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#131
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say you enter norrath as a dwarf, but are disgusted with you people's love of drink and reluctance to leave they gem-encrusted hole. suppose against odds you a smart dorf and wanna make things. one day, you make up you mind and make formal you protest, with a bold poo on the steps to the temple of Brell. You are beaten and thrown from you home and now must traverse the faydark to reach the steamfont mountains, home of you enlightened brothers and sisters, blessed is they win the lithe frame and prominent cranium of divine intellect. tragically they look upon you gnarled and overmuscled form with disgust and deny you access to they guilds and institutes of higher education. you hafta slay many kobold to gain they favor and then undertake many menial tasks from they guild masters before they admit you to the school of you choice. you maybe reach level 8 before you finally earn enough faction and esteem to worship among your gnomepanions at the alter of Reason as a wizard of Agnostia. | |||
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#132
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![]() Oh, I also had one other change from legitimate classic that I thought should have been a thing all along: Barbarians should be able to be rangers.
You're telling me there's not a single Northman that's adept at tracking beasts, friends, or foes? Not a single Northman is more inclined to be somewhat in-tune with nature? Not a single Northman prefers the bow over the broadsword? And approaching it from another angle, Half-Elves can be paladins (but not clerics), and I can see that from a lore/role-playing perspective. If that's the case though, then I think that Barbarians should be able to be rangers (but not druids). Also, Halas is kind of a dismal little town. If it had one more nook/area to it that had a bunch of snowy trees and a couple cabins, and some tamed wolves, would that really have ruined the feel of Halas and the Barbarians? I don't think so. I always wanted to be a Barbarian Ranger [You must be logged in to view images. Log in or Register.]
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | ||
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#133
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On Sullon Zek they made it so that monks could be Veeshan, so that all 3 teams could have monks. I'd suggest the same adjustment here. Basically, this ruleset would indeed make it so that there are not all classes/races on each team. There would be no 'Evil' druids/rangers/paladins, no evil High Elves. There would be no 'Good' Dark Elves, Necros or SK's. The Neutral team would essentially have access to everything, but would be lamers. Maybe they *should* be allowed to pvp? To me, the lore on Sullon Zek of calling them "Neutral" didn't make any sense if they would could/would band together and kick my ass, camp my corpse, train me repeatedly, etc. Maybe they could just be the Agnostic (Atheist) team? There are a lot of really outspoken Atheists out there in the real world, so I guess that could make sense from a lore perspective? I guess that could go either way, whatever wins the vote. Either the Agnostics are PvP enabled and are simply considered the "Agnostic/Atheist" team, so that it's truly a full-on pvp server, OR they are not PvP enabled and are considered the "Agnostic/Neutral/Pacifist" team. If they were indeed PvP enabled, they they would definitely be overpowered, having access to all available types of races/classes and their respective buffs. My vote would be to have them be pacifists (pussifists).
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | |||
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#134
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I've always thought Barbarian paladins were a no-brainer as well. Their deity is obsessed with justice ffs. I don't really consider the Tribunal a "good" god, but neither is Karana or Prexus. And as you said, half-elves can be paladins but not clerics, so a cleric base class is obviously not required. Just annoys me that SKs can be large races but paladins can't. I'm sure I'd have still rolled erudite because Prexus is the best deity by far, but the option would have been nice... So, add Barbarian paladin to the list of changes I guess. [You must be logged in to view images. Log in or Register.]
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#135
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Getting rid of no drop would drive down prices on many items that currently can be traded because there would be more alternatives to them, would spread out solo/group farmers because some camps currently not "worth it" in terms of drops would become worth it, etc. You can use the "but it's not classic" argument against all items being tradeable, but this "lol ok but only plat farmers would have stuff" crap is pretty obviously (seems obvious to me, anyway) nonsense. | |||
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#136
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saw this post in another thread. I've always wanted since classic for alcohol to have a little bit more of a game changing feature, like I thought it would be cool for a warrior to want to remain in that perfect drunk window for the best stat bonus to stamina or something. Like if you drink 5 drinks then 1 drink every 10 minuets, youll stay in this awesome window where you get like +20 Sta but if you drink 6 drinks instantly youll be at like -15 sta and if you drink too much you tank your stats to current drunk stats. like i thought itd be cool to see warriors fucking up cus they were drunk and falling down and shit but all in the name of trying to keep that drunk level to the min max perfect level. | |||
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#137
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![]() I would like to try so if you hit max level 60 you could erase your character back to level 1, pick any class/race you want then start leveling again, but be able to retain 1 skill or 1 spell, and do this over and over and over again, each time getting to keep +1 spell/skill from the class/race you just leveled through. Maybe there is 1-2 spells that are teir 2, like you couldnt get the 96 rez until you have leveled through a cleric twice. ohhh the addictive properties/game breaking properties of this feature got me spinning in my desk chair.
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#138
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![]() Ooh another one that bothers me...
Make it so paladins get six PoSky quest rewards like everyone else, and make the rewards not shitty. They are the only class that only gets four quests and three of them are mediocre-to-terrible weapons. What were they thinking?
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#139
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![]() That they hated paladins.
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The Ancient Ranger
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#140
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![]() On Sullon Zek there were no evil paladins, druids or rangers and no good (and maybe neutral too) shadow knights and necros. Didn't hurt the evil teams ability to raid relative to the good and neutral teams.
I think if another teams server like SZ was made the neutral team members should be allowed to group with the good or evil teams and temporarily become good or evil team members. Also, the evil team should have internal pvp so, if you are evil you can attack anybody, that would be sweet. | ||
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