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#1
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Yeah it never ceases to amaze me just how badly a higher level drolvarg guardian in KC can beat down my 59 fungi/chloro/SLN Ranger at times (bad luck) without an early slow proc. My monk, paladin, and warrior never had issues 55+ with those mobs unslowed. I’d say the same for my bard in that it took less damage per unit time … but with craptastic dps the fights solo lasted longer.
Rangers have snap aggro. With a healer they can get the job done for sure … but they take a lot more damage than alternatives (gear being equal).
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#2
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Doesn't that, ya know, kind of defeat the purpose of "BEST TRIO" lol.... besides, in your little breakdown earlier you forgot to mention one of SK's abilities, aka harm touch, which is about equal to LoH. Honestly, just gonna say it's equal because we're saying everything else is equal too. Comparing a human paladin's health regen to an iksar shadowknights health regen is equal, so why not HT = LoH? [You must be logged in to view images. Log in or Register.] Don't get me wrong, I've seen rangers crumble before, but overall, they've been steadier than paladins for me. Add on the bard for mana regen to that, and they basically are energizer rabbits. My party nomination of Ranger - Cleric - Bard still stands, undefeated, undaunted. | |||
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#3
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Dude my ranger has/had vulak gear and red legs and stacked AC. Absolutely stacked it…. Since abandoned that build and stacked HP. Doze ear/fesh neck/koi orb/telk ring etc deleted. Still wear vulak boots for the resists but I think that’s only 0hp item. Spent a lot of time seeing what they could be capable of. Haha what a waste.
Doesn’t tank face to face any mob as good as a 55 monk in cheap tradable EC gear. With like 1300ac she takes the same or more damage on every test. She also takes identical damage to when she has at 900ac Rangers are broken on p99. At all levels they’re just broken. The stat does nothing for them past like a tiny worn cap of like 80 or something. Both my rangers tank identically as they currently sit. One has 200ac more. Yet AC is the best possible stat for nearly every other class for most gameplay. | ||
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#4
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#5
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I’ve found rangers are almost entirely reliant on spell AC to tank. I swear unbuffed mine gets ragdolled even compared to my wizard. Lol.
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#6
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HT kinda sucks it gets resisted a lot. It’s more of an unreliable emergency taunt than some big source of damage, in my experience anyway
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#7
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Celestial Cleansing is a 1.5 second cast. Your swing timer on a 40 delay 2h fully hasted is 2 seconds. You don’t miss a swing, it will occur the moment you are done casting.
Paladins can cast Divine Purpose which is 8hp/3mana regen conversion but it has limited uses. Since most things you tank even slowed do significantly more dps than 1.33. I’m not touching the ranger > tank thing with a 10 foot pole because it’s just stupid. A ranger - cleric - bard can kill stuff but even a BiS trio would be hard pressed to compete with another better combination. An actual tank or monk, an actual slower (70-75%). Unless your goal is to kill cliff golems or something in which case…sure, what the hell? Rimitto, I would suggest you ask more questions than make assertions. There is a lack of fundamental logic, whether by less actual high end play experience or ChatGPT is failing you. Either way I’m afraid you are going to spend thousands of hours only to come to the same understanding a well placed question mark would bring you. Try it for once, it’s the key that look like the upside down “j”. However, if the goal is just to aggravate and this is all a ruse, bravo. Keep it up, the charade is brilliant. | ||
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#8
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YOU PEOPLE always seem to forget that "BiS" doesn't automatically mean "level 60 max tov gear". If it did, it would be called "Best Raid Trio" which is a stupid argument to begin with. Start Over. Quote:
Don't mind me, I'm just giving my experiences here compared to your idealisms. Was kinda funny too, we had about 2-3 sticky situations where pops or pulls got stacked and we had to deal with way too many mobs. Handled it with ease though. The synergy of the party was through the roof, just like I told everyone previously. It's almost... like.. I have.... experience... and not... ideals. [You must be logged in to view images. Log in or Register.] Personally, the funniest and saddest thing I always see paladins do is failing to break up mobs. Rangers learn that by instinct, I guess paladins are just dumb? *shrug* Quote:
I can answer that, because that's how 2006 it is, but I'll let you tell it. @solist in game character name? @patchapp ingame character name? @duik I already know you only play on red server, get on a real server. [You must be logged in to view images. Log in or Register.] | |||||
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#9
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#10
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on a raid, tank list looks like this (lets say all classes have top-tier gear) 1) Warrior 2) SK 3) Paladin 4) Monk 5) Ranger on raids Rangers are bump bots and buff bots. yes, flame lick is good aggro yes they get harmony, but they also have shit AC, and do shit damage. SK does way more damage than ranger with top-tier gear. (Much better weapon availability, ie: Tuna sword, Palladius Axe, etc) in a group - same thing. under level 50 it wont matter if its a twinked melee with a Fungi - yeah ranger might do pretty good. but not as good as a warrior with fungi - and not as good as a paladin with fungi. damage mitigation is the second part of tanking that you seem to be forgetting about, not just threat generation and crowd control. since rangers are not a plate class, they get piss-poor mitigation AC. as a cleric, id rather have a a knight who can go through 3-4 fights before needing a complete heal over a ranger who will need heals on every fight. | |||
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