Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #131  
Old 01-13-2014, 01:59 AM
Grubbz Grubbz is offline
Banned


Join Date: May 2010
Posts: 581
Default

Yeah it was hard for me and a friend to play together, we had to keep warping to each other due to the channels being full.
  #132  
Old 01-13-2014, 02:00 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

and lol @ no quest hubs
  #133  
Old 01-13-2014, 02:04 AM
citizen1080 citizen1080 is offline
Planar Protector

citizen1080's Avatar

Join Date: Jun 2010
Location: Your Wallet
Posts: 2,980
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
So youre saying theres actually a point in the game where you get to a large open ended world like we are expecting from an ES game?

Because thats the core of the main criticism about the game
And that is the criticism I don't understand. You wander around and find random quests everywhere. Seems pretty open to me.

Yes the main quest line points you to main cities...happened in skyrim too. And yes, there are more quests in cities because guess what...there are more fucking NPCs there. Also happened in skyrim.

I dunno I don't get it...and I realize nothing I say is gonna change certain peoples minds. They had them made up before they even saw beta and are going to stick to their guns. More game for me I suppose.
__________________
Bob the Broker
  #134  
Old 01-13-2014, 02:11 AM
Grubbz Grubbz is offline
Banned


Join Date: May 2010
Posts: 581
Default

^ "More game for me i suppose" lol best quote ever.
  #135  
Old 01-13-2014, 02:18 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
And that is the criticism I don't understand. You wander around and find random quests everywhere. Seems pretty open to me.

Yes the main quest line points you to main cities...happened in skyrim too. And yes, there are more quests in cities because guess what...there are more fucking NPCs there. Also happened in skyrim.

I dunno I don't get it...and I realize nothing I say is gonna change certain peoples minds. They had them made up before they even saw beta and are going to stick to their guns. More game for me I suppose.
Thats not what im asking. My grudge isnt that theres quests, its that its all fractured into small quest zones. The openness im talking about is not if you wander around, do you find quests? Its in relation to a large sandboxy open world.

Ill repeat my question, Is there a point in the game where you stop being in these hermetically sealed PVE bubbles to enter a section of the game, lets call it the true game, where its a large open ended world where you can encounter players from other factions while questing, exploring, etc... Did i miss this true game or it doesnt exist. If by level 10 or something you enter this large open world map i guess some of it can be forgiven, but it turned me off to such an extent that i didnt even push forward to see what else there was. I purchased Dragonborn over the holidays, its not like im a hardcore ES hater, ESO just doesnt feel like an ES game (The sandbox). Maybe later on, but not the first few couple of hours.
Last edited by Tradesonred; 01-13-2014 at 02:23 AM..
  #136  
Old 01-13-2014, 02:21 AM
Grimfan Grimfan is offline
Sarnak


Join Date: Jun 2010
Posts: 215
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
So youre saying theres actually a point in the game where you get to a large open ended world like we are expecting from an ES game?

Because thats the core of the main criticism about the game
Yeah so there are still restrictions keeping you in place from exploring areas you shouldn't be in, it cannot feasibly scale like an Elder Scrolls game where if you're level 1 you fight a level 1 dragon or whatever. But once you get off the islands and get to your capital city everything begins to open up. You have less direction and you are told where to go along your main faction quest, but you don't have to go there. If they tell you to go North, there are a dozen other things to explore in east/west/south. Do you understand what I mean? Yes it's finite, you can burn through that content, but that doesn't mean you certainly will. I played my character for 24 hours this beta weekend and got to level 13 almost 14 from exploring and doing all the things and I was still missing several areas that I could have explored.
  #137  
Old 01-13-2014, 02:24 AM
Grimfan Grimfan is offline
Sarnak


Join Date: Jun 2010
Posts: 215
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Thats not what im asking. My grudge isnt that theres quests, its that its all fractured into small quest zones.

