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#1
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It's scientific fact that there is no way a whole bunch of people are going to start playing red the way it is now. Whether or not staff decides to leave it as is or try to make some radical changes is out of our hands. Best I can do is keep begging for item loot.
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#2
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no one says you need to wipe red, open a new pvp server then and watch red die within a second, either way.. red remains dead until its either wiped or there's a substitute people can play on
at this point i think the p99 community managers are either trolling their pvp population or unable to open new servers/change the red one based on some agreement they have with daybreak games
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Wipe it clean. | |||
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#3
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Quote:
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[60 Cleric] Squirrelbait (Gnome) <Flowers of Happiness> ZONE: ?????
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#4
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eqpvp.com next season starts in 1month,
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#5
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hateraid confirmed
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#6
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just for the record, i was right.
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#8
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There were well over 500 people on launch. We lost a significant amount due to the way the launch was completely botched, and this is meant to be a comprehensive but in no way or shape a complete list:
- Player resists not being tuned correctly so that wizards one shot people, enchanters could perma lock people with whirl till you hurl, mage earth pet root was a machine gun that raped melees instantly, among many other resist issues. - Guard assist did not work meaning newbs who ran for safety got murdered in cold blood in front of their towns guards. Also took away one of the fun metagame aspects of classic which is factioning with obscure factions for pvp. - Many key classic PvP functions were broken or not coded - Bad ruleset - Launched same time as VP on blue - Corrupt fired GM who RMTed - Almost zero post launch support with any kind of fixes other than "Null is on it" even while he was laughing in AIM Chat that he hadn't been working on P99 for months - Exploits used by Lovely and several others for EXP Gain with zero punishment or roll back of any kind the entire R99 process has been one giant Beta. by fixing many of the issues that still exist, tweaking the ruleset somewhat, and relaunching, we could end up with a larger and healthier playerbase. add an active GM / Guide presence with clearly defined rules with community feedback that are followed and adhered to, and the Thrive will kick in. but ya 150 average pop on raid night or something in Velious with more zones than players and no future content to ever come other than Chardok 2.0 in 2021. I'm sure we'll hit 400 pop in no time or something.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#9
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Quote:
Red has been a giant beta test. Maybe wipe isn't the answer but we tested every whimsical idea and custom frankensteinery with the "live" product, in the rare far between deployments. There is a third server infrastructure being completely ignored and unused. Why hasn't it launched anything like a classic FFA (rallos), teams (vz/tz/sz), or even discord (which is probably the worst option, and management has decided to feign interest in). I'm guessing daybreak said no new xpacs/servers and put the hush on Management that they aren't allowed to disclose it. | |||
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#10
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