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  #131  
Old 05-14-2016, 08:21 PM
xKoopa xKoopa is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
It has been stated multiple times that it is "too difficult" to put knights on the correct hit/defense tables.
client defaults to use the correct defense skill, it was changed on this server to be what it currently is

it just needs to be set back to the default value but apparently there's not anyone who knows how to do that
  #132  
Old 05-14-2016, 08:23 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by xKoopa [You must be logged in to view images. Log in or Register.]
client defaults to use the correct defense skill, it was changed on this server to be what it currently is

it just needs to be set back to the default value but apparently there's not anyone who knows how to do that
Thank you for reiterating my point.
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  #133  
Old 05-14-2016, 09:20 PM
Doctor Jeff Doctor Jeff is offline
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As per the February 21, 2001 Patch, many skills caps should be much higher than they currently are.

Quote:
Paladins:

Defense skill cap made exactly same as warriors

Quote:
Shadowknights:

Defense skill cap made exactly same as warriors
Quote:
Rangers:

Offense and weapons skill made identical to warriors
Quote:
Bards:

Defense skill cap made exactly same as warriors
This is supported by the following info tables:

Defensive caps for Paladins and Shadowknights were at 230 in 2000, and 252 in 2002. Defensive caps for Bards were at 215 in 2000 and 250 in April of 2002.

Paladins 2000
Quote:
Defense 1 230
Paladins 2002

Quote:
Defense 1 252
Bards 2000

Quote:
Defense 1 215

Bards 2002


Quote:
Defense 1 250
Shadowknights 2000

Quote:
Defense 1 230
Shadowknights 2002

Quote:
Defense 1 252
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Last edited by Doctor Jeff; 05-14-2016 at 09:26 PM..
  #134  
Old 05-18-2016, 03:26 PM
Kaziel Kaziel is offline
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Bump. Not Classic. I don't see how Buff Timers can be more important than fixing this.
  #135  
Old 05-18-2016, 03:29 PM
Doctor Jeff Doctor Jeff is offline
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We have been told that this is "too hard" to fix.
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  #136  
Old 05-18-2016, 03:44 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
We have been told that this is "too hard" to fix.
Not sure who you are quoting on that, but the issue is that we need a system created which handles skill cap changes on the timeline. When that is done, we will set the skill caps properly through each era.
  #137  
Old 05-18-2016, 10:39 PM
xKoopa xKoopa is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Not sure who you are quoting on that, but the issue is that we need a system created which handles skill cap changes on the timeline. When that is done, we will set the skill caps properly through each era.
Any kind of update on this? Been pretty much no news on this so it's nice to hear that it's being worked on (maybe?)

Behind timeline on the defense, but will also have other skills that need to be increased soon enough.
  #138  
Old 05-18-2016, 10:53 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by xKoopa [You must be logged in to view images. Log in or Register.]
Any kind of update on this? Been pretty much no news on this so it's nice to hear that it's being worked on (maybe?)

Behind timeline on the defense, but will also have other skills that need to be increased soon enough.
That was the update.
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  #139  
Old 05-19-2016, 08:41 AM
Trungep99 Trungep99 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Not sure who you are quoting on that, but the issue is that we need a system created which handles skill cap changes on the timeline. When that is done, we will set the skill caps properly through each era.
i thank you for your work on this;

but my concern is that we are supposed to have the changed skill cap by now. so you can just uncap the skills and fix your method for your future servers.\

also any word on changing SK 2 hand piercing cap.
  #140  
Old 05-19-2016, 10:10 AM
xKoopa xKoopa is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
That was the update.
I meant an update on the status of this tool to fix the skills xD
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