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View Poll Results: Hard Coded vs. Soft Coded Teams
Hard-Coded 152 91.02%
Soft-Coded 15 8.98%
Voters: 167. You may not vote on this poll

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  #131  
Old 11-10-2013, 03:23 PM
tomato2 tomato2 is offline
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teams are gay, not voting
  #132  
Old 11-10-2013, 03:30 PM
Chronoburn Chronoburn is offline
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Hard coded. Reasons why are already mentioned ITT.

A soft coded teams server would result in the same shitfest that is Red99.
  #133  
Old 11-10-2013, 03:32 PM
lethdar lethdar is offline
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Hard coded only viable option,

Unless everyone wants to hear the tears of xteaming invulnerable healers healing griefers all day.
  #134  
Old 11-10-2013, 03:51 PM
Technique Technique is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Allow the player to choose team a/b/c on character creation... Its so simple.
Given that P99 can only indirectly modify the EQ client (and in a very limited fashion at that), it wouldn't be a simple matter to divorce team choice from character creation, where the selection of race/class/deity would normally determine it.

Instead they'd need to create custom quest NPCs (a la Priest of Discord) through which you could choose your team in-game following creation. They could even expand this by introducing quests that enabled you to change your team by leveraging pre-existing mechanics such as faction and whatnot.
Last edited by Technique; 11-10-2013 at 03:58 PM..
  #135  
Old 11-10-2013, 04:17 PM
Lowlife Lowlife is offline
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OR you could devise a system in which strategy, decisions, and choices matter
  #136  
Old 11-10-2013, 04:22 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
There needs to be distinction between teams, and the easiest way to do is by restricting classes that don't make sense within the construct of that team. If it's based on deity, then Evil shouldn't have access to Paladins, Rangers, and Druids but should have access to Evil-aligned classes. It fits the lore and gives people who like the feel of that setting a choice that is different from the others. And as I've said in other posts, we need our decisions to be meaningful. If I know there are positive and negative consequences to my team decision, I will take it seriously and care which one I decide to become a member of. Otherwise, I'll be choosing indifferently, at random, and it won't really matter.

Will there be 100% balance between all three teams? No, but EverQuest wasn't designed that way to begin with, so I think trying to focus too heavily and giving everyone everything is foolish. Guild Wars 2 is a great example of how every team having identical classes for PvP gets boring really quickly. So Race War, Deity, Rep-yo-City...it doesn't matter. Just give each team some unique flavor, let those teams develop tactics centered around their individual strengths and weaknesses, and lets enjoy ourselves.
  #137  
Old 11-10-2013, 04:40 PM
Technique Technique is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
OR you could devise a system in which strategy, decisions, and choices matter
That already exists in an FFA environment, but unfortunately there're so many pitifully dysfunctional people in this community that the staff believes they should be given a system to assign and enforce their in-game relationships for them.
  #138  
Old 11-10-2013, 04:54 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Given that P99 can only indirectly modify the EQ client (and in a very limited fashion at that), it wouldn't be a simple matter to divorce team choice from character creation, where the selection of race/class/deity would normally determine it.

Instead they'd need to create custom quest NPCs (a la Priest of Discord) through which you could choose your team in-game following creation. They could even expand this by introducing quests that enabled you to change your team by leveraging pre-existing mechanics such as faction and whatnot.
they could probably just put in a command like /setteam A

don't let people level past a certain point without picking a team
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  #139  
Old 11-10-2013, 08:14 PM
Aenor Aenor is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Did not play on either VZ, TZ, or SZ on live. Still voted hard-coded, because soft-coding seems lame in every instance I've read about it.
The flaw of polls like this. Peeps with no direct experience are allowed to vote. [You must be logged in to view images. Log in or Register.]
  #140  
Old 11-10-2013, 08:15 PM
Aenor Aenor is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
That already exists in an FFA environment, but unfortunately there're so many pitifully dysfunctional people in this community that the staff believes they should be given a system to assign and enforce their in-game relationships for them.
QFT, QED, whatever
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