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#1
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I don't care about items. I gave away my dragon/god loot before i took a break. I gave away my acct info to guildies and all of my stuff is still there, welcomed back with open arms. Loot, believe it or not, is not why i play this game. If you don't want to take my word for it you're free to ask wiggles or ninik. and if you think they're lying to you you likely have a severe case of paranoia and should see a medical professional.
The difference between the necro at frenzy and the mass recruiting, 4 day tracking guilds (unnecessary p99 behavior) is that the necro at frenzy abides by the classic rules of EQ, whereas the massive variance is something we created to combat a problem and it didn't work. Currently, it only works to limit the raid scene in such a way that was never possible or ever happened on EQ live. http://www.youtube.com/watch?v=ueZ6tvqhk8U | ||
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#2
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Quote:
Second attempt to politely disengage from an argument which offers no solution from the plaintiff.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
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#3
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Thoroughly enjoying Skopes tangential analogies that have 0 connection to the argument.
However, Skope, you're missing the point that this server is not classic, period. We all have prior knowledge, web sites, word of mouth, etc etc, that put every one of us at an advantage to those back in 1999-2000. By this fact alone, arguing "is it classic" is a moot point, and you need to cease and desist. The Guides/GM's, as previously mentioned, are doing this FOR FREE. Considering this, and the fact that removing the variance (reverting back to poopsock-mode) would insure at least tenfold the number of crying petitions, poopsocked targets, and general asshatery, I hope you can realize WHY your argument is invalid. -Ledz | ||
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#4
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With all the bugs and everything I think we all realize it is not classic EQ and it is provided to us for free but this is one thing that could be easily changed back to classic if the GMs willed it. BTW, wth does having prior knowledge of EQ have to do with this server supposedly being modeled after Classic EQ? Asher | |||
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#5
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question.
how did variance stop poopsocking? (assuming that poopsocking is staying logged in forever to try to pin down a spawn) if your guild has the timer you just log in 5 before respawn. if your guild wants the timer you check the zone a bunch to see when the guild that has the timer is killing it, find them kiling it, now you have the timer too. log in earlier. (as i was typing that ^ i realize this v) ohhhhh, now i seee. to keep a camp you log in like its midnight premier of some movie to be absolutely sure no one has stolen your camp rights. yeah that would promote poopsocking. how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er. someone who's actually taken part in this madness explain it to me! | ||
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#6
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Quote:
Big guilds will have one or two priority targets they keep a tracker at (usually multiple people, in shifts), and send out mass communications when the mob spawns. Then, it's a race to be the first to engage & kill the mob. | |||
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#7
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The difference is partly psychological, but also the loophole in the rules that allowed the practice maintained that you maintain 15 people at the spawn point, at their keyboards. Rollcalls could be randomly requested, with a time limit of one minute, to ensure you weren't "faking it."
It was miserable.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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#8
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Quote:
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#9
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edit: already covered by other posters.
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#10
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for those accusing me of bias or an agenda...
This is taken directly from the divinity members forums. My post in response to a guildie. juju, you're under the assumption it would stay the same rules we have now but no variance. This assumption doesn't make sense. Furthermore, so what? even if it comes down to KSing or FTE or even rotation, i would rather all of these things than wait 4 days for a mob to spawn. It's not classic... the single rule that governed the entire direction of this server somehow doesn't apply now? what? Things worked themselves out on live. Guilds got bigger and badder and others fell apart. It's already happened here. We're still here. We're not going anywhere, regardless of variance or not. But, most importantly, I'm not doing this as a divinity agenda. How many more/less targets we'll get has absolutely zero bearing on why i'm trying to push this. I'm doing it because I think it's fucking stupid and it's wrong. EDIT: for those that know me know that this isn't something new. But to come to the table or even disagree with me you'd have to be willing to do the same, and to be quite frank there's only a handful of people in the bigger guilds that would do just as i am willing to do. | ||
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Last edited by Skope; 06-01-2011 at 01:02 PM..
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