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View Poll Results: Wat do ye think, elf?
It's dead 50 17.73%
Yeah, it's slowly dying, green velious launch as proof 88 31.21%
It's summer, nerds are finally outside enjoying the tempered 132 F of the death valley 71 25.18%
Shut your filthy mouth, I'm in lower guk right now and having the time of my life farming FBSSs 73 25.89%
Voters: 282. You may not vote on this poll

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  #1  
Old 08-11-2021, 04:02 PM
Baler Baler is offline
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azxten is a liar
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  #2  
Old 08-11-2021, 04:06 PM
Dolalin Dolalin is offline
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He's right about the Channeling thing, but it mostly affects low levels (sub 30) and the staff defo haven't ignored it, it just needs coder time, which is always in short supply.
  #3  
Old 08-11-2021, 04:07 PM
Baler Baler is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
He's right about the Channeling thing, but it mostly affects low levels (sub 30) and the staff defo haven't ignored it, it just needs coder time, which is always in short supply.
Prove it. Period.
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Old 08-11-2021, 04:09 PM
Baler Baler is offline
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double post because RnF,.

I know who I am speaking to. Dolalin is GoD status in the bug section and nearly his entire post history is helping fix and improve p99 to be as classic as possible.

I say what I did because it matters. And if you don't know what matters on a PROJECT dedicated to producing classic everquest to the best of their ability, you don't know this server.
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  #5  
Old 08-11-2021, 10:23 PM
azxten azxten is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
double post because RnF,.

I know who I am speaking to. Dolalin is GoD status in the bug section and nearly his entire post history is helping fix and improve p99 to be as classic as possible.

I say what I did because it matters. And if you don't know what matters on a PROJECT dedicated to producing classic everquest to the best of their ability, you don't know this server.
My favorite classic moment was instanced servers that merged in a few months after launch allowing players to double farm items like mana stones on a /list system which was abused by guilds to keep characters online for 3+ days straight.

lol.. you're a joke

Oh and the Enchanter mez aggro thing? That is from Daldaen. Like I said I was just reposting things that are being ignored.

I'll wait for Green 2.0. I know the devs see my crying. Here is what we need...

1. Nerf Enchanter charm until start of Velious and fix the mez mem blur bug that let's them avoid the "aggro dump" upon mez break of a chain mezzed mob. This fixed the trivialization of content from charm until the same time in classic which was Velious and makes Enchanter much more likely to die in group situations.

2. Fix channeling and mana from stats. Makes lower and higher level gameplay more difficult.

3. As far as I recall ZEMs were proven to be lower than P99 is using. We should have the same lower standard ZEMs with no hot spots. This gets rid of the boring "hot spot" leveling tread mills. Alternatively at least make ZEM rotate somewhat often and randomly.

4. Don't fuck with the launch by adding servers, changing spawn rate, /list, and nerfing quest exp. EQ is supposed to be challenging and that included finding open camps. P99 never came close to live population numbers and was never over crowded.

5. Actually monitor the level distribution of the player base the same way Verant/Sony would with an eye towards ensuring players don't level too quickly. It shouldn't be possible to get to level 50 with alts to level 50 before Kunark launches without serious effort. Somehow I was able to do this just playing casually. Likely due to channeling, ZEMs, charm, instancing, and all the other bullshit above. Probably each iteration of Green should use data from the previous launch to determine how to keep fitting a model towards a certain progression timeline. In other words, the no life loser should only be able to reach 50 with 1 alt and the casual player should only reach level 30-40 or whatever. If things are moving faster or slower than this model mechanics should be adjusted. This would avoid the ridiculous stacking of everyone at raid level before the first plane is even opened.

It's that easy. I want to play P99 again once it returns to a focus on classic and challenging game play.
  #6  
Old 08-12-2021, 12:44 AM
cd288 cd288 is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
My favorite classic moment was instanced servers that merged in a few months after launch allowing players to double farm items like mana stones on a /list system which was abused by guilds to keep characters online for 3+ days straight.

lol.. you're a joke

Oh and the Enchanter mez aggro thing? That is from Daldaen. Like I said I was just reposting things that are being ignored.

I'll wait for Green 2.0. I know the devs see my crying. Here is what we need...

1. Nerf Enchanter charm until start of Velious and fix the mez mem blur bug that let's them avoid the "aggro dump" upon mez break of a chain mezzed mob. This fixed the trivialization of content from charm until the same time in classic which was Velious and makes Enchanter much more likely to die in group situations.

2. Fix channeling and mana from stats. Makes lower and higher level gameplay more difficult.

3. As far as I recall ZEMs were proven to be lower than P99 is using. We should have the same lower standard ZEMs with no hot spots. This gets rid of the boring "hot spot" leveling tread mills. Alternatively at least make ZEM rotate somewhat often and randomly.

4. Don't fuck with the launch by adding servers, changing spawn rate, /list, and nerfing quest exp. EQ is supposed to be challenging and that included finding open camps. P99 never came close to live population numbers and was never over crowded.

5. Actually monitor the level distribution of the player base the same way Verant/Sony would with an eye towards ensuring players don't level too quickly. It shouldn't be possible to get to level 50 with alts to level 50 before Kunark launches without serious effort. Somehow I was able to do this just playing casually. Likely due to channeling, ZEMs, charm, instancing, and all the other bullshit above. Probably each iteration of Green should use data from the previous launch to determine how to keep fitting a model towards a certain progression timeline. In other words, the no life loser should only be able to reach 50 with 1 alt and the casual player should only reach level 30-40 or whatever. If things are moving faster or slower than this model mechanics should be adjusted. This would avoid the ridiculous stacking of everyone at raid level before the first plane is even opened.

It's that easy. I want to play P99 again once it returns to a focus on classic and challenging game play.
I’m sure the staff really pay attention to you
  #7  
Old 08-11-2021, 04:39 PM
Dolalin Dolalin is offline
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I sent the info on the channeling thing directly to Nilbog as I received it from Torven at TAKP. I won't be posting PMs so you'll just have to trust me on this one. [You must be logged in to view images. Log in or Register.]
  #8  
Old 08-11-2021, 04:44 PM
Baler Baler is offline
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I would never question your intent dolalin. Nor would I attempt to sway your trust in a PM.

I speak straight and I'm honest.
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  #9  
Old 08-11-2021, 05:09 PM
cd288 cd288 is offline
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I also think the devs said it’s like a titanium client issue isn’t it? Maybe I’m misremembering.
  #10  
Old 08-11-2021, 05:19 PM
nyclin nyclin is offline
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P99 is dead. P99 remains dead. And we have killed it. How shall we comfort ourselves, the murderers of all murderers? What was classic and most competitive of all that the world has yet owned has bled to death under our knives: who will wipe these pixels off us? What water is there for us to clean ourselves? What festivals of serpentine draft, what sacred rotations shall we have to invent? Is not the greatness of this deed too great for us? Must we ourselves not become gods simply to appear worthy of it?
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