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  #1  
Old 05-02-2022, 12:12 PM
Toxigen Toxigen is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Too much raid emphasis. Raiding sucks here. It's 1-60 leveling/group game that matters and mages excel there.
Mage is still the worst there too.

Hope this helps.
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  #2  
Old 05-02-2022, 12:16 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Mage is still the worst there too.

Hope this helps.
How so? In what world would you pick a wizard for your exp grp over a mage? Or a necro (assuming no good undead charms nearby)? Or hell even an non-epic rogue? Outside of mega twinked melee or charm classes mage is about the best sustained dps in a group imo
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  #3  
Old 05-02-2022, 12:17 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
How so? In what world would you pick a wizard for your exp grp over a mage? Or a necro (assuming no good undead charms nearby)? Or hell even an non-epic rogue? Outside of mega twinked melee or charm classes mage is about the best sustained dps in a group imo
Yes, Necro is still better than Mage in non-Undead zones due to their utility. I would take a Necro over a Mage any day in basically any scenario, unless you need COTH.
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  #4  
Old 07-14-2022, 06:02 PM
NPC NPC is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Mage is still the worst there too.

Hope this helps.
The wizard is a mage, only with no pets and less utility.
My mage is more powerful than my wizard. The wizard can damage till their mana bar is empty, then at their best with regular mana regen 21, you get 210 mana per min, they can cast one DD for 730 dmg a minute. Their only purpose is DPS and they get 730 per min at 60th level after they pump maybe 8k dmg. Who is the worst? In high level groups where mobs consistently have 5k-12k hps, the wizard is the biggest drag on a group. At least Ranger, Rogue, mage, paladin can average better than 730 dmg per min, plus have other utility on top of that. And that wizard damage could be resisted making damage even worse. Druids get better mana regen with PotG so even they can average more damage, plus have all the utility of powerful buffs to add and assists significantly to infinite melee damage that is only a complete heal away.
Last edited by NPC; 07-14-2022 at 06:31 PM..
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  #5  
Old 07-14-2022, 06:08 PM
Castle2.0 Castle2.0 is offline
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
The wizard is a mage, only with no pets and less utility.
My mage is more powerful than my wizard. The wizard can damage till their mana bar is empty, then at their best with regular mana regen 21, you get 210 mana per min, they can cast one DD for 730 dmg a minute. Their only purpose is DPS and they get 730 per min at 60th level after they pump maybe 8k dmg. Who is the worst? In high level groups where mobs consistently have 5k-12k hps, the wizard is the biggest drag on a group. At least Ranger, Rogue, mage can average better than 730 dmg per min. And that wizard damage could be resisted on top of that. Druids get better mana regen with PotG so even they can average more damage, plus have all the utility of powerful buffs to add and assists significantly to infinite melee damage that is only a complete heal away.
My wizard gets from OOM to FM in a few minutes. For most people, it's like 15 minutes at 60 with full gear.
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  #6  
Old 07-15-2022, 03:45 AM
sajbert sajbert is offline
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
The wizard is a mage, only with no pets and less utility.
My mage is more powerful than my wizard. The wizard can damage till their mana bar is empty, then at their best with regular mana regen 21, you get 210 mana per min, they can cast one DD for 730 dmg a minute. Their only purpose is DPS and they get 730 per min at 60th level after they pump maybe 8k dmg. Who is the worst? In high level groups where mobs consistently have 5k-12k hps, the wizard is the biggest drag on a group. At least Ranger, Rogue, mage, paladin can average better than 730 dmg per min, plus have other utility on top of that. And that wizard damage could be resisted making damage even worse. Druids get better mana regen with PotG so even they can average more damage, plus have all the utility of powerful buffs to add and assists significantly to infinite melee damage that is only a complete heal away.
Wizards aren’t great in sustained DPS groups. A Rend Robe will help with this however. Just gotta hit 60 and get VP keyed…

Wizards can regen rather fast with C2 and manna robe. Manastone is not really realistic in most group locations. But yeah your sustained DPs will still be garbage witout that Clicky Robe.

I stress that wizzies provide more than the best burst in the game and bad sustained DPS. Stuns, root, evac (planning for failure is not a bad thing in random groups).

In raids wizards like druids provide critical logistics support and you simply need them for PoH and PoS ans druids don’t get translocate. Dragonbane is also crucial for some fights. Flux staff pulls are hard to beat in some places. VP clicky staff helps with long Velious fights where wizards otherwise are purely dead weight once ports are done.

Simply put, wizards are not a great grouping class and only at late game they become passable at it. In raids they’re crucial and probably offers the best raiding QoL together with Druids. And unlike most classes, they can solo no problem all the way to 60.

I don’t recommend making a wizard because they are on the boring side but if you want afk-leveling, want to be cool and want QoL raiding… the wizard is a strong choice.
Last edited by sajbert; 07-15-2022 at 03:48 AM..
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  #7  
Old 07-19-2022, 02:18 PM
Toxigen Toxigen is offline
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
The wizard is a mage, only with no pets and less utility.
My mage is more powerful than my wizard. The wizard can damage till their mana bar is empty, then at their best with regular mana regen 21, you get 210 mana per min, they can cast one DD for 730 dmg a minute. Their only purpose is DPS and they get 730 per min at 60th level after they pump maybe 8k dmg. Who is the worst? In high level groups where mobs consistently have 5k-12k hps, the wizard is the biggest drag on a group. At least Ranger, Rogue, mage, paladin can average better than 730 dmg per min, plus have other utility on top of that. And that wizard damage could be resisted making damage even worse. Druids get better mana regen with PotG so even they can average more damage, plus have all the utility of powerful buffs to add and assists significantly to infinite melee damage that is only a complete heal away.
All of these words and all you had to do was say "I've never raided competitively so I don't understand." Mages aren't much more than coth bots at level 55+, hope this helps.

Ever seen 6+ wizards kite all of Vulak's guards? How does your guild train around nToV without TL boxes? Did you know VP dragons only have 32k hp? And of course....Porlos power!



The answer to the original question is still SK. Mages coth (essential), paladoods bring DS / soulfires (way underrated in this thread), and rangers can speedbump / cotp.
Last edited by Toxigen; 07-19-2022 at 02:34 PM..
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  #8  
Old 05-02-2022, 12:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Too much raid emphasis. Raiding sucks here. It's 1-60 leveling/group game that matters and mages excel there.
On P99 Necromancers are better than Mages in that situation though. Utility is generally better than a bit of extra DPS for leveling/group scenarios. And in any undead zone a Necromancer with charm will out-DPS a Mage.

The only extremely useful and unique thing Mage's can do is COTHing and summoning Dispel Staffs. Both are generally only used in raids, which is why we are discussing raids. Yes, I know they summon Mod Rods too, but Twitch is much better than Mod Rods.

Again, this isn't to say Mage's are unplayable or bad on P99. They are simply the most underpowered compared to other classes.
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  #9  
Old 05-02-2022, 10:08 AM
Coridan Coridan is offline
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Mage armies were the only way most guilds could do Sky when it dropped.
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  #10  
Old 05-02-2022, 10:12 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
Mage armies were the only way most guilds could do Sky when it dropped.
I believe the topic is specific to P99. Mages are at their best when the player base has little knowledge of the game. That is why they were much stronger on live during the classic era. On P99, where everybody knows everything, a Mage is simply a worse Necromancer in basically every regard. The exceptions being COTH and summoned Dispel Staff. Twitch is better than Mod Rods too.
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