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Old 02-16-2015, 06:57 PM
daasgoot daasgoot is offline
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dat rage tho

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Old 02-16-2015, 08:27 PM
Swyft Swyft is offline
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Everyone against variance this is their pvp style

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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I have 2 kills for every level 60 I have on r99. So like 12-14 kills.

I'm an expert on avoiding pvp and which classes are overpowered, especially defensively.

I also know all vendors that sell gate potions and the quickest route to them.
Call me crazy but i don't think a red server should reward the weakest pvp players simply for showing up with 80 people on static spawns.

I think on a red server you should be forced to fight for your loot and not be handed a trophy for showing up.

There isn't a single argument someone could give that variance could possibly lead to less pvp than we already have on raids. And if you added every player opposing variance kill/deaths you'd have very few kills and whole lotta deaths.

Variance equals more pvp that's why pvper's are for it and blues are against.
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Old 02-17-2015, 12:26 AM
Glenzig Glenzig is offline
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So what are the exact reasons why variance will increase pvp?
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Old 02-17-2015, 12:27 AM
daasgoot daasgoot is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
So what are the exact reasons why variance will increase pvp?
go back and read thread
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Old 02-17-2015, 12:40 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
So what are the exact reasons why variance will increase pvp?
I think most people are cool with it just increasing "sniping". I understand that you think "sniping" is uncool, but I feel like you have a vested interest in lobbying against it.

"Sniping" makes smaller more organized guilds feasible because if you can snag 1/5 mobs but only have to gear 1/5th the number of players, you're gearing at the same rate as the bigger disorganized guild.

If you're gearing at the same rate as the bigger guild, you'll attract people who meet your more organized standards and potentially start to edge out the larger guild. If you start to edge out the larger guild, PVP will presumably happen.
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Old 02-17-2015, 12:42 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
I think most people are cool with it just increasing "sniping". I understand that you think "sniping" is uncool, but I feel like you have a vested interest in lobbying against it.

"Sniping" makes smaller more organized guilds feasible because if you can snag 1/5th of the spawns but only have to gear 1/5th the number of players, you're gearing at the same rate as the bigger disorganized guild.

If you're gearing at the same rate as the bigger guild, you'll attract people who meet your more organized standards and potentially start to edge out the larger guild. If you start to edge out the larger guild, PVP will presumably happen.
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Old 02-17-2015, 01:29 AM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
I think most people are cool with it just increasing "sniping". I understand that you think "sniping" is uncool, but I feel like you have a vested interest in lobbying against it.

"Sniping" makes smaller more organized guilds feasible because if you can snag 1/5 mobs but only have to gear 1/5th the number of players, you're gearing at the same rate as the bigger disorganized guild.

If you're gearing at the same rate as the bigger guild, you'll attract people who meet your more organized standards and potentially start to edge out the larger guild. If you start to edge out the larger guild, PVP will presumably happen.
I've read in this thread that it takes about an hour to form up for raid on this server. If the smaller guilds are that much more organized, why not get there before Holo and defend the zone? 3 guilds of 20-30 highly skilled and organized pvpers could easily force Holo from the zone and either rotate mobs or pvp each other after Holo is gone. That would be like a 500% increase in pvp right there.
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Old 02-17-2015, 01:52 AM
daasgoot daasgoot is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I've read in this thread that it takes about an hour to form up for raid on this server. If the smaller guilds are that much more organized, why not get there before Holo and defend the zone? 3 guilds of 20-30 highly skilled and organized pvpers could easily force Holo from the zone and either rotate mobs or pvp each other after Holo is gone. That would be like a 500% increase in pvp right there.
obv never faught 30v70 b4
  #9  
Old 02-17-2015, 02:09 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I've read in this thread that it takes about an hour to form up for raid on this server. If the smaller guilds are that much more organized, why not get there before Holo and defend the zone? 3 guilds of 20-30 highly skilled and organized pvpers could easily force Holo from the zone and either rotate mobs or pvp each other after Holo is gone. That would be like a 500% increase in pvp right there.
Organization tends not to hold up when you have to coordinate with 2 other independent groups, but ignoring that...

Who are these three guilds? I guess it'd have to be Azrael, Fresh, and Suave (since the server really only has four raiding guilds)? Why would Fresh and Suave risk the uncontested planar clears Holo gives them to have a massively under-geared fight against Azrael?

Moreover, how do you see the engagement going down? If I were Holo, I'd just wait it out since my opponents' strategy relies on first forcing me out of the zone.

But hell, let's ignore all of that. The one-hour LNS window isn't long to have another PVP battle, rebuff, clear, and down most of these zones.
  #10  
Old 02-17-2015, 03:38 AM
Drakaris Drakaris is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I've read in this thread that it takes about an hour to form up for raid on this server. If the smaller guilds are that much more organized, why not get there before Holo and defend the zone? 3 guilds of 20-30 highly skilled and organized pvpers could easily force Holo from the zone and either rotate mobs or pvp each other after Holo is gone. That would be like a 500% increase in pvp right there.
Poor naive friend. Azrael have proven they can muster 40+ players for uncontested pixels.

It is never about pvp or gearing up players. It is about black holing crowns and sow swords and rmting the rest. Just talk to their ex members in holocaust.
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