Ill repeat my question, Is there a point in the game where you stop being in these hermetically sealed PVE bubbles to enter a section of the game, lets call it the true game, where its a large open ended world where you can encounter players from other factions while questing, exploring, etc... Did i miss this true game or it doesnt exist. If by level 10 or something you enter this large open world map i guess some of it can be forgiven, but it turned me off to such an extent that i didnt even push forward to see what else there was. I purchased Dragonborn over the holidays, its not like im a hardcore ES hater, ESO just doesnt feel like an ES game (The sandbox). Maybe later on, but not the first few couple of hours.
As far as I saw there isn't an area where you can mingle with others from different factions, but that might come in end game. For now all I saw were people in my own faction. It does have normal mmo zone progression though where you cannot get to places you're not supposed to go, in that way it is probably a bubble, but the bubble expands to about 10x the size of the other bubbles you were on if that makes any sense. And there are what looks like a good 5-6 bubbles for you to explore, and then you can go through other factions story lines as well from what they've said, but I don't have end game experience.

Honestly you might want to wait until it has been out a month to see/experience it, but I am going to get it right away. I want to get into the PVP and get really deep into the game.
  #138  
Old 01-13-2014, 02:28 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
Yeah so there are still restrictions keeping you in place from exploring areas you shouldn't be in, it cannot feasibly scale like an Elder Scrolls game where if you're level 1 you fight a level 1 dragon or whatever. But once you get off the islands and get to your capital city everything begins to open up. You have less direction and you are told where to go along your main faction quest, but you don't have to go there. If they tell you to go North, there are a dozen other things to explore in east/west/south. Do you understand what I mean? Yes it's finite, you can burn through that content, but that doesn't mean you certainly will. I played my character for 24 hours this beta weekend and got to level 13 almost 14 from exploring and doing all the things and I was still missing several areas that I could have explored.
Shadowbane i thought was awesome because of that, because all the world was opened straight off the bat and all sorts of mob camps where available all over the map.

What was stopping them from using this model, which is the ES model anyway (althought since oblivion i think theyve used this sucky autolevel crap) instead of the onrails model.

Its unfortunate but theres a pattern of gaming companies losing sight of their core audiences, water down their gameplay to try to appeal to more people to make more money and it ends in disasters like X-rebirth where the end result is the core audience dislikes it because its way too "simplified" and doesnt appeal to not many people else either.

If i want to play a shitty watered down console game, ill buy a console. Me im sticking to companies who dont get too greedy and try to McOverextend and stick to making good pc games with depth.
Last edited by Tradesonred; 01-13-2014 at 02:33 AM..
  #139  
Old 01-13-2014, 02:44 AM
Grimfan Grimfan is offline
Sarnak


Join Date: Jun 2010
Posts: 215
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Shadowbane i thought was awesome because of that, because all the world was opened straight off the bat and all sorts of mob camps where available all over the map.

What was stopping them from using this model, which is the ES model anyway (althought since oblivion i think theyve used this sucky autolevel crap) instead of the onrails model.

Its unfortunate but theres a pattern of gaming companies losing sight of their core audiences, water down their gameplay to try to appeal to more people to make more money and it ends in disasters like X-rebirth where the end result is the core audience dislikes it because its way too "simplified" and doesnt appeal to not many people else either.

If i want to play a shitty watered down console game, ill buy a console. Me im sticking to companies who dont get too greedy and try to McOverextend and stick to making good pc games with depth.
Normally I see concessions to the console crowd in the UI, but I am not really seeing it that much in this game. There are a few wonky things, but over all the UI feels fairly intuitive, especially after doing a few tests. It's different from the usual crowd though.

I don't really think games make concessions to consoles in actual game design, but I could be wrong. Sure, I could play it with a controller, and I did sometimes feel a bit suffocated by the fact that I could only have 5 abilities and an ultimate on my bar but I think it's something I could get used to.

But I cannot agree with people saying it is exactly like World of Warcraft because it is not. There is a sense of mysticism and wonder when I play the game and there hasn't been an MMO that I have beta tested (and I have tested a shitload of fucking games) where I went, "Man, I almost don't want to beta test this because I really just want the actual game to be out." Since probably... World of Warcraft.
  #140  
Old 01-13-2014, 09:53 AM
FoxxHound FoxxHound is offline
Planar Protector

FoxxHound's Avatar

Join Date: Dec 2011
Location: Baby splatter bunker
Posts: 1,933
Default

If anyone has/gets an extra invite/key; I could totally use one.
Please~
__________________
Bitch Please. I'm Fabulous!
Masquerade - R99 Foxxie/Foxie - R99
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.