Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-01-2011, 12:47 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

I don't care about items. I gave away my dragon/god loot before i took a break. I gave away my acct info to guildies and all of my stuff is still there, welcomed back with open arms. Loot, believe it or not, is not why i play this game. If you don't want to take my word for it you're free to ask wiggles or ninik. and if you think they're lying to you you likely have a severe case of paranoia and should see a medical professional.

The difference between the necro at frenzy and the mass recruiting, 4 day tracking guilds (unnecessary p99 behavior) is that the necro at frenzy abides by the classic rules of EQ, whereas the massive variance is something we created to combat a problem and it didn't work. Currently, it only works to limit the raid scene in such a way that was never possible or ever happened on EQ live.

http://www.youtube.com/watch?v=ueZ6tvqhk8U
  #2  
Old 06-01-2011, 12:55 PM
Humwawa Humwawa is offline
Sarnak

Humwawa's Avatar

Join Date: Apr 2010
Posts: 316
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
the massive variance is something we created to combat a problem and it didn't work.]
It stopped poopsocking. In my opinion, it was effective. But I respect your opinion that it wasn't.

Second attempt to politely disengage from an argument which offers no solution from the plaintiff.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk.
http://db.goonquest.com/profiles/317
  #3  
Old 06-01-2011, 01:01 PM
Ledzepp02 Ledzepp02 is offline
Sarnak

Ledzepp02's Avatar

Join Date: Aug 2010
Location: Seattle
Posts: 229
Default

Thoroughly enjoying Skopes tangential analogies that have 0 connection to the argument.

However, Skope, you're missing the point that this server is not classic, period. We all have prior knowledge, web sites, word of mouth, etc etc, that put every one of us at an advantage to those back in 1999-2000. By this fact alone, arguing "is it classic" is a moot point, and you need to cease and desist.

The Guides/GM's, as previously mentioned, are doing this FOR FREE. Considering this, and the fact that removing the variance (reverting back to poopsock-mode) would insure at least tenfold the number of crying petitions, poopsocked targets, and general asshatery, I hope you can realize WHY your argument is invalid.

-Ledz
__________________
Ledzepp HammerofGods - 60 Monk

Server first Golden Sash of WTFPWN

Quote:
Originally Posted by Uthgaard View Post
Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #4  
Old 06-01-2011, 01:18 PM
Asher Asher is offline
Fire Giant


Join Date: Aug 2010
Location: Tucson, AZ
Posts: 677
Default

Quote:
Originally Posted by Ledzepp02 [You must be logged in to view images. Log in or Register.]

However, Skope, you're missing the point that this server is not classic, period. We all have prior knowledge, web sites, word of mouth, etc etc, that put every one of us at an advantage to those back in 1999-2000. By this fact alone, arguing "is it classic" is a moot point, and you need to cease and desist.
-Ledz
Last I heard, this server was supposed to be modeled after Classic EQ.

With all the bugs and everything I think we all realize it is not classic EQ and it is provided to us for free but this is one thing that could be easily changed back to classic if the GMs willed it.

BTW, wth does having prior knowledge of EQ have to do with this server supposedly being modeled after Classic EQ?

Asher
  #5  
Old 06-01-2011, 02:58 PM
snwbrdr642 snwbrdr642 is offline
Sarnak

snwbrdr642's Avatar

Join Date: May 2010
Posts: 218
Default

question.

how did variance stop poopsocking? (assuming that poopsocking is staying logged in forever to try to pin down a spawn) if your guild has the timer you just log in 5 before respawn. if your guild wants the timer you check the zone a bunch to see when the guild that has the timer is killing it, find them kiling it, now you have the timer too. log in earlier.

(as i was typing that ^ i realize this v)

ohhhhh, now i seee. to keep a camp you log in like its midnight premier of some movie to be absolutely sure no one has stolen your camp rights. yeah that would promote poopsocking.


how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er.

someone who's actually taken part in this madness explain it to me!
  #6  
Old 06-01-2011, 03:02 PM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
Default

Quote:
Originally Posted by snwbrdr642 [You must be logged in to view images. Log in or Register.]
how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er.

someone who's actually taken part in this madness explain it to me!
The variance on the big targets is 96 hours.

Big guilds will have one or two priority targets they keep a tracker at (usually multiple people, in shifts), and send out mass communications when the mob spawns.

Then, it's a race to be the first to engage & kill the mob.
  #7  
Old 06-01-2011, 03:02 PM
Humwawa Humwawa is offline
Sarnak

Humwawa's Avatar

Join Date: Apr 2010
Posts: 316
Default

The difference is partly psychological, but also the loophole in the rules that allowed the practice maintained that you maintain 15 people at the spawn point, at their keyboards. Rollcalls could be randomly requested, with a time limit of one minute, to ensure you weren't "faking it."

It was miserable.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk.
http://db.goonquest.com/profiles/317
  #8  
Old 06-01-2011, 03:04 PM
Aadill Aadill is offline
Planar Protector

Aadill's Avatar

Join Date: Jan 2010
Posts: 1,137
Default

Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
The difference is partly psychological, but also the loophole in the rules that allowed the practice maintained that you maintain 15 people at the spawn point, at their keyboards. Rollcalls could be randomly requested, with a time limit of one minute, to ensure you weren't "faking it."

It was miserable.
To clarify, this was last summer. Guilds actually moved into a zone with a force of 15+ to get first claim to a mob and then had to wait anywhere from 5 to 9 days for the mob to spawn again. If the mob had priority they would move to the zone well before the window even opened.
  #9  
Old 06-01-2011, 03:03 PM
Troy Troy is offline
Sarnak


Join Date: Jul 2010
Posts: 418
Default

edit: already covered by other posters.
  #10  
Old 06-01-2011, 12:57 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

for those accusing me of bias or an agenda...

This is taken directly from the divinity members forums. My post in response to a guildie.

juju, you're under the assumption it would stay the same rules we have now but no variance. This assumption doesn't make sense. Furthermore, so what? even if it comes down to KSing or FTE or even rotation, i would rather all of these things than wait 4 days for a mob to spawn. It's not classic... the single rule that governed the entire direction of this server somehow doesn't apply now? what?

Things worked themselves out on live. Guilds got bigger and badder and others fell apart. It's already happened here. We're still here. We're not going anywhere, regardless of variance or not.

But, most importantly, I'm not doing this as a divinity agenda. How many more/less targets we'll get has absolutely zero bearing on why i'm trying to push this. I'm doing it because I think it's fucking stupid and it's wrong.


EDIT: for those that know me know that this isn't something new. But to come to the table or even disagree with me you'd have to be willing to do the same, and to be quite frank there's only a handful of people in the bigger guilds that would do just as i am willing to do.
Last edited by Skope; 06-01-2011 at 01:02 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:05 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.