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#131
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#132
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![]() Going back to your data. You showed 4999 damage / 30.67 DPS with the 1h setup, and 4883 damage / 31.5 DPS with the 2h setup and fist weaving.
The hand-to-hand damage across the two datasets is pretty consistent after accounting for the main-hand damage bonus. Average hit of 22.8 in main-hand and 14.8 in off-hand weaving. 1hb has 76 hits and 25 misses for a 75% hit rate, total damage of 2035, and a 26.8 average hit. 2hb has 53 hits and 40 misses for a 57% hit rate, total damage of 4319, and 81.5 average hit. If the 2hb had the same average hit but a 75% hit rate to match the 1hb data, it would have 70 hits with a total damage of 5705. Leaving the h2h data along this would result in the 2h setup doing a total of 6269 or 40.4 DPS vs the observed 30.67 DPS of the 1h setup. If the 1hb had the same average hit but a 57% hit rate to match the 2hb data, it would have 58 hits for 1554 damage. Leaving the h2h data along this would result in the 1h setup doing a total of 4518 damage or 27.7 DPS vs the observed 31.5 DPS of the 2h setup. | ||
#133
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#134
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You really need to start posting some data of your own if you want to prove me wrong.
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#135
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#136
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You should do some parsing yourself and show us how it's done!
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#137
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He flip flops a lot. Some things never change.
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#138
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I can only conclude you have no idea how to correctly parse data and provide it. This is why you don't do it, it would be too embarassing. Spamming threads until people give up is your only strategy.
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#139
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If your position is that sometimes, when you're lucky with 1h and unlucky with 2h, 1h is almost as good as 2h, then I have no disagreement with you. | |||
#140
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![]() When I have time to play I want to parse with a 60 monk using like velium 2hbs on Bloodmaw. Not for dps, but to verify with the same haste how many hit attempts are made more than my ranger who clearly doesn’t have triple attack.
Triple-attack isn’t guaranteed but it’s a factor to consider. Triple attack on a 2h is three substantial applications of a large damage bonus. It is effectively haste on the main hand. Right now whatever napkin math model you use (mine is MH damage x 2 + Damage Bonus/delay) doesn’t take into account an extra swing. Especially when it’s 200+ instead of 50+. Even without fist-clicking, or whatever you want to call it, that’s a factor I don’t think we are tracking. | ||
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