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  #1  
Old 09-28-2012, 05:13 PM
Tycko Tycko is offline
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I would suggest a hardcore forum moderator if there are practical candadites willing. Every staff post in correlation with a troll account just reminds me why little productive work gets done every day.
  #2  
Old 09-28-2012, 05:33 PM
Nirgon Nirgon is offline
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Thank you Sirken for investing constructive time and putting up with all this. You set a good example as a staff member.
  #3  
Old 09-28-2012, 05:49 PM
Ladytron Ladytron is offline
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Great to see some server discussion! I however am only running on a phone with wifi so cant play [You must be logged in to view images. Log in or Register.]

I do agree with a few ideas such as,

my phone blows can't go down the post to finish forgive me I'll fix later

Leaderboard/yt for leeaderboard kills

There must be something we as the people and staff can do to code something that regulates feign death
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  #4  
Old 10-03-2012, 02:48 PM
Tune Tune is offline
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hot zones
  #5  
Old 10-03-2012, 03:47 PM
Nimoorhs Nimoorhs is offline
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sirken for world leader
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  #6  
Old 10-03-2012, 03:49 PM
Giovanni Giovanni is offline
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1) Two teams good and evil. Team are based upon the sum of your evil and good deity factions. Switching teams is possible but it would involve trashing your home city factions while raising factions of the other side (red wine & bone chip quests etc). This will also prevent high elves from raising faction with grobb and killing people at bind while still remaining on the good team.

2) Leader board

3) Zone control map highlighting which teams control which zones.

4) Characters give experience when killed in pvp. The amount of experience is based upon the kill streak (see leaderboard) that the slain character had going. (i.e. killing Solidus or Lethdar is worth more experience than killing Mellowyellow). Characters with no kill streak give no experience to discourage farming alts (leader board will help as well as people want to maintain their position on top).

5) Hot zones implemented. Hot zones would be defined as zones controlled by the other team. The group of high elves looking to grind for the night would be rewarded substantially by grinding deep within enemy territory (guk) versus safety (crushbone).

6) Binding - Territory control is enhanced by only allowing players to bind in their good or evil faction cities (kelethin or grobb for example) or neutral cities (queynos or freeport). This includes casters. When slain characters respawn at bind fully geared.

7) Encourage players to group with team members via exp. No one wants to group with hybrids.
  #7  
Old 10-10-2012, 02:26 PM
Aerist Aerist is offline
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I think we really need to consider doing more marketing again
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  #8  
Old 10-10-2012, 03:02 PM
Autumnbow Autumnbow is offline
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If the population would increase, I would happily play here. Teams good/evil would be nice, and so would allowing blue characters to transfer. They did the leveling once already, most people would not want to do it again. It would be really interesting to see entire blue raiding guilds transferring over; they might want to just for less competition.
  #9  
Old 10-10-2012, 06:37 PM
Sirken Sirken is offline
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just a brief update,
spoke to Nilbog, in the process of talking to Rogean.

both have been busy as shit, as have I.

as soon as i get a response from Rogean, i promise to share what suggestions are possible, not possible, and whether or not the staff feels these changes work within what they want for the server, and why, or why not.

again, i know its not a very speedy process, and i thank you all in advance for bearing with us.

-Sirken
  #10  
Old 10-12-2012, 01:38 AM
xblade724 xblade724 is offline
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Priority

Neutral text - Rallos Zek's best patch, which was VERY early, made it so that if they are in +4/-4 levels, you are white con. This prevents people roaming just aiming for light blues and destroying them with no chance. This brings some risk/reward into play, to see if you'd like to take a chance. This gives low levels a chance to do something against someone many levels above, and an entire spellset above, where it would normally be an obvious loss. Creates some critical thinking skills as well.

Resists - Good god, yes.

Secondary

Leaderboard - Would be badass

One More Red Guide - Nice.

Controversial

GM Intervention - We've all played this game long enough to know what exploits are manageable and what is punishable. GM intervention SHOULD stay, if possible. This game would be broken without limited rules.

Enable /testbuff - /Sign. We've played thru the game like crazy already, we all know that the game kicks off at lvl 20 opening up possibilities, just give it to us and we'll be happy. That'll also save more QQ about XP buffs, altho I personally would like the pre-kunark xp back and I'll QQ about that nevertheless.

Bring back the pre-kunark xp buff - Levels are still slow, dead slow, even at 200%, so you won't notice too much difference except ..oh i don't know, a higher population? People don't want to start at lvl 1 with nothing. No incentive to come here. A combination of test buff and xp boost = population + satisfied peeps.

Fix bards (possibly already fixed, not sure. I'm still waiting to come back
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