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  #131  
Old 08-27-2014, 03:10 PM
fadetree fadetree is offline
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I give it a 99.99% chance of *not* happening. But ya never know. They did decide to change a few other particularly egregious things non-classically. Although, like I said, you could make the 'classic' argument for this, at least in terms of duration.
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  #132  
Old 08-27-2014, 03:12 PM
Ele Ele is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Raise your hand if you would legitimately be upset if P99 devs decided to lift the class XP penalties prior to Velious.

Nobody? Thought so

Make it so
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  #133  
Old 08-27-2014, 03:25 PM
indiscriminate_hater indiscriminate_hater is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Raise your hand if you would legitimately be upset if P99 devs decided to lift the class XP penalties prior to Velious.

Nobody? Thought so

Make it so
i, for one, would get my jimmies rustled if this happened
  #134  
Old 08-27-2014, 03:36 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
I assume trolling is going on but.. Anyone care to explain that stance?
Basically it boils down to this:

Hybrid penalties were in until a month into Velious.
We are still at the end of Kunark.
Therefore hybrid penalties should stay here.

Now there is the argument that 4 years Kunark isn't classic, etc. But if you want to play that card, there are tons of things that were updated during Velious/Luclin/PoP that occurred 4 years after Kunark that aren't being discussed. Simple changes like... Kunark evacs being castable from anywhere? Necromancer spells losing nighttime requirement. Druid spells losing outdoor requirement. DoT Damage not decreasing when mob is moving. Snare and root stacking. Skill cap increases like hybrid melee or Druid track. Etc.

Lots of other things happened and it's tough for them to do one fix out of its era/timeline without the others. So it's just best to leave it in and have it removed during Velious on this server.

If they do remove it, I'm gonna be posting so hard for snare and root stacking as well as Kunark evacs castable from every zone.
  #135  
Old 08-27-2014, 03:49 PM
Rattle Squirrell Rattle Squirrell is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Basically it boils down to this:

Hybrid penalties were in until a month into Velious.
We are still at the end of Kunark.
Therefore hybrid penalties should stay here.

Now there is the argument that 4 years Kunark isn't classic, etc. But if you want to play that card, there are tons of things that were updated during Velious/Luclin/PoP that occurred 4 years after Kunark that aren't being discussed. Simple changes like... Kunark evacs being castable from anywhere? Necromancer spells losing nighttime requirement. Druid spells losing outdoor requirement. DoT Damage not decreasing when mob is moving. Snare and root stacking. Skill cap increases like hybrid melee or Druid track. Etc.

Lots of other things happened and it's tough for them to do one fix out of its era/timeline without the others. So it's just best to leave it in and have it removed during Velious on this server.

If they do remove it, I'm gonna be posting so hard for snare and root stacking as well as Kunark evacs castable from every zone.

Classic was and is amazing. However, the things you just requested are not going to make the game unplayable or boring....

Plane of Knowledge? Ya that was EZ mode that made the game less enjoyable.

Casting evac from a non Kunark dungeon? Doubt it's goingto shut the server down.
  #136  
Old 08-27-2014, 04:05 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
If they do remove it, I'm gonna be posting so hard for snare and root stacking as well as Kunark evacs castable from every zone.
Yeah but... people didn't quit playing the game due to that. In this case, it was not just a feature being added/tweaked, but a fix that kept people from quitting the game. If you are intent on playing a hybrid, and I have known many that do only that, yet then you are not welcomed into groups in a game that pretty much does forced grouping, well people go elsewhere. How does that compare to root/snare stacking? I don't think anyone ever left the game over that.....

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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
Hybrid penalty should be applied to all classes
That's always been my general happy thought ever since around launch here, to just make every level of every class equally a double hell level. Cant do it at this point, more of a day-1 thing, but would slow down the zone/camp progression resulting in more socializing. Then I'd make quests a little more relevant for xp, but not quest grinding through the levels, just a bit better than it is. More of a hybrid server thing of course, even if the rest much like p99. But I know you are just being flippant. Sadly, most of the established community here seems to break down to the sort that wants to play a challenging game the easiest way through it haha. So you generally get the hybrid hate from groups I guess.
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  #137  
Old 08-27-2014, 04:06 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Rattle Squirrell [You must be logged in to view images. Log in or Register.]
Classic was and is amazing. However, the things you just requested are not going to make the game unplayable or boring....

Plane of Knowledge? Ya that was EZ mode that made the game less enjoyable.

Casting evac from a non Kunark dungeon? Doubt it's goingto shut the server down.
Eh as stated already people ask for ports from EC to south Ro and Lavastorm. 2 zone runs are tough, yet PoK makes the game less enjoyable :/.

Having a central hub where everyone can trade, tradeskill, train, buy new spells, do quite a few quests, bank and form groups was very nice for the unity of a server. Especially with MGBs for low level toons.
  #138  
Old 08-27-2014, 04:08 PM
Baldur Baldur is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Lots of other things happened and it's tough for them to do one fix out of its era/timeline without the others.
I'm hoping by tough you mean it's tough because then people will inundate them with other requests outside the timeline? Because from a dev standpoint it shouldn't be tough at all, and it's not tough to do it without the others, you just make that change and no others. Not tough at all...
  #139  
Old 08-27-2014, 04:12 PM
Daldaen Daldaen is offline
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Why should they make this one and not the others though. What makes this worthy and not other fixes?
  #140  
Old 08-27-2014, 04:38 PM
fadetree fadetree is offline
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Yeah, Dal's hit the nail on the head. Thats why I gave it a 99.99% chance of not happening.

And yeah, the guys saying that things that are classic but dumb/no fun/broken need to be changed, go back and read through the 5 zillion threads that have beaten this to death. The main takeaway is that this server is not intended to be ( your version of ) fun, its intended to be classic ( as possible, there's some things they couldn't deal with ). Period.
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