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| View Poll Results: How close should players have to be to the spore king? | |||
| On his spawn point or just behind the castle |
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79 | 42.93% |
| Zone out/brain rooms |
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23 | 12.50% |
| Tube/wherever the fuck you can pull him to |
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82 | 44.57% |
| Voters: 184. You may not vote on this poll | |||
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#131
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tell me korben do you think the "tube room" is near the king camp? I think not. Not everyone is a douchebag rule lawyer, a grp of 5-6 friends may just be looking for some fun/exp and mabey some loot, and while every fkin camp is seb is camped your sitting in your tube room pulling one mob and claiming the other 30 trash/exp mobs while not even touching them. | |||
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#133
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I honestly don't think a group of 5-6 friends is tra-la-la-la'ing their way into Seb to dick around killing mobs that don't drop anything of value either. Even if they were, how does that justify them stealing King? | |||
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#134
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B. If they are not/will not follow server rules then yes i would feel justified in moving on top of the king camp if they choose not to. | |||
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#135
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EverQuest is a competitive game, bro. If you can't hack it, whine about the rules and the other players who are better NP
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#136
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And to your point B, I think that anybody should use their best discretion instead of their best attorney when playing EQ. If you can't be decent to your fellow player, whats the point in playing? | |||
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#137
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If its not one thing, it will be something else. Get a life, and wait til its not camped. Geesh. H
__________________
Haynar <Millennial Snowflake Utopia>
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#138
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#139
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3) Global Server Rules / Play Nice Policy
These rules apply to all Project 1999 servers unless otherwise specified. Players are subject to these supplementary rules while playing on Project 1999. While these are by no means an all-inclusive list of the do's and don'ts on Project 1999, it provides a suitable foundation by which the player can determine what activities are appropriate. HEY, THIS PART IS BASICALLY TELLING YOU THAT AS AN ADULT YOU SHOULD HAVE A MORAL COMPASS THAT CAN HELP YOU MAKE DECISIONS AND NOT BE A SCUMBAG Arbitration / Camps In issues of disruptions or interference such as a camp dispute, players are required to work together to reach a compromise. SHOULD NOT BE INTERPRETED AS TELLING ANOTHER GROUP TO EAT SHIT WHILE YOU STEAL THEIR MOBS If this cannot be accomplished prior to the involvement of a Project 1999 CSR Staff Member, the CSR will mandate a solution. A CSR Solution is final and not open to debate. Refusal to abide by the direction of a CSR will result in account disciplinary for disruptive behavior. Due to the busy nature of the CSR and possible lack of factual information, the solution reached may not be to the best interest of both parties (a "lose-lose" situation). It is for this reason that players are highly suggested to reach a compromise on their own. The Project 1999 Staff does not define what constitutes a camp, and disputes are arbitrated on a case by case basis. A CSR's ruling may be different than previous rulings based on any number of circumstances, including (but not limited to) players involved and their history, behavior / attitude of the players, and facts gathered by the CSR. In general, a player should maintain a presence at or very near the spawn of the camp they are intending to hold, while keeping the placeholders of any relevant spawns dead. It is allowed to 'camp' multiple areas if there are no other players interested in doing so, however if another party is interested in moving into one of your camps, you must chose which one to keep and maintain your presence there. THIS IS THE PART WHERE RULE LAWYERS REALLY EARN THEIR PAY, OFTEN THE ONLY THING QUOTED, BECAUSE POSTING THIS ENTIRE SECTION IN FULL WOULD IMPLY THEY TOOK THE REST OF THE RULES SERIOUSLY, AND DIDN'T JUST TWIST THEM TO SUIT THEIR OWN NEEDS It's funny how people seem to forget about certain parts of this and only post the parts that make their argument appear stronger. It looks to me like the staff would like to see people act like adults, not shitty little lawyers over everything in the game. | ||
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Last edited by Korben; 10-07-2014 at 07:53 PM..
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#140
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Figuring how to pull to tube room is brilliant, but sucks u need a rogue. Camping tube room is safer than zoneout, less risks of being trained. So what is the question? Its clear they are camping the King. Should the rules be applied verbatim to allow someone else to steal the camp? Or should the camp rules be made more generic and people who steal camps of contested names get banned? I am for the latter. But I leave the rule making to others. But it does need investigated if such a pull should be possible. Which is what I will do. H
__________________
Haynar <Millennial Snowflake Utopia>
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