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#1
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Hope this helps. | |||
#2
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#3
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#4
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My mage is more powerful than my wizard. The wizard can damage till their mana bar is empty, then at their best with regular mana regen 21, you get 210 mana per min, they can cast one DD for 730 dmg a minute. Their only purpose is DPS and they get 730 per min at 60th level after they pump maybe 8k dmg. Who is the worst? In high level groups where mobs consistently have 5k-12k hps, the wizard is the biggest drag on a group. At least Ranger, Rogue, mage, paladin can average better than 730 dmg per min, plus have other utility on top of that. And that wizard damage could be resisted making damage even worse. Druids get better mana regen with PotG so even they can average more damage, plus have all the utility of powerful buffs to add and assists significantly to infinite melee damage that is only a complete heal away. | |||
Last edited by NPC; 07-14-2022 at 06:31 PM..
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#5
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#6
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Wizards can regen rather fast with C2 and manna robe. Manastone is not really realistic in most group locations. But yeah your sustained DPs will still be garbage witout that Clicky Robe. I stress that wizzies provide more than the best burst in the game and bad sustained DPS. Stuns, root, evac (planning for failure is not a bad thing in random groups). In raids wizards like druids provide critical logistics support and you simply need them for PoH and PoS ans druids don’t get translocate. Dragonbane is also crucial for some fights. Flux staff pulls are hard to beat in some places. VP clicky staff helps with long Velious fights where wizards otherwise are purely dead weight once ports are done. Simply put, wizards are not a great grouping class and only at late game they become passable at it. In raids they’re crucial and probably offers the best raiding QoL together with Druids. And unlike most classes, they can solo no problem all the way to 60. I don’t recommend making a wizard because they are on the boring side but if you want afk-leveling, want to be cool and want QoL raiding… the wizard is a strong choice. | |||
Last edited by sajbert; 07-15-2022 at 03:48 AM..
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#7
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Ever seen 6+ wizards kite all of Vulak's guards? How does your guild train around nToV without TL boxes? Did you know VP dragons only have 32k hp? And of course....Porlos power! The answer to the original question is still SK. Mages coth (essential), paladoods bring DS / soulfires (way underrated in this thread), and rangers can speedbump / cotp. | |||
Last edited by Toxigen; 07-19-2022 at 02:34 PM..
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#8
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The only extremely useful and unique thing Mage's can do is COTHing and summoning Dispel Staffs. Both are generally only used in raids, which is why we are discussing raids. Yes, I know they summon Mod Rods too, but Twitch is much better than Mod Rods. Again, this isn't to say Mage's are unplayable or bad on P99. They are simply the most underpowered compared to other classes.
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#9
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![]() Mage armies were the only way most guilds could do Sky when it dropped.
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Jersiey De'Vil <Venerate>
Green Server | ||
#10
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