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#1
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God Damnit Butthead
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#2
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#3
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It sounds like your're one of those fucking idiots that got trolled off the server because you looked at that forum and saw people complaining about "exploits" and assumed that the whole server is not legit. I'm issueing the same challenge to you that i have all the other trolls - give me one EXPLOIT that has had a substantial impact on the server? You can't so shut the hell up. Quote:
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#4
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also, good luck killing anything other than blue con bullshit when you are lvl 5. eq is the only game where it is more challenging to make it through levels 1-12 than 40-50.
maybe instead of doing all that shit with the stephen hawking calculus xp curve, just UPDATE mob SET max_hp = (max_hp/2) WHERE level <= 20 gg, noobie leveling now ezmode. | ||
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Last edited by pojab; 12-20-2011 at 03:48 AM..
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#5
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pojab for lead developer
yes we can | ||
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#6
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Lets try and keep the shitty vztz rejects suggestions to a minimum, servers fine for the most part. Population isn't even bad, most people just aren't into EQ pvp. Only thing that might need adjusting is beginning level experience rates.
Realistically though Rogaine don't give a fuck and nothing will change. Either way I will /deal with it sunglasses face. | ||
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#7
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It's even more amazing that there isn't a simple install because EverQuest can be "installed" by simply having the EverQuest directory. Someone just needs to trim down the Titanium client so it only includes classic files, setup the hosts file and delete the .eqg files, patch the UI files, and then write a simple script that follows this logic, "Is there a new EQChanges file? If so, download and extract into directory. Launch eqgame.exe patchme", and then bundle it up into a torrent called Project 1999 Client. This is a folder "Project 1999", which has the script in it and the EverQuest folder. You download it, open the Project 1999 Folder, click "Start", and now you're ready to play. All you have to do is signup for an account. | |||
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#8
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I'm not gonna be /dealing with it if the pop keeps dipping though. I've been watching and I'll be watching it. Earlier today I saw 235 on red versus 428 on blue, which is what prompted me to go ahead make this thread offering a solution to get more casuals playing again + increase player retention. Entry level exp rate is extremely low-hanging fruit here. It's a value in the database. The EQ install ease-of-use is great and I agree (you are not the first person to have thought of this), but it is not quite as simple. There are legal hurdles involved.
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#9
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While we're somewhat on the topic, allow me to shamelessly plug an idea in my own self-interest:
Get rid of class xp penalties. It's not classic, but there seems to be a reasonable amount of people who would agree both that the server, while resembling classic as much as anything, is not exactly classic, and that all things classic are not necessarily good and/or fun. I mean, we could at least get rid of the penalty affecting group xp, so I don't get turned down by groups of faggy min-maxers. I got super jelly the other day when this necro told me he gets 5-7% per kill on a yellow (prob exaggerated a bit but still), knowing that I get 1 or 2%, and it takes like 6 minutes and a shitload of arrows. It's not as though the majority of people aren't still gonna roll insert_ezmodeclass_here anyway. The past few days I've been in some fun and productive groups, but despite my incredibly nerdy amount of playtime, I'm getting outleveled and I'm gonna be back to lame-ass soloing soon I fear. I won't make any argument about this change helping the server blossom into a big red flower, nor will I repeat here obvious arguments that have probably already been made in these forums, the same ones that led to the change on live. But if we're seriously considering boosting xp rates in any way shape or form, this should also be included in the conversation. *Author's Note* I know I'm a fucking masochist for playing a ranger, and an idiot, but 40% penalty or not I wanna do the shit. | ||
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#10
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