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			#131  
			
			
			
			
			
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 I have explained the numbers already in like 3 or 4 threads on this subject. Search for my posts if you want to see the math. Bottom line: Hybrids cause a group to take on average between 8-15% longer to level. Bad players can slow down a group much more than that. Quote: 
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			#132  
			
			
			
			
			
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				__________________ -Bumamgar | |||
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			#133  
			
			
			
			
			
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			#134  
			
			
			
			
			
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 |   "Removed the sharing of Hell Level XP penalties with the group" http://www.project1999.org/forums/sh...ad.php?t=11843 | ||
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			#135  
			
			
			
			
			
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 |   There was never any penalty involved, and it takes the same amount of xp to level from 40 to 44 with hell levels as it does without. The hell levels simply took more XP to progress through. Arbitrary example to illustrate point. With Hell levels Level..............Xp to level 40.................10000 41.................5500 42.................6000 43.................6500 44.................7000 Sum=35000 Without hell levels Level..............Xp to level 40.................6000 41.................6500 42.................7000 43.................7500 44.................8000 Sum=35000 Here are the actual XP charts for a wood elf druid from the time that hell levels were in game. Level..............XP to Current Level.......XP to Next Level............Difference 28..................33,067,440..................36 ,879,360..................3,811,920 29..................36,879,360..................40 ,973,520..................4,094,160 30..................40,973,520..................49 ,896,000..................8,922,480 31..................49,896,000..................55 ,053,768..................5,157,768 32..................55,053,768..................60 ,555,264..................5,501,496 33..................60,555,264..................66 ,411,576..................5,856,312 34..................66,411,576..................72 ,633,792..................6,222,216 35..................72,633,792..................86 ,436,000..................13,802,208 36..................86,436,000..................94 ,058,496..................7,622,496 They were never bugs, and they were also not "fixed". They were redistributed in a fashion similar to my example above. They also were acknowledged by the developers. Lots of silly theories get cooked up to explain bad research. Here you have them explicitly referred to before the release of Kunark at a Dev Q&A at the second Fan Faire (Then called "Gatherings")in St Louis. The hypothetical hell level penalty wasn't mentioned in the Producer's Letter because it didn't exist. Not because it was a conspiracy. Occham's Razor, folks. | ||
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						Last edited by mmiles8; 07-13-2010 at 10:55 AM..
					
					
				
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			#136  
			
			
			
			
			
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 |   I do digress my previous statements QQ'in about the XP penalty.  I was grouped with a Troll SK last night on my warrior, and I didn't really notice much of a difference in XP, but damn do they do the job better than warriors.  At least in the agro range. 
				__________________ Harmon the Tunnels Ranger Harmles the cute Gnomish Cleric Eviss the Ugly Iksar Warrior | ||
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			#137  
			
			
			
			
			
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 At lvl 8, I can solo ONE even con mob and get 4 ticks of blue xp. In a group with hybrids, I would have to kill 8 mobs to get that much xp. TBH, even tho the xp sucks I did want to group last night but EC had several power-levelers pulling all the mobs with their DS. Lame IMO. (wrong) Well now that hybrid xp penalty is not shared, everyone should be leveling faster (except the hybrids / trolls / ogres). Regen and stun immunity and high str / sta, and good aggro control are nice to haves. I wonder how this change will play out. Oops, I misread the patch notes. yes it's removal of hell lvl xp shared. How do they do that? If xp is distributed to the group based on their individual xp, how can you change that mechanic in one case (hell levels) but not another (hybrid's requiring more xp to level) | |||
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						Last edited by Arclanz; 07-13-2010 at 12:11 PM..
					
					
				
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			#139  
			
			
			
			
			
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			#140  
			
			
			
			
			
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 |   Yeah at level 20 in Unrest on my Necro I was getting really good xp doing like a 5-6 spawn in the back room(s).  I was then asked to group up, which I did and the xp, even with constant pulling, was just horrid.  None of the people in the group con'd red to me but we had an SK as the main tank. 
				__________________ Blackyce Bloodfist - 51 Dark Elf Necro Ursus Arktouros - 39 Halfling Druid Presti - 22 Gnome Magician Groot - 21 Human Monk Urso - 21 Dwarf Cleric Bofric - 20 Dwarf Rogue Dauthi - 15 Iksar Shadow Knight | ||
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