Quote:
Originally Posted by iruinedyourday
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Well to be fair guys in her videos he constantly sights the lack of black and other minatory role models for that matter, as examples of the gaming industry being unable to escape its reliance on bad tropes.
And game devs listen. So, once again she champions the good fight and challenges developers to think critically about their art.
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One of the problems that I have with some of the people that defend her work is that if you remove some of the trope elements from some of these games they just won't be as interesting. Yes, you can take the strippers out of the strip club, but does that really do anything? Should we force narrative away from strip clubs, dens of sexual deviance, legit brothels, etc, just because they use women as background decoration? I'm not really sure that it's fair on a creative level if you think about it.
It's one thing to see the tropes for what they are, and it's another to remove them all together from the gaming industry. I think a lot of her supporters feel that you can still create an interesting environment without exploiting humans in some way, and I disagree. Human exploitation is one of the easiest and most often the most interesting way to drive story.
However, there are other tropes that can easily be challenged. A 20 something white male does not need to be the main character of every major game, and that's one of the reasons I found Watch Dogs really kind of boring. There's no reason why a woman has to so often be something that men are fighting over, and there's no reason that she needs to be saved all the time.
For me though, as a game designer/writer, I feel like you should write for your game and not for your audience. That's not a philosophy most share.