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  #131  
Old 11-18-2013, 06:59 PM
Tekay Tekay is offline
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The idea off taking off your valuable gear and putting it in your bags when you believe your losing a fight just boggles my mind.

Open world PvP with honour/PvP tokens to buy items. This encourages PvP. No drop items only ruins economy.

I love PvP, I think we need more constructive, PvP fostering ideas than these "hardcore, im not a girl item loot" destructive ideas.

Make PvP fun and rewarding. Not a horror show of people pluggin and afraid to group or go out adventuring.

Dont forget about your immersion, poor immersion gets destroyed by item loot. Think about it, if you love PvP, you'd rather die and get back into the frey, oppose to plugging and hugging your pixels and log off for the night.
  #132  
Old 11-18-2013, 07:10 PM
Runya Runya is offline
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Quote:
Originally Posted by Tekay [You must be logged in to view images. Log in or Register.]
The idea off taking off your valuable gear and putting it in your bags when you believe your losing a fight just boggles my mind.

Open world PvP with honour/PvP tokens to buy items. This encourages PvP. No drop items only ruins economy.

I love PvP, I think we need more constructive, PvP fostering ideas than these "hardcore, im not a girl item loot" destructive ideas.

Make PvP fun and rewarding. Not a horror show of people pluggin and afraid to group or go out adventuring.

Dont forget about your immersion, poor immersion gets destroyed by item loot. Think about it, if you love PvP, you'd rather die and get back into the frey, oppose to plugging and hugging your pixels and log off for the night.
What it will come down to is 90% of the population will be in fear/hate gear with aviak charms for necks and acumen masks for faces.The other 10% will wear the best gear possible.Thing that happens is things that are droppable like fungis are hardly worn in pvp so that 80k fungi really ends up being worth less than half.I have about 100k screenshots from rallos and most are people who didnt have shit worth taking.It will come down to the geared people steamrolling those naked gimps.Lose that CoF pvp? Just lost one player i guarantee.I suggest making a few pieces that werent originally no drop become no drop but im talking maybe 5-10 loots max.
  #133  
Old 11-18-2013, 07:12 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Runya [You must be logged in to view images. Log in or Register.]
What it will come down to is 90% of the population will be in fear/hate gear with aviak charms for necks and acumen masks for faces.The other 10% will wear the best gear possible.Thing that happens is things that are droppable like fungis are hardly worn in pvp so that 80k fungi really ends up being worth less than half.I have about 100k screenshots from rallos and most are people who didnt have shit worth taking.It will come down to the geared people steamrolling those naked gimps.Lose that CoF pvp? Just lost one player i guarantee.I suggest making a few pieces that werent originally no drop become no drop but im talking maybe 5-10 loots max.
Runya, I'd really appreciate your analysis on the randomized item loot proposal. The more experienced eyes I can get on that, the better.
  #134  
Old 11-18-2013, 07:15 PM
Runya Runya is offline
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Quote:
Originally Posted by Tekay [You must be logged in to view images. Log in or Register.]
The idea off taking off your valuable gear and putting it in your bags when you believe your losing a fight just boggles my mind.

Open world PvP with honour/PvP tokens to buy items. This encourages PvP. No drop items only ruins economy.

I love PvP, I think we need more constructive, PvP fostering ideas than these "hardcore, im not a girl item loot" destructive ideas.

Make PvP fun and rewarding. Not a horror show of people pluggin and afraid to group or go out adventuring.

