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Old 01-03-2014, 10:32 AM
Versus Versus is offline
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CSR wants us to share, not create socialism. It's called compromise. Increasing your kills 400% and decreasing others 75% is not compromise.
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  #2  
Old 01-03-2014, 10:33 AM
radditsu radditsu is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Blame the BDA/Div/??? for not budging and trying to force rotations and gain 300% of the mobs that they previously got. CSR wants us to share, not create socialism.
oh i blame you. Have fun not killing anything
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Old 01-03-2014, 01:49 PM
Uteunayr Uteunayr is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
CSR wants us to share, not create socialism. It's called compromise. Increasing your kills 400% and decreasing others 75% is not compromise.
Sorry, this isn't on focus for the conversation too much, but the political scientist side of me has to say that what is being suggested is not even close to socialism. That's an irresponsible analogy in this case, and has no relevance. If you want to say that the CSRs want us to share, not to share everything evenly, say that. But the definitions of socialism isn't about sharing everything evenly.

Now then, that was all.
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Old 01-03-2014, 02:36 PM
kaev kaev is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
CSR wants us to share, not create socialism. It's called compromise. Increasing your kills 400% and decreasing others 75% is not compromise.
Bullshit. Where are the logic and the math behind your claim? Percentages are crap, easily abused to deceive and mislead.

What is the objective here? A reasonable opportunity to experience "classic EQ" as Rogean says? If so then 400% and 75% may not even be enough of a compromise, but it's hard to even form an informed opinion with 9+ guilds furiously spinning everything to their specific interests. Time to stop spinning shit and start putting up real arguments with useful (and accurate) info to back them.

The raid-game here is pretty fucked up. AFAICT there's next to nothing "classic" about it aside from the posturing and shit-talking.
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Old 01-03-2014, 10:36 AM
Elmarnieh Elmarnieh is offline
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If you want to stop camp out armies simply impliment a code that when removing the character from being active in the game world it checks a flag in the zone. If that flag is there then if the character is not between certain coordiantes the game resets their coordinates to someplace in the zone. Instant no ability to camp out in some zones in some areas without going back to (wherever is determined to be relatively safe - also likely saves the butts of people during a server crash or LD). Downside is you get a free port to entrance or zone out in these zones if you camp or /q.

Now even camp-out armies have to race to a mob now from entrance. It would force a poopsock to have a raid capable of taking out a mob to be logged in and buffed during window and thats not something I think any group of people is going to want to do for raid mobs.
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Old 01-03-2014, 10:38 AM
radditsu radditsu is offline
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Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
If you want to stop camp out armies simply impliment a code that when removing the character from being active in the game world it checks a flag in the zone. If that flag is there then if the character is not between certain coordiantes the game resets their coordinates to someplace in the zone. Instant no ability to camp out in some zones in some areas without going back to (wherever is determined to be relatively safe - also likely saves the butts of people during a server crash or LD). Downside is you get a free port to entrance or zone out in these zones if you camp or /q.

Now even camp-out armies have to race to a mob now from entrance. It would force a poopsock to have a raid capable of taking out a mob to be logged in and buffed during window and thats not something I think any group of people is going to want to do for raid mobs.
Coding new "things" in the game is not a fix. Devs do not have time or WANT to do so. Figure out something that doesnt require changing existing code.
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  #7  
Old 01-03-2014, 10:46 AM
Elmarnieh Elmarnieh is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Coding new "things" in the game is not a fix. Devs do not have time or WANT to do so. Figure out something that doesnt require changing existing code.
Saying you want something to change but unwilling to do something for that change if it impacts you is saying that you don't actually value that change strongly enough to warrant others giving effort since you won't yourself. Leadership 101.
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Old 01-03-2014, 10:48 AM
radditsu radditsu is offline
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Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
Saying you want something to change but unwilling to do something for that change if it impacts you is saying that you don't actually value that change strongly enough to warrant others giving effort since you won't yourself. Leadership 101.
They dont answer to you, or anyone. If you do not like the way they are doing things, you don't have to play here. They want to do changes without code changes. Those are the parameters. Do so.
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  #9  
Old 01-03-2014, 10:54 AM
Elmarnieh Elmarnieh is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
They dont answer to you, or anyone. If you do not like the way they are doing things, you don't have to play here. They want to do changes without code changes. Those are the parameters. Do so.

I never made a claim that they did and I am freely aware of their and my own options.

If you don't like the truth that others aren't motivated to act when the person telling them to act is not motivated to do so then you have a problem with basic human psychology.
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Old 01-03-2014, 10:41 AM
k2summit k2summit is offline
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