
08-29-2011, 12:21 AM
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Fire Giant
Join Date: Jun 2011
Posts: 789
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Dunno, I keep crashing, here's my log file
Quote:
2011-08-28 21:15:10 Starting EverQuest (Build Oct 31 2005 10:33:37)
2011-08-28 21:15:10 Timezone: UTC-8h00m
2011-08-28 21:15:10 Loading graphics DLL.
2011-08-28 21:15:10 Parsing INI file .\eqclient.ini
2011-08-28 21:15:10 INI file .\eqclient.ini loaded.
2011-08-28 21:15:11 Initializing timers.
2011-08-28 21:15:14 Checking critical files.
2011-08-28 21:15:14 Initializing WinSock.
2011-08-28 21:15:14 Enumerating 3D devices.
2011-08-28 21:15:14 Found adapter #0 - NVIDIA GeForce GTX 460 (8.17.12.7533)
2011-08-28 21:15:14 Adapter #0 - NVIDIA GeForce GTX 460 :
2011-08-28 21:15:14 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2011-08-28 21:15:14 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2011-08-28 21:15:14 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2011-08-28 21:15:14 Initializing keypress handler.
2011-08-28 21:15:14 Parsing INI file .\defaults.ini
2011-08-28 21:15:14 INI file .\defaults.ini loaded.
2011-08-28 21:15:14 Loading keyboard tables.
2011-08-28 21:15:14 Creating window.
2011-08-28 21:15:14 Checking display driver version.
2011-08-28 21:15:15 Activating window.
2011-08-28 21:15:15 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2011-08-28 21:15:15 Ratio is 1.78
2011-08-28 21:15:16 Resolution was capped at 1280 x 720
2011-08-28 21:15:16 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2011-08-28 21:15:16 Resolution selected 1280 x 720, 32 bits
2011-08-28 21:15:16 CRender::InitDevice: Using 32bit mode.
2011-08-28 21:15:16 CRender::InitDevice: Using vsync 0.
2011-08-28 21:15:16 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-08-28 21:15:16 CRender::InitDevice: HardwareTnL Enabled.
2011-08-28 21:15:16 Using hardware vertex shaders.
2011-08-28 21:15:16 Initializing render system.
2011-08-28 21:15:16 Trilinear Mipmapping available.
2011-08-28 21:15:16 Vertex Shader Version: 3.0
2011-08-28 21:15:16 Pixel Shader Version: 3.0
2011-08-28 21:15:16 Initializing engine internals.
2011-08-28 21:15:16 CRender::InitDevice completed successfully.
2011-08-28 21:15:16 Parsing INI file ./eqlsUIConfig.ini
2011-08-28 21:15:16 INI file ./eqlsUIConfig.ini loaded.
2011-08-28 21:15:33 Server selected 67.23.190.75 (3563387).
2011-08-28 21:15:33 Initializing DirectInput.
2011-08-28 21:15:33 Initializing Keyboard.
2011-08-28 21:15:33 Failed to Acquire keyboard!
2011-08-28 21:15:33
2011-08-28 21:15:33 Initializing Mouse.
2011-08-28 21:15:33 Creating font list.
2011-08-28 21:15:33 Creating game object.
2011-08-28 21:15:33 Deleting obsolete files.
2011-08-28 21:15:33 Loading string tables.
2011-08-28 21:15:33 Initializing client variables.
2011-08-28 21:15:33 Loading spell effects.
2011-08-28 21:15:34 Initializing display structures.
2011-08-28 21:15:34 Sound Manager loaded 2165 filenames from soundassets.txt.
2011-08-28 21:15:34 Voice Manager loaded 12 macros from VoiceData.txt.
2011-08-28 21:15:34 Networking: using port [49571].
2011-08-28 21:15:34 Networking: Connection Established [1]
2011-08-28 21:15:35 WorldAuthenticate: Initiating Login.
2011-08-28 21:15:47 WorldAuthenticate. I got a message of type 0x6957 (26967).
