![]() |
|
|
|
#1
|
||||
|
Quote:
Unless there is solid, 100% proof that something worked a certain way, don't go by some post made in 2009 when a dev who wrote the code says it is something completely different | |||
|
#2
|
||||
|
Quote:
So, is your argument I shouldn't choose between 2 different scripts I wrote to determine what is more classic? If you review the original bug report, it was on a list to revisit, and I did. | |||
|
#3
|
|||
|
A look at archive.org provides a huge number of posts describing oot AC as a camp with spawn point matching p1999. https://web.archive.org/web/20060702...09253701221948
The only issue with the spawn here is it seems to be missing one of the PHers - an aqua goblin. | ||
|
#4
|
|||
|
Oh they also mention ooc ac doesn’t involve unhealthy running around.
| ||
|
#5
|
|||
|
| ||
|
#6
|
|||
|
This is one of the most entertaining cycles of this game in my opinion. I made a ranger just to do it. The only thing I would change about it is removing aviaks as a ph. All the false positives drive me nuts!
| ||
|
#7
|
|||
|
__________________
Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
|
#8
|
|||
|
Didn't one of the original sony devs confirm in some interview that the classic QM mechanic was just a low percentage probability to spawn off any roaming trash mob in the zone? Why not just make it work like that? Let people swarm up all the trash if they want, FTE rules still apply. It wouldn't be any sillier than the current cheesefest
| ||
|
#9
|
||||
|
Quote:
Citation & bug report needed. | |||
|
#10
|
|||
|
Even if this is known, I’d not be surprised if the mechanic is intentionally non-classic here for CS reasons (ie to prevent zone disruption of massed AoE).
| ||
![]() |
|
|