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  #131  
Old 05-14-2014, 03:37 PM
Theturtlehermit Theturtlehermit is offline
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how is it irrelevant? Did you see the date of the posting I linked?
  #132  
Old 05-14-2014, 04:33 PM
koros koros is offline
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Quote:
Originally Posted by Theturtlehermit [You must be logged in to view images. Log in or Register.]
how is it irrelevant? Did you see the date of the posting I linked?
Because that product didn't have the original SOE source code, they made their own just like p1999 devs.
  #133  
Old 05-15-2014, 12:22 AM
Theturtlehermit Theturtlehermit is offline
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Because that product didn't have the original SOE source code, they made their own just like p1999 devs.
"For whatever reason a developer has handed out the source code. The way it was given has errors in the code and is unplayable. I managed to repair several files so it can at least compile and allow a few people to log in. I do have the database files for items, NPCs, tradeskills, accounts etc." dated Nov 1 2013
  #134  
Old 05-15-2014, 12:38 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Theturtlehermit [You must be logged in to view images. Log in or Register.]
how is it irrelevant? Did you see the date of the posting I linked?
Its irrelevant because we have seen it before?

That code is nothing new.

We do know how to get our hands on stuff too

H
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  #135  
Old 05-15-2014, 02:25 AM
Theturtlehermit Theturtlehermit is offline
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Thanks Haynar.
  #136  
Old 05-16-2014, 08:42 AM
koros koros is offline
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Quote:
Originally Posted by Theturtlehermit [You must be logged in to view images. Log in or Register.]
"For whatever reason a developer has handed out the source code. The way it was given has errors in the code and is unplayable. I managed to repair several files so it can at least compile and allow a few people to log in. I do have the database files for items, NPCs, tradeskills, accounts etc." dated Nov 1 2013
Is this supposed to be actual SOE code? I read this as a developer from that emu project decided to release their own source.
  #137  
Old 05-16-2014, 08:46 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Theturtlehermit [You must be logged in to view images. Log in or Register.]
"For whatever reason a developer has handed out the source code. The way it was given has errors in the code and is unplayable. I managed to repair several files so it can at least compile and allow a few people to log in. I do have the database files for items, NPCs, tradeskills, accounts etc." dated Nov 1 2013
That code shares way too many similarities to EQEmu base code to be SOE Source. Trolled.

He's probably saying that an EQC Developer handed out their source code.
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  #138  
Old 05-16-2014, 11:14 AM
koros koros is offline
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Slightly OT... speaking of warriors and an innate mitigation bonus, I very distinctly remember there being a patch, during classic I believe that made mention of warriors getting an additional 5% mitigation bonus to give them more advantage over pal/sk. I looked through the patch note archive on ZAM and can't find it. Does anyone know when/where it's mentioned? I feel like it was around the same time they added innate resist bonuses to melees classes (fr for monks, fr/cold for rangers, etc) - but I can't find that patch either.

Am I missing them? Imagining they were in patch notes somewhere (doubt it)? I feel like the patch note archives are incomplete and some semi-big patches aren't listed.
  #139  
Old 05-16-2014, 12:15 PM
Rogean Rogean is offline
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I think the 5% was added much later.

Otherwise you'd have many reports of Avatar of War's 1154 max hit being slightly lower on warriors outside defensive, which it wasn't.
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  #140  
Old 05-16-2014, 12:22 PM
koros koros is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I think the 5% was added much later.

Otherwise you'd have many reports of Avatar of War's 1154 max hit being slightly lower on warriors outside defensive, which it wasn't.
I don't think it was supposed to be a hard 5% reduction. Probably just affected the skewness of the hit distribution.
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