2011-08-28 21:15:47 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2011-08-28 21:15:47 WorldRPServer message: server name project1999
2011-08-28 21:15:47
2011-08-28 21:15:47 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x7cba (31930).
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2011-08-28 21:15:48 WorldAuthenticate. Access granted.
2011-08-28 21:15:48
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x4ec (1260).
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x4513 (17683).
2011-08-28 21:15:48 Check 1sa. 0x6fc4ba44
2011-08-28 21:15:48
2011-08-28 21:15:48 Check 1x. 0x9e15bc94
2011-08-28 21:15:48
2011-08-28 21:15:48 Race Manager loaded 475 races from racedata.txt.
2011-08-28 21:15:48 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2011-08-28 21:15:48 Initializing display.
2011-08-28 21:15:48 Initializing Particle System.
2011-08-28 21:15:48 Setting display options.
2011-08-28 21:15:49 CRender::InitDevice: Using 32bit mode.
2011-08-28 21:15:49 CRender::InitDevice: Using vsync 0.
2011-08-28 21:15:49 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-08-28 21:15:49 CRender::InitDevice: HardwareTnL Enabled.
2011-08-28 21:15:49 Using hardware vertex shaders.
2011-08-28 21:15:49 Initializing render system.
2011-08-28 21:15:49 Trilinear Mipmapping available.
2011-08-28 21:15:49 Vertex Shader Version: 3.0
2011-08-28 21:15:49 Pixel Shader Version: 3.0
2011-08-28 21:15:49 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2011-08-28 21:15:49 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2011-08-28 21:15:49 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2011-08-28 21:15:49 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2011-08-28 21:15:50 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2011-08-28 21:15:50 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2011-08-28 21:15:50 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2011-08-28 21:15:50 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2011-08-28 21:15:50 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2011-08-28 21:15:50 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2011-08-28 21:15:50 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2011-08-28 21:15:51 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2011-08-28 21:15:51 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2011-08-28 21:15:51 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2011-08-28 21:15:52 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2011-08-28 21:15:52 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2011-08-28 21:15:52 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-08-28 21:15:52 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2011-08-28 21:15:52 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2011-08-28 21:15:52 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2011-08-28 21:15:53 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2011-08-28 21:15:53 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2011-08-28 21:15:53 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2011-08-28 21:15:53 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2011-08-28 21:15:54 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:54 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:54 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2011-08-28 21:15:54 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2011-08-28 21:15:54 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2011-08-28 21:15:54 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2011-08-28 21:15:55 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2011-08-28 21:15:57 Initializing engine internals.
2011-08-28 21:15:57 CRender::InitDevice completed successfully.
2011-08-28 21:15:57 Display options set, return code 1.
2011-08-28 21:15:57 AutoMipMapping set to 1.
2011-08-28 21:15:57 Camera created.
2011-08-28 21:15:57 Storing display options.
2011-08-28 21:15:57 Initializing fonts.
2011-08-28 21:15:57 Loading string tables.
2011-08-28 21:15:58 Initializing UI.
2011-08-28 21:15:58 Initializing UI manager.
2011-08-28 21:15:58 Initializing fonts.
2011-08-28 21:15:58 Parsing UI XML.
2011-08-28 21:15:59 Loading default UI resources.
2011-08-28 21:15:59 Initializing Music.
2011-08-28 21:15:59 Activating Load Screen.
2011-08-28 21:16:00 Display initialized.
2011-08-28 21:16:00 Initializing global data.
2011-08-28 21:16:00 Loading GlobalFroglok_chr
2011-08-28 21:16:00 Loading GlobalPCFroglok_chr
2011-08-28 21:16:00 Failed to open E:\EverQuest\GlobalPCFroglok_chr.s3d.
