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Old 09-07-2016, 04:00 PM
Nune Nune is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
mother of God people AoE'd Seb back on live? Seb was a dirty death trap of tears and trains on Tallon Zek on live
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  #2  
Old 09-07-2016, 04:01 PM
Culkasi Culkasi is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I support this change - A+

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
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  #3  
Old 09-07-2016, 04:02 PM
Culkasi Culkasi is offline
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What I meant to do above was quote Nilbog and say I fully supported the change, but my forumquest skills are not good.

Anyway, I fully suppor the change, good work once again.
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  #4  
Old 09-07-2016, 04:17 PM
thufir thufir is offline
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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
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I get taking pleasure in the tears of chardok nerds and bards who make the game toxic as hell, don't get me wrong. I'll give Sirken benefit of the doubt and assume his gif was aimed that way and not that he is that embittered with everyone that likes P99. Admittedly generous of me to do for someone so mad at the world that he would call the recently deceased a piece of shit for his elfsploits but I digress.

As a classic EQ enthusiast, your only reason to "enjoy" the classic EQ project being watered down because of an artificial labor shortage (created by the need to tightly compartmentalize information; obviously there is no shortage of volunteer labor) is a deep seated misanthropic bitterness and hatred of trolls on the boards and ingame. It says something really depressing about you that you would cheer on the devaluing of something you love only because it makes your perceived enemies feel sad. The only way for you to arrive here is to be very mad indeed, bro. And all day every day. [You must be logged in to view images. Log in or Register.]

Mutually assured destruction only feels like a net gain to people who don't value themselves very much. I hope you can get out of this rut buddy.
given that this post was written by someone whose sig says "im like peroxide cuz i stay bubblin in the cut" this is pretty awesome. do your multiple personalities fight often? if so who wins? or is this just an attempt at your masterclass trolling cert?

this was a change that only really affects the bards and chardok aoe. with anyone else this won't make a real difference and whingeing about it for even 0.5 seconds is way too long. and you, sir, have composed multiple posts with that exact topic on this thread that far exceed that post time.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
exactly this, 100%. whether or not you *could* do chardok aoe back during this era is 100% irrelevant. the fact is that if it was done, it was done extremely rarely. you didn't have a fucking cartel set up in chardok charging people for proxy pulls. that is quite possibly the most unclassic shit ever done and kudos to any change that stops it.
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  #5  
Old 09-07-2016, 04:47 PM
khysanth khysanth is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic.
Then why not change things like SoulFire, item recharges, slow hammers, rooted raid mobs etc. to emulate a sense of how EverQuest worked in classic?
  #6  
Old 09-07-2016, 05:05 PM
thufir thufir is offline
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Originally Posted by khysanth [You must be logged in to view images. Log in or Register.]
Then why not change things like SoulFire, item recharges, slow hammers, rooted raid mobs etc. to emulate a sense of how EverQuest worked in classic?
"why not make 100 more changes because you made 1 change?"
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  #7  
Old 09-07-2016, 05:28 PM
wwoneo wwoneo is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
"why not make 100 more changes because you made 1 change?"
I think you should brush up on your deductive reasoning if you don't understand the inconsistencies with statements to which you are referring.

There were more problems that were already in the game prior to Chardok AE that were never resolved. The fact that the staff decided to make this change means they are willing to hand pick the ones that they don't personally like due to the cries of the majority. That sounds a lot like Gamebreak servers to me.

Not enough mobs? Let's add instances.
Expansions not coming out fast enough? Let's add voting.
  #8  
Old 09-07-2016, 05:19 PM
wwoneo wwoneo is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
First, I would like to say that I appreciate the fact you responded to my post. It demonstrates that you genuinely care about the community.

However, there are many inconsistencies in the game that have been around for years that do not parallel your statements such as puppet string recharging, guilds massing soulfires to trivialize content, etc... in addition, you say that you were in Seb AE groups. I was as well and I can confirm that there were 100+ (definitely more than 25+) mob pulls in Seb. The only difference was that there were no AE groups selling proxy spots, or at least not on my server.

Also, you have indirectly nerfed the AEing of more trivial content. I guarantee on live there were many players that would go to zones such as Crushbone and Blackburrow in order to collect belts, faction and other such things.

There are many other aspects of this AE nerf that have not even been realized that have moved away from the Classic feel of Everquest.

I feel this is a step in the wrong direction for project 1999, but I still thank you for your commitment and dedication to the game.
  #9  
Old 09-07-2016, 05:39 PM
khanable khanable is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
It's a much needed and fantastic change. Thanks Nilbog.
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  #10  
Old 09-07-2016, 06:15 PM
Ravager Ravager is offline
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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
I've played through a million Qeynos and Faydark-starting characters in my day and I have never once maxed even one of their respective factions in the course of levelling out of CB/BB. I guess you eat huge amounts of exp deaths.
Do it without turning in the belts and teeth sometime in a full group of players for every level you can exp in those zones, then tell me it can't be done.
Quote:
That's my line, genius. It's mathematically impossible to max every starting city faction while levelling through their newbie zones without taking hundreds of exp deaths, and even if you were a bad enough player to make that possible, it would still be 1000 hours faster to exp in decent spots and grind the faction at 60.
Cry me a river if you can't figure out how to do it.
Quote:
Entire argument is pointless,
I agree.
Quote:
not classic and not necessary. If issues specific to Chardok and swarming were the only problems like Nilbog implies, ruining the classic experience in every zone was an exceedingly lazy and hamfisted way of mitigating those problems.
I don't think AE faction farming was as prominent in classic as it was here, whether it could have been done or not. My memories of higher levels trying to get faction hits in classic was to tag mobs from exp groups, not a level 60 AEing an entire dungeon.
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