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#132
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#133
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Rotation Pro's: less time spent tracking for everyone eliminates poop socking promotes fair play less gm involvement in raid scene smaller guilds may be more inclined to participate in chasing big targets Rotation Cons: eliminates what many perceive to be competition less kills over all for the top guild can be an utter failure if one guild decides to break the rotation unsupported by server staff is probably a pain in the ass to manage(who would call the shots on who gets in the rotation?) thats all ive got so far, but i think one thing we can all agree on is that something needs to be done with the current FTE ruleset(either by instituting shouts or just saying to hell with it all and going FFA). Also i think its time to take a look at raid mob spawn variance and possible simultaneous repops(where u at nilbog?? dont leave us hangin!) EDIT: post 420... /grin | |||
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Last edited by Tarathiel; 09-02-2012 at 07:11 PM..
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#134
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http://en.wikipedia.org/wiki/Public_goods_game Without GM's enforcing rotations, everyone who wants to raid would lose. It's just a matter of convincing the staff that rotations are in the best interest of the server. | |||
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#135
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Let's go play some Counterstrike. We have a kill rotation set up on my server so we can all get a turn enjoying the game. Unlike how it would be here, the headshot rotation IS enforced on my server. Come play.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#136
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#137
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#140
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