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#1
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Yeah most people will be "picking" level 50, or whatever the max level is at the time. Plus, read up on Rogean's oor buster.
Furthermore it is entirely possible for a lvl 30 to kill a 38. All things are not created equal. Some players are better than others; characters have better gear than others; different classes fair better against certain classes. EQ pvp is situational. Mobs come into play as well. I guess I feel the +/- 8 level range is small. It's small in comparison with FFA, which is best. +/- 4 is wayyy too small. If you want more "even matches" just play p99 and duel. Pvp is never even. | ||
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#2
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Mobs and goals??? Are you talking about pve? The GOAL on a pvp server is to kill as many players as you can while dying as little as possible. | |||
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#3
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Xareth some people want to PVE to get to their prefered PVP level.
Gold thats a tough situation. No idea there. Roll a mage? ; ) | ||
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#4
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Are players pvp immune from lvl 1-5? 1-8? Hopefully not at all :P.
I may have to make a Scumbog. Points if you remember him. I got him royal velium frosted. He'd still attack my alts even if I let him know in advance because "it was just business" lol. | ||
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#5
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+/- 4 levels seems like it'd make things more fun at lower levels. I don't think there'll be a shortage of people to interact with at low levels within those ranges. Would make for some more entertaining lowbie warfare (of which I would think will end up constituting a large portion of population).
Then +/- 6 or 8 at higher levels, starting at lev 30 or something. | ||
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#6
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How about deleveling?
I remember in RZ there was this troll "Larry" that used to butcher me constantly because he deleveled something like 20+ levels and kept on killing everyone (where none of us could touch him because of his stats). I know there was a patch later that fixed that and reduced stats when deleveled.... Not sure if that will be here of course. | ||
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#7
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I thought that was generally just used with AA's? You got to keep your AA's after you deleveled.
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#8
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make it exp loss only if you get killed by a player +/- 1 level of you.
that way ppl wont be losing much exp, until everyone hits max level already. this will deter end-game bind rushing and make a penalty for death, but take out a lot of the grief potential and fear of pvp | ||
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#9
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Quote:
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