2011-08-28 21:16:00
2011-08-28 21:16:00 Loading frogequip
2011-08-28 21:16:00 Loading GlobalSKE_chr2
2011-08-28 21:16:00 Loading GlobalDRK_chr
2011-08-28 21:16:00 Failed to open E:\EverQuest\GlobalDRK_chr.s3d.
2011-08-28 21:16:01
2011-08-28 21:16:01 Loading Global_obj
2011-08-28 21:16:01 Loading GEquip
2011-08-28 21:16:01 Loading GEquip8
2011-08-28 21:16:01 Loading GEquip2
2011-08-28 21:16:01 Loading grass
2011-08-28 21:16:01 Loading GEquip4
2011-08-28 21:16:01 Loading GEquip3
2011-08-28 21:16:02 Loading loyequip
2011-08-28 21:16:02 Loading ldonequip
2011-08-28 21:16:02 Loading gatesequip
2011-08-28 21:16:02 Check 1sa. 0x6fc4ba44
2011-08-28 21:16:02
2011-08-28 21:16:02 Check 1x. 0x9e15bc94
2011-08-28 21:16:02
2011-08-28 21:16:02 Loading GEquip6
2011-08-28 21:16:02 Loading Global7_chr
2011-08-28 21:16:05 Loading rap_chr
2011-08-28 21:16:05 Loading skt_chr
2011-08-28 21:16:05 Loading Global4_chr
2011-08-28 21:16:05 Loading Global_chr
2011-08-28 21:16:06 Loading Global2_chr
2011-08-28 21:16:06 Loading Global3_chr
2011-08-28 21:16:07 Loading GEquip5
2011-08-28 21:16:07 Loading growthplane_chr
2011-08-28 21:16:07 Loading karnor_chr
2011-08-28 21:16:07 Initializing sky system.
2011-08-28 21:16:08 Global data initialized.
2011-08-28 21:16:08 Starting process game.
2011-08-28 21:16:08 Starting network game.
2011-08-28 21:16:08
2011-08-28 21:16:08 Starting load.
2011-08-28 21:16:08
2011-08-28 21:16:08 Attempting to load clz.EQG.
2011-08-28 21:16:08 Loaded clz.EQG.
2011-08-28 21:16:08 Verifying world files.
2011-08-28 21:16:09 Loading zone specific files.
2011-08-28 21:16:09 Initializing cameras.
2011-08-28 21:16:09 Initializing lights.
2011-08-28 21:16:09 Initializing visual effects.
2011-08-28 21:16:09 Initializing target indicator.
2011-08-28 21:16:09 Initializing player path.
2011-08-28 21:16:09 Performing post-load operations.
2011-08-28 21:16:09 Initializing precipitation system.
2011-08-28 21:16:09 World initialized: clz
2011-08-28 21:16:09 load done.
2011-08-28 21:16:09
2011-08-28 21:16:09 Starting char select.
2011-08-28 21:16:09
2011-08-28 21:16:09 Clearing display buffers.
2011-08-28 21:16:09
2011-08-28 21:16:09 Display buffers cleared.
2011-08-28 21:16:09
2011-08-28 21:16:09 Initializing character select UI.
2011-08-28 21:16:10 Resetting game UI.
2011-08-28 21:16:12 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2011-08-28 21:16:13 Zone addr [67.23.190.79:46107] received...
2011-08-28 21:16:13 ZONING
2011-08-28 21:16:13 Networking: Connection Closed [0] with 0 pending bytes.
2011-08-28 21:16:13 Networking: using port [54958].
2011-08-28 21:16:13 Networking: Connection Established [1]
2011-08-28 21:16:13 Connected to 67.23.190.79:46107...
2011-08-28 21:16:13
2011-08-28 21:16:13 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2011-08-28 21:16:16 Zone Connect -- 3 -- Received MSG_SEND_PC
2011-08-28 21:16:16 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2011-08-28 21:16:16 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2011-08-28 21:16:16 Player = Kopi, zone = Neriak Foreign Quarter
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF received started.
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF finished.
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF received started.
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF finished.
