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  #131  
Old 01-11-2017, 11:47 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
maybe on your server, but that's hardly a universal truth among all servers
Quote:
Date : 10/03/2000

Topic : Play Nice, Or...

This came of the official EverQuest message boards.
Kill Stealing Policy :

Kill Stealing is now officially defined as Killing an NPC or Mob for any reason, that is already attacking another player. Any player that is caught intentionally kill stealing by a guide or GM may now be warned. These warnings when accumulated, can lead to the player being suspended or banned from EverQuest by a GM.

Play Nice Policy :

Spawns in the game can no longer be claimed or controlled by a single player or group. Whether it is a single or multiple spawn, for an item or for XP, low or high level, all groups wishing to camp a spawn must work out some type of rotation or means to share the spawn.

This information somehow got leaked before we were ready to comment on it, hence it showing up on the boards before we had a chance to talk to you about it.
I'll have a new Producer's Letter up early next week to address the new rules, how they are going to be enforced, and the spirit behind the letter.

- Gordon
Gordon Wrinn was the Associate Producer of Everquest. This policy applied to EVERY SERVER in the game.

Here is the producers letter from 2000 which the quote came from - Link

Quote:
Also like any society, we have our underbelly, a relatively small number of people who live to prey upon the honorable. It is frequently the goal of these people to see to their desires, no matter the effect of their actions upon others around them. They are the ones who claim ownership of servers, zones, or spawns, and cause or threaten harm to anyone who does not share their disregard and contempt. They are the ones who live, not to enjoy the game with everyone else, but to enjoy at everyone else’s expense.

For the first few months after EverQuest’s release, we felt that a policy of non-interference in many of these matters was warranted. However, we continued to lose good players. This was not due to any deficiency or dissatisfaction in the game, but due to dissatisfaction with the treatment that they received from their fellow players, and the perceived inability of our Customer Service department to intervene. Late last year, we made a commitment to our players to begin playing an active role in many of these situations.
Sounds like the top guilds on this server doesn't it.

Here is a 3 page forum post with 60+ individual replies, from different servers, discussing the PnP and verifying that it was enforced.
Link


Another post from Gordon Wrinn, I've highlighted the interesting bit which suggests the PnP did not lead post PnP to more server staff being required to enforce it:
Quote:
The Play Nice Policies were created because a growing number of customers were being subordinated by other, more powerful, groups of players. These other groups would claim "ownership" of spawns, loot drops, and even entire zones, refusing to allow other people a chance to experience them. On some servers, guilds had certain areas camped 24x7.

The play nice policies, in regards to spawns and camping, are designed to promote equal access to the areas. If a group can get into a room, they have as much right to be there as anyone else. Are the policies perfect? No, of course what is? No matter what policy we adopt, there will be people who are helped by the policy, and others that are hurt. Sometimes the policy may help them in one instance and hurt in another.

As I've mentioned in the past, if anyone has any ideas for policies that are easy to understand, are enforcable, do not require a larger CS team than before or after the Play nice policies, and will please everyone, I'd be happy to discuss them. - Gordon
Link

Another link discussing the enforcement of the PnP:
https://web.archive.org/web/20010112...age=2&Session=

InFamous Post from an InFamous Guide:
Quote:
Play nice policies. My personal feelings aside (lay off the wacky weed, Verant), I get to enforce it. Do you know how much I hate you at the end of a long shift? What kind of asshole thinks the king room in Lower Guk can be shared by TWO GROUPS OF 12? Conversely, what kind of screaming cocksucker thinks it’s okay to camp the king room for 36 hours? I think you both suck. The only people lamer than you are the ones that PNP over derv camps in North Ro and then act surprised when I send one group to the DESERTED derv camp a 30 second walk away.
Link
  #132  
Old 01-11-2017, 11:49 AM
Ella`Ella Ella`Ella is offline
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Cool post. Let's see if it changes anything.
  #133  
Old 01-11-2017, 11:51 AM
derpcake derpcake is offline
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Ella one of the few blue players not to failboat on red, should prolly listen to him.
  #134  
Old 01-11-2017, 11:51 AM
nyclin nyclin is offline
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that's a lot of effort to highlight the fact that the pnp wasn't a gm enforced raid rotation & sirken's statement is still correct
  #135  
Old 01-11-2017, 11:51 AM
maskedmelon maskedmelon is offline
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All that just means that "camps" can't be enforced. Yeah that was live policy and it was ubiquitous; SOE never enforced camp claims. Raids don't camp dragons ^^
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  #136  
Old 01-11-2017, 11:57 AM
Ikon Ikon is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
All that just means that "camps" can't be enforced. Yeah that was live policy and it was ubiquitous; SOE never enforced camp claims. Raids don't camp dragons ^^
Evidence of your unsubstantiated claims?
  #137  
Old 01-11-2017, 12:13 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Evidence of your unsubstantiated claims?
Sure, for evidence that it is discussing camps, read your post ^^ Raid forces don't ever claim ownership of mobs outside of the 1hr they have to kill the it following FTE.

Your post proves you wrong because raids don't claim ownership of things and mostly mirrors p99 policy on camps, though p99 does offer some protection for camps.

That bolded blurb that you related to raid guilds is an indictment of people who try to enforce camped spaces ^^

Read it again and ask yourself, do raids claim ownership of anything other than what they are currently killing? In what situations do players claim ownership of spawns? Should all be pretty clear ^^

Good research though ^^b
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  #138  
Old 01-11-2017, 12:15 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
do raids claim ownership of anything other than what they are currently killing?
Raids claim ownership of strings, hats and other tat on vendors [You must be logged in to view images. Log in or Register.].
  #139  
Old 01-11-2017, 12:18 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Raids claim ownership of strings, hats and other tat on vendors [You must be logged in to view images. Log in or Register.].
Well poo, gu we we gonna need to setup a vendor rotation (^O^)
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  #140  
Old 01-11-2017, 12:20 PM
Ikon Ikon is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Sure, for evidence that it is discussing camps, read your post ^^ Raid forces don't ever claim ownership of mobs outside of the 1hr they have to kill the it following FTE.

Your post proves you wrong because raids don't claim ownership of things and mostly mirrors p99 policy on camps, though p99 does offer some protection for camps.

That bolded blurb that you related to raid guilds is an indictment of people who try to enforce camped spaces ^^

Read it again and ask yourself, do raids claim ownership of anything other than what they are currently killing? In what situations do players claim ownership of spawns? Should all be pretty clear ^^

Good research though ^^b
The post from Gordon says Camps And Spawns. A spawn is a dragon, and it is also a fire beetle. It goes on to say low level and high level items. It says MUST WORK OUT A ROTATION. It does not say Except Raid Targets.

Guilds do indeed camp raid targets on this server. Your opinion is not evidence, its your opinion based on your memory of 17 years ago.

You have every right to disagree with a Everquest producer, a guide who states "I have to enforce it", the 60+ individuals who all agree that it was enforced (whether they liked it or not).

Your personal experience of whether it was enforced or not is irrelevant unless you were a GM or Guide. The majority of petitions, likely 99.99999% (the ones you didn't petition yourself) you had no idea about and no experience of.
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