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  #1  
Old 09-02-2010, 07:25 PM
Otto Otto is offline
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If you're worried about training mobs, have the rule of no training blanket guilds in guild wars too. only PvP, not P&EvP.
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Old 09-02-2010, 07:25 PM
Dantes Dantes is offline
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But people already do that. /guildwar gives them a way to do that without training mobs.
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  #3  
Old 09-02-2010, 07:29 PM
Otto Otto is offline
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I just remembered something.

Don't activate guild wars until you fix melee damage done in PvP.

I can understand not hitting tanks for full damage. Hell, I can even understand not hitting some hybrids, chain and leather wearers for full damage. But Cloth too? AND even when people are sitting down? YOU CAN MISS WHILE THEY SIT DOWN!?

Don't implement any widely accessible PvP until PvP combat is fixed IMO
  #4  
Old 09-02-2010, 07:52 PM
Rogean Rogean is offline
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Wow what the hell, since when did this become a discussion about training? Did I ever say that two guilds in a guildwar are suddenly immune to the server rules?

You guys are still in the mindset of a PvP Server. THIS IS NOT A PVP SERVER. The RULES still APPLY to EVERYONE.
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  #5  
Old 09-02-2010, 08:04 PM
jyaku jyaku is offline
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dam no edit

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'm trying to create something that will be optionally fun for the server, something for level 50's to do when your not busy shitting in your socks.
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I'm trying to create something that will be optionally fun for the server, something for level 50's to do when your not busy shitting in your socks.
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  #6  
Old 09-02-2010, 08:38 PM
eqdruid76 eqdruid76 is offline
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Peronsally, I'd rather see Kunark.

But that's just me.
  #7  
Old 09-02-2010, 08:49 PM
Rogean Rogean is offline
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Quote:
Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
Peronsally, I'd rather see Kunark.

But that's just me.
You act like it's one or the other.

Kunark is a content work in progress.

This is a code feature.

Fail.
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  #8  
Old 09-02-2010, 09:03 PM
eqdruid76 eqdruid76 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You act like it's one or the other.

Kunark is a content work in progress.

This is a code feature.

Fail.
It's also undermining your mission statement to stick to classic features. I still can't find info on why /guildwar was taken out of the game, but I'm sure there was a plausible reason for it.
  #9  
Old 09-02-2010, 08:45 PM
Dukat Dukat is offline
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Heres a few ideas I humbly offer for consideration. I think might make things more interesting, fair, and chaotic. .

Duration: 1 day - 7 days. The guild war must go on for at least 24 hours before a /guildpeace option becomes available. During these 24 hours no one is able to leave any of the guilds involved (there is no way to escape except to log out for 24 hours). After 24 hours disbanding becomes possible and after 7 days the guild war is over and must be restarted.

Enlisting: Anyone not a part of the guild war is unable to cast beneficial spells on a guildwar'd character unless they become temporarily 'enlisted'. People who are enlisted receive the same flags of the guild they are supporting for 8 hours. Under no circumstances will a combatant be flagged against their own guild. The enlistment timer resets any time an offensive or defensive action is taken by the enlistee within the context of the war. Guild war'd characters who have no affiliation to you show their names in orange. Friendlies will have their names colored green, and enemies names will be red.

Supporting your friends in a guild war is cool but being invulnerable to the other side is not. For instance, maybe IB and DA are at war. I am in Transcendence but I would like to assist IB. This would result in some pretty massive battles as random people start stepping up and fighting. Unpopular guilds could very well face the wrath of the entire server.
  #10  
Old 09-02-2010, 08:48 PM
Rogean Rogean is offline
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For some reason I keep thinking about Star Wars Galaxies original PvP System with covert, overt, and TEF (Temporary Enemy) Flags.
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