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  #131  
Old 07-13-2010, 02:43 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Let's take a group of 6 people (10% xp full group bonus) of the same level (to avoid unnecessary noise) including one hybrid (40% xp penalty). This group kills a mob worth 60xp.

At the moment, the xp received by everyone will be: (60+10%-40%)/6=(60+6-24)/6=7.
What if the race/class penalties were not applied to the group but to the hybrid only? The xp gained would be 60/6+10%=11 for everyone but for the hybrid who would earn 60/6+10%-40%=7
Not flaming... but just no... not at all.

I have explained the numbers already in like 3 or 4 threads on this subject. Search for my posts if you want to see the math.

Bottom line: Hybrids cause a group to take on average between 8-15% longer to level. Bad players can slow down a group much more than that.

Quote:
Originally Posted by Oogmog
Right now if you group with a level 45, their "hell" level penalty is shared with the group and that level 45 gains experience at the same rate as the level 44 and level 46 in the same group. This was put in by Bumagager(Sorry, I know that's not the correct spelling) because it was his belief that is how it was in classic and I think most people can verify that isn't the case.
Not true. There is no "hell level penalty" that is distributed to the group. Hell levels take a lot more xp to get through than the levels before them and even take more xp to get through than the level after them. However, Hell levels do not affect the xp per kill received in a group in any way different to the normal split that happens at any other level. That split does not use a players level as a factor anywhere in the equation. It is based on the ratio of each players total xp to the total xp of the whole group.
  #132  
Old 07-13-2010, 05:53 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Not true. There is no "hell level penalty" that is distributed to the group. Hell levels take a lot more xp to get through than the levels before them and even take more xp to get through than the level after them. However, Hell levels do not affect the xp per kill received in a group in any way different to the normal split that happens at any other level. That split does not use a players level as a factor anywhere in the equation. It is based on the ratio of each players total xp to the total xp of the whole group.
This is true now, it wasn't before the patch [You must be logged in to view images. Log in or Register.]
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  #133  
Old 07-13-2010, 06:54 AM
soup soup is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Not flaming... but just no... not at all.

I have explained the numbers already in like 3 or 4 threads on this subject. Search for my posts if you want to see the math.

Bottom line: Hybrids cause a group to take on average between 8-15% longer to level. Bad players can slow down a group much more than that.


Not true. There is no "hell level penalty" that is distributed to the group. Hell levels take a lot more xp to get through than the levels before them and even take more xp to get through than the level after them. However, Hell levels do not affect the xp per kill received in a group in any way different to the normal split that happens at any other level. That split does not use a players level as a factor anywhere in the equation. It is based on the ratio of each players total xp to the total xp of the whole group.
I've seen you say this before several times. Honestly, you should link to one of your explanations instead of telling people to go search through all your posts trying to find the explanation.
  #134  
Old 07-13-2010, 07:41 AM
Toony Toony is offline
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"Removed the sharing of Hell Level XP penalties with the group"

http://www.project1999.org/forums/sh...ad.php?t=11843
  #135  
Old 07-13-2010, 08:32 AM
mmiles8 mmiles8 is offline
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There was never any penalty involved, and it takes the same amount of xp to level from 40 to 44 with hell levels as it does without. The hell levels simply took more XP to progress through.

Arbitrary example to illustrate point.

With Hell levels
Level..............Xp to level
40.................10000
41.................5500
42.................6000
43.................6500
44.................7000

Sum=35000

Without hell levels
Level..............Xp to level
40.................6000
41.................6500
42.................7000
43.................7500
44.................8000

Sum=35000


Here are the actual XP charts for a wood elf druid from the time that hell levels were in game.

