable player base than any live server of back in the day.

Now lets take the no-repops with the large variance and just throw a 20 guild rotation at it. Sounds like fun, each guild can have about 2 1/2 of every 96hr raid spawn per year! Unless more people join the rotation, then you'll probably see smaller guilds on the rotation for the easier mobs, so you'll probably only see 2 or 1 1/2 of those per year.

The only rotation that would probably work, would be something like Open/TMO/Everyone else.
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  #133  
Old 11-21-2012, 04:33 PM
Ungriim Ungriim is offline
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Everyone who played original EQ knows Luclin ruined it.*ducks* Thats why I wanted to play here, I think Velious was a terrific expansion, and I want the nostalgia of playing it again. I don't want it to be ruined by being over geared by future expansions, and I think a lot of people are in the same boat.

So why do you think people would go to EQMac exactly? It's not the same feel at all that it is here, and the game dynamics are quite different. Plus there is boxing over there. It is a whole different animal.
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  #134  
Old 11-21-2012, 04:34 PM
Nneave Nneave is offline
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Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
I dont even remember QS lol. It was always Harm, OC, AV, Praetorian Legion, and Grey Council. Harm was #1 till they stopped around PoP/GoD and then AV was picking up steam then. No clue after GoD.

Can't say your guild was #1 for the first 2 years when Harm had world first Inny [You must be logged in to view images. Log in or Register.]
I remember all of them, except Praetorian and AV.
Grey Council was good peeps.

I said that there was another guild at #1 slot the first 2-3 yrs before we took them out and it was NOT fun. They left the server if I remember correct. Our guilds strat guides on bosses were used as reference too.. We were no FA, but we were quick, good and fair.
  #135  
Old 11-21-2012, 04:35 PM
Nneave Nneave is offline
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Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
Everyone who played original EQ knows Luclin ruined it.*ducks* Thats why I wanted to play here, I think Velious was a terrific expansion, and I want the nostalgia of playing it again. I don't want it to be ruined by being over geared by future expansions, and I think a lot of people are in the same boat.

So why do you think people would go to EQMac exactly? It's not the same feel at all that it is here, and the game dynamics are quite different. Plus there is boxing over there. It is a whole different animal.
I like you Ung, we think alike <3
  #136  
Old 11-21-2012, 04:36 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
Everyone who played original EQ knows Luclin ruined it.*ducks* Thats why I wanted to play here, I think Velious was a terrific expansion, and I want the nostalgia of playing it again. I don't want it to be ruined by being over geared by future expansions, and I think a lot of people are in the same boat.

So why do you think people would go to EQMac exactly? It's not the same feel at all that it is here, and the game dynamics are quite different. Plus there is boxing over there. It is a whole different animal.
I liked Luclin and PoP actually. I understand the arguments against the bazaar and PoK books. I agree with them. Velious is my favorite expansion but I play to raid and Luclin has some fucking awesome raids.
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  #137  
Old 11-21-2012, 04:37 PM
Ungriim Ungriim is offline
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FE doesnt have the base to split. I don't think guilds like Taken and BDA would split, because they are family style guilds and they want to play with people they like. Losing half their guild just for a couple extra dragon drops would be pointless for them. The only thing a rotation would do is open up content for them and let them have more fun. TMO could potentially split because they have an old player base, a new player base, and way too many people to gear, but they could potentially stay as one? I dont know.
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  #138  
Old 11-21-2012, 04:38 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
FE doesnt have the base to split. I don't think guilds like Taken and BDA would split, because they are family style guilds and they want to play with people they like. Losing half their guild just for a couple extra dragon drops would be pointless for them. The only thing a rotation would do is open up content for them and let them have more fun. TMO could potentially split because they have an old player base, a new player base, and way too many people to gear, but they could potentially stay as one? I dont know.
BDA has already split, where do you think FE came from?
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  #139  
Old 11-21-2012, 04:40 PM
Ungriim Ungriim is offline
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Ya but I think some of that had to do with IB/VD people looking for a home. There was a lot of homeless raid type players floating around that ended up in BDA. BDA is back to BDA, and they still have the family-style feel
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  #140  
Old 11-21-2012, 04:41 PM
Nneave Nneave is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
I liked Luclin and PoP actually. I understand the arguments against the bazaar and PoK books. I agree with them. Velious is my favorite expansion but I play to raid and Luclin has some fucking awesome raids.
Omg, 70 man, no vent, 8hr raids.
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