Dont forget about your immersion, poor immersion gets destroyed by item loot. Think about it, if you love PvP, you'd rather die and get back into the frey, oppose to plugging and hugging your pixels and log off for the night.
As far as people bagging...You hear the barking of tashania.Rykker begins to cast a spell......This is where bagging started,you could literally see people start stripping the gear off.Luckily i had a shaman partner(deowulf) we would tash/malo stack and use blind.It became a race to see if you can kill someone before they bagged.As someone who played rz a looooong time you eqemu fags cant handle a RZ ruleset.I suggest you modify what is lootable and what is not.
  #135  
Old 11-18-2013, 07:16 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Runya [You must be logged in to view images. Log in or Register.]
What it will come down to is 90% of the population will be in fear/hate gear with aviak charms for necks and acumen masks for faces.The other 10% will wear the best gear possible.Thing that happens is things that are droppable like fungis are hardly worn in pvp so that 80k fungi really ends up being worth less than half.I have about 100k screenshots from rallos and most are people who didnt have shit worth taking.It will come down to the geared people steamrolling those naked gimps.Lose that CoF pvp? Just lost one player i guarantee.I suggest making a few pieces that werent originally no drop become no drop but im talking maybe 5-10 loots max.
As the Dr. stated, this leads people to be scared and need the best no drop gear, therefor zerg. It worked better on live where guilds could actually be selective because the population was so healthy but not on this server. Making more items no drop just increases the problem and need to suck up to the leading guild on the server.
  #136  
Old 11-18-2013, 07:17 PM
Runya Runya is offline
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
-PVP tokens WILL be exploited
-People will still plug to gloryland, with or without item loot.
-Most people will realize that just like in the business world, there is a cost of doing business; in the PVP item loot world, there is a cost of doing business... everyone is going to lose some items.
-My contention is that if you remove no drop tags from almost every item in game, you add a huge number of items into the marketplace and reduce the value of every item in game. People aren't as worried about losing their items when there are cheap alternatives/substitutes that can be bought, traded, or won in another PVP fight.
They would have to tweak the drop-rate a lil bit to be successful.
  #137  
Old 11-18-2013, 07:17 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
-PVP tokens WILL be exploited
-People will still plug to gloryland, with or without item loot.
-Most people will realize that just like in the business world, there is a cost of doing business; in the PVP item loot world, there is a cost of doing business... everyone is going to lose some items.
-My contention is that if you remove no drop tags from almost every item in game, you add a huge number of items into the marketplace and reduce the value of every item in game. People aren't as worried about losing their items when there are cheap alternatives/substitutes that can be bought, traded, or won in another PVP fight.
1. agreed.
2. full selection item loot encourages more frequent plugging than alternative systems or no item loot, especially under nilbog's limited bagging slot system.
3. therefore people play casters and play naked. people will actually wear fungis under a limited/random loot system.
4. nothing is cheaper than a free no drop you never have to purchase again. having said that i agree with the FV approach in conjunction with the Smedy System of random loot = a better and more vibrant economy.
  #138  
Old 11-18-2013, 07:20 PM
Runya Runya is offline
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Is there a way to hook an ide harddrive to a motherboard that only has sata? I would love to upload some screenshots.I have some old as fuck ones......Anyone from rz remember Dark Carnival? Man those were some ballers!
  #139  
Old 11-18-2013, 07:30 PM
Tekay Tekay is offline
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There wont be any ability to exploit pvp coins if you cannot kil the same person over and over. It's called a dishonourable kill, and you lose tokens for it.

Everyone wants what will benefit them the most. The people that know in one years time they will be able to do twelve hour shifts everyday want all items droppable and item loot. Casul players want the opposite. The big picture is keeping PvP alive and thriving. Item loot will not do this. PvP rewards will.
  #140  
Old 11-18-2013, 07:30 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Runya [You must be logged in to view images. Log in or Register.]
As far as people bagging...You hear the barking of tashania.Rykker begins to cast a spell......This is where bagging started,you could literally see people start stripping the gear off.Luckily i had a shaman partner(deowulf) we would tash/malo stack and use blind.It became a race to see if you can kill someone before they bagged.As someone who played rz a looooong time you eqemu fags cant handle a RZ ruleset.I suggest you modify what is lootable and what is not.
-key binds to cast while bind
- resist crap in the first place with decent gear
- press forward until blind wears off

Not rocket science, not as many noobs on here as you probably played with on live.
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