Level..............XP to Current Level.......XP to Next Level............Difference
28..................33,067,440..................36 ,879,360..................3,811,920
29..................36,879,360..................40 ,973,520..................4,094,160
30..................40,973,520..................49 ,896,000..................8,922,480
31..................49,896,000..................55 ,053,768..................5,157,768
32..................55,053,768..................60 ,555,264..................5,501,496
33..................60,555,264..................66 ,411,576..................5,856,312
34..................66,411,576..................72 ,633,792..................6,222,216
35..................72,633,792..................86 ,436,000..................13,802,208
36..................86,436,000..................94 ,058,496..................7,622,496

They were never bugs, and they were also not "fixed". They were redistributed in a fashion similar to my example above.




They also were acknowledged by the developers. Lots of silly theories get cooked up to explain bad research.

Here you have them explicitly referred to before the release of Kunark at a Dev Q&A at the second Fan Faire (Then called "Gatherings")in St Louis.

The hypothetical hell level penalty wasn't mentioned in the Producer's Letter because it didn't exist. Not because it was a conspiracy. Occham's Razor, folks.
Last edited by mmiles8; 07-13-2010 at 10:55 AM..
  #136  
Old 07-13-2010, 11:05 AM
Harmonicdeth Harmonicdeth is offline
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I do digress my previous statements QQ'in about the XP penalty. I was grouped with a Troll SK last night on my warrior, and I didn't really notice much of a difference in XP, but damn do they do the job better than warriors. At least in the agro range.
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  #137  
Old 07-13-2010, 11:16 AM
Arclanz Arclanz is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
I was in a decent crushbone group 2 days ago with my enchanter in crushbone and it took me over 3 hours from lvl 9 to lvl 10 !!! Come on seriously on my druid before the exp nerf, group exp was like tripple that fast. Something has to be wrong but this is for sure more than just 6% exp nerf....and the worst is im faster soloing now as an enchanter. But i like grouping much more, i think group exp should really be way faster than solo exp or something is wrong.
QFT.

At lvl 8, I can solo ONE even con mob and get 4 ticks of blue xp. In a group with hybrids, I would have to kill 8 mobs to get that much xp. TBH, even tho the xp sucks I did want to group last night but EC had several power-levelers pulling all the mobs with their DS. Lame IMO.

(wrong) Well now that hybrid xp penalty is not shared, everyone should be leveling faster (except the hybrids / trolls / ogres). Regen and stun immunity and high str / sta, and good aggro control are nice to haves. I wonder how this change will play out.

Oops, I misread the patch notes. yes it's removal of hell lvl xp shared. How do they do that? If xp is distributed to the group based on their individual xp, how can you change that mechanic in one case (hell levels) but not another (hybrid's requiring more xp to level)
Last edited by Arclanz; 07-13-2010 at 12:11 PM..
  #138  
Old 07-13-2010, 11:21 AM
Toony Toony is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]

Well now that hybrid xp penalty is not shared.
Where did you see that? What I read said

Quote:
Removed the sharing of Hell Level XP penalties with the group
  #139  
Old 07-13-2010, 11:59 AM
Nedala Nedala is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
QFT.

At lvl 8, I can solo ONE even con mob and get 4 ticks of blue xp. In a group with hybrids, I would have to kill 8 mobs to get that much xp. TBH, even tho the xp sucks I did want to group last night but EC had several power-levelers pulling all the mobs with their DS. Lame IMO.

Well now that hybrid xp penalty is not shared, everyone should be leveling faster (except the hybrids / trolls / ogres). Regen and stun immunity and high str / sta, and good aggro control are nice to haves. I wonder how this change will play out.
Well i get like 1 blue bubble for 1 even con mob. Still WAY faster than group exp which should not be imo [You must be logged in to view images. Log in or Register.]
  #140  
Old 07-13-2010, 01:17 PM
UrsusMajor UrsusMajor is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
Well i get like 1 blue bubble for 1 even con mob. Still WAY faster than group exp which should not be imo [You must be logged in to view images. Log in or Register.]
Yeah at level 20 in Unrest on my Necro I was getting really good xp doing like a 5-6 spawn in the back room(s). I was then asked to group up, which I did and the xp, even with constant pulling, was just horrid. None of the people in the group con'd red to me but we had an SK as the main tank.
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