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#2
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Let's deal with reality here a moment for all you Class R guilds.
Right now with the C/R/FFA rotation on mobs the repops brings more mobs to Class R for your rotation. What is being proposed is a C/R rotation on regular spawns and making repops FFA. For this upcoming week There are 5 C targets outside of VP. 4 R targets and 3 FFA. If it went Full C/R it would simply rotate 6 C and 6 R each week (Trak,Draco and Maestro more obviously but we are just doing a demonstration here.) 24 mobs a month for your R rotation if you change it to that. Currently as you see there are 4 R mobs. In the 3 way cycle it usually goes 5,3,4,5 etc for each specific class. Or 17 mobs each month for R. Now these mobs still cycle with repops. So say you get 3 repops to add to that 5,3,4,5,3,4,5. 29 R mobs a month on average in this demonstration. Sometimes you will only get 2 repops of course and this also cuts down to 24. Making REPOPS Full FFA cuts off the available mobs on the rotation a lot of your members agreed to. The smaller guilds in that rotation don't compete well on FFA spawns on repops. So they have to wait in that line for lesser mobs on the actual rotation. This looks more like a move that limits mobs to the smaller guilds.
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Last edited by Lazie; 10-28-2014 at 04:37 PM..
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#3
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#6
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#8
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I havnt really crunched the numbers but I feel like C/R and then FFA on repops benefits both sides to some degree.
Yes it means mobs become Class R every two weeks instead of three, but it also means Class C is every two weeks instead of three as well. That's an increase for both sides, seeing as how there are only two guilds in Class C, its a greater increase for you. FFA repops also solves all the current issues with the FFA cycle and allows everyone to compete the way it was meant to be played. ...in my opinion anyways. but coding | ||
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#9
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#10
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