2011-08-28 21:16:20 MSG_TIME_STAMP received.
2011-08-28 21:16:20
2011-08-28 21:16:20 MSG_TIME_STAMP received. (Items inc).
2011-08-28 21:16:20
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 1
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 2
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 3
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 4
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 5
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 6
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 7
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 8
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 9
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 10
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 11
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 12
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 13
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 14
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 15
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 16
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 17
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 18
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 19
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 20
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 22
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 23
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 24
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 25
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 26
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 27
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 28
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 29
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2000
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2001
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2004
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2006
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2007
2011-08-28 21:16:25 Item done, MSG_WEATHER_EVENT received.
2011-08-28 21:16:25
2011-08-28 21:16:25 Initializing zone.
2011-08-28 21:16:25 Initializing world.
2011-08-28 21:16:25 Attempting to load neriaka.EQG.
2011-08-28 21:16:25 Verifying world files.
2011-08-28 21:16:25 Loading zone specific files.
2011-08-28 21:16:25 Loading neriaka_obj2
2011-08-28 21:16:25 Loading neriaka_obj
2011-08-28 21:16:26 Loading neriaka_chr2
2011-08-28 21:16:26 Loading neriaka_chr
2011-08-28 21:16:26 Loaded rtn.EQG.
2011-08-28 21:16:26 Loaded NPC with code rtn from rtn.s3d
2011-08-28 21:16:26
2011-08-28 21:16:26 Loading neriaka
2011-08-28 21:16:27 Loading objects
2011-08-28 21:16:27 Loading lights
2011-08-28 21:16:27 Initializing cameras.
2011-08-28 21:16:27 Initializing lights.
2011-08-28 21:16:27 Initializing visual effects.
2011-08-28 21:16:27 Initializing target indicator.
2011-08-28 21:16:27 Initializing player path.
2011-08-28 21:16:27 Performing post-load operations.
2011-08-28 21:16:27 Initializing precipitation system.
2011-08-28 21:16:27 World initialized: neriaka
2011-08-28 21:16:27 Requesting zone data.
2011-08-28 21:16:27 Resetting cameras.
2011-08-28 21:16:27 Resetting vision.
2011-08-28 21:16:27 Resetting overlays.
2011-08-28 21:16:27 Zone initialized.
2011-08-28 21:16:27 Creating INI files.
2011-08-28 21:16:28 Requesting AA data.
2011-08-28 21:16:28 Requesting Skill rank data.
2011-08-28 21:16:28 Loading UI.
2011-08-28 21:16:28 Deactivating previous UI.
2011-08-28 21:16:28 Unloading previous textures.
2011-08-28 21:16:28 Resetting UI.
2011-08-28 21:16:28 Resetting character select UI.
2011-08-28 21:16:28 Resetting game UI.
2011-08-28 21:16:28 UI Reset.
2011-08-28 21:16:28 Initializing UI.
2011-08-28 21:16:28 Initializing UI manager.
2011-08-28 21:16:28 Initializing fonts.
2011-08-28 21:16:28 Parsing UI XML.
2011-08-28 21:16:28 Parsing INI file .\UI_Kopi_project1999.ini
2011-08-28 21:16:28 INI file .\UI_Kopi_project1999.ini loaded.
2011-08-28 21:16:29 Loading default UI resources.
2011-08-28 21:16:29 Initializing game UI.
2011-08-28 21:16:30 Parsing INI file .\Kopi_project1999.ini
2011-08-28 21:16:30 INI file .\Kopi_project1999.ini loaded.
2011-08-28 21:16:30 Loading Icons.
2011-08-28 21:16:30 Resetting viewport.
2011-08-28 21:16:30 Game UI Initialized.
2011-08-28 21:16:31 Entering main loop.
2011-08-28 21:16:31 Loading game sounds.
2011-08-28 21:16:31 Requesting initialization data.
2011-08-28 21:16:31 DoMainLoop: just before first while(!ReadyEnterWorld).
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