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#2
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Everyone against variance this is their pvp style
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I think on a red server you should be forced to fight for your loot and not be handed a trophy for showing up. There isn't a single argument someone could give that variance could possibly lead to less pvp than we already have on raids. And if you added every player opposing variance kill/deaths you'd have very few kills and whole lotta deaths. Variance equals more pvp that's why pvper's are for it and blues are against. | |||
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#3
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So what are the exact reasons why variance will increase pvp?
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#5
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"Sniping" makes smaller more organized guilds feasible because if you can snag 1/5 mobs but only have to gear 1/5th the number of players, you're gearing at the same rate as the bigger disorganized guild. If you're gearing at the same rate as the bigger guild, you'll attract people who meet your more organized standards and potentially start to edge out the larger guild. If you start to edge out the larger guild, PVP will presumably happen. | |||
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#6
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#7
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#8
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#9
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Who are these three guilds? I guess it'd have to be Azrael, Fresh, and Suave (since the server really only has four raiding guilds)? Why would Fresh and Suave risk the uncontested planar clears Holo gives them to have a massively under-geared fight against Azrael? Moreover, how do you see the engagement going down? If I were Holo, I'd just wait it out since my opponents' strategy relies on first forcing me out of the zone. But hell, let's ignore all of that. The one-hour LNS window isn't long to have another PVP battle, rebuff, clear, and down most of these zones. | |||
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#10
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It is never about pvp or gearing up players. It is about black holing crowns and sow swords and rmting the rest. Just talk to their ex members in holocaust.
__________________
Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | |||
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