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View Poll Results: Hard Coded vs. Soft Coded Teams
Hard-Coded 152 91.02%
Soft-Coded 15 8.98%
Voters: 167. You may not vote on this poll

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  #1  
Old 11-10-2013, 01:24 PM
Lowlife Lowlife is offline
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Join Date: Jun 2010
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for everyone QQing about the merge, start realigning your characters and PLing them now
  #2  
Old 11-10-2013, 03:30 PM
Chronoburn Chronoburn is offline
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Hard coded. Reasons why are already mentioned ITT.

A soft coded teams server would result in the same shitfest that is Red99.
  #3  
Old 11-10-2013, 03:23 PM
tomato2 tomato2 is offline
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teams are gay, not voting
  #4  
Old 11-10-2013, 03:32 PM
lethdar lethdar is offline
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Hard coded only viable option,

Unless everyone wants to hear the tears of xteaming invulnerable healers healing griefers all day.
  #5  
Old 11-10-2013, 04:17 PM
Lowlife Lowlife is offline
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OR you could devise a system in which strategy, decisions, and choices matter
  #6  
Old 11-10-2013, 04:40 PM
Technique Technique is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
OR you could devise a system in which strategy, decisions, and choices matter
That already exists in an FFA environment, but unfortunately there're so many pitifully dysfunctional people in this community that the staff believes they should be given a system to assign and enforce their in-game relationships for them.
  #7  
Old 11-10-2013, 08:15 PM
Aenor Aenor is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
That already exists in an FFA environment, but unfortunately there're so many pitifully dysfunctional people in this community that the staff believes they should be given a system to assign and enforce their in-game relationships for them.
QFT, QED, whatever
  #8  
Old 11-10-2013, 04:22 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
There needs to be distinction between teams, and the easiest way to do is by restricting classes that don't make sense within the construct of that team. If it's based on deity, then Evil shouldn't have access to Paladins, Rangers, and Druids but should have access to Evil-aligned classes. It fits the lore and gives people who like the feel of that setting a choice that is different from the others. And as I've said in other posts, we need our decisions to be meaningful. If I know there are positive and negative consequences to my team decision, I will take it seriously and care which one I decide to become a member of. Otherwise, I'll be choosing indifferently, at random, and it won't really matter.

Will there be 100% balance between all three teams? No, but EverQuest wasn't designed that way to begin with, so I think trying to focus too heavily and giving everyone everything is foolish. Guild Wars 2 is a great example of how every team having identical classes for PvP gets boring really quickly. So Race War, Deity, Rep-yo-City...it doesn't matter. Just give each team some unique flavor, let those teams develop tactics centered around their individual strengths and weaknesses, and lets enjoy ourselves.
  #9  
Old 11-10-2013, 08:59 PM
canardvc canardvc is offline
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Join Date: Jan 2010
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Voted hard coded : Cross healing / buffing / teaming ? No thanks.
  #10  
Old 11-11-2013, 09:34 AM
HippoNipple HippoNipple is offline
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This poll just ensured that Nihilum will be re rolling all neutral/good characters on red99 so they can preserve their guild once teams merges.

Sorry battle, looks like you gotta remake a DE cleric.
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