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  #131  
Old 05-07-2013, 07:10 PM
Telin Telin is offline
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I'm not sure either. I see charm and enthrall. I'm not sure if that's the right versions though. They have so many newer versions in there we don't want.
  #132  
Old 05-07-2013, 07:22 PM
Furinex Furinex is offline
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neither one of those in the .edd file is it [You must be logged in to view images. Log in or Register.] Cant find it still. However, another updating fixing some other stuff that we screwed up in the past testing things. All our old mistakes should be corrected at this point. Now to move forward.
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File Type: zip spellsnew v0.03.zip (77.5 KB, 6 views)
Last edited by Furinex; 05-07-2013 at 07:25 PM..
  #133  
Old 05-07-2013, 07:25 PM
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Noticed the gate/invis spell line needs reversed for 24/39. Blue particles are added at 24, white flat bubbles radiate outwards at level 39.
Here is a level 25 caster:
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  #134  
Old 05-07-2013, 07:31 PM
Furinex Furinex is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Noticed the gate/invis spell line needs reversed for 24/39. Blue particles are added at 24, white flat bubbles radiate outwards at level 39.
Here is a level 25 caster:
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Strange how you remember things one way and they are actually another. I worked for an hour to get invis the way it was and its wrong. Lol fixed pending my mext release... When I find mezz or give up on that
  #135  
Old 05-07-2013, 07:34 PM
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put off mezz until later i'd say. Still some easy fixes out there. Damage spells and bards!
  #136  
Old 05-07-2013, 07:40 PM
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Elaborate on the damage spells and bards please so I can get a better idea of what to do.
  #137  
Old 05-07-2013, 07:54 PM
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I can prepare screenshots later. I'll try to explain some. Bard Selo's spell from 1-23 has large purple sphere in center of body and white spheres cascading downward from ground level. At 24 it adds tiny purple sprites in a large radius around effected targets. At 39 it adds a ring of white particles at a large radius in center. I think on the server at the moment the level 24 effects are holding off until 39 when it adds both 24 and 39 effects. The initial casting of the song is different, it includes more particles at lower levels, but i would have to test this out first.

Red lightning spells are red sparks staying with hands at 1-23 and lands with a firework burst. At 24 the hands get more sparks that start "dripping" toward the ground. Target looks pretty much the same. At 39 it adds random red sparks around caster, target gets a ring of red sparks around outside of firework blast.
  #138  
Old 05-07-2013, 08:04 PM
Furinex Furinex is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I can prepare screenshots later. I'll try to explain some. Bard Selo's spell from 1-23 has large purple sphere in center of body and white spheres cascading downward from ground level. At 24 it adds tiny purple sprites in a large radius around effected targets. At 39 it adds a ring of white particles at a large radius in center. I think on the server at the moment the level 24 effects are holding off until 39 when it adds both 24 and 39 effects. The initial casting of the song is different, it includes more particles at lower levels, but i would have to test this out first.

Red lightning spells are red sparks staying with hands at 1-23 and lands with a firework burst. At 24 the hands get more sparks that start "dripping" toward the ground. Target looks pretty much the same. At 39 it adds random red sparks around caster, target gets a ring of red sparks around outside of firework blast.
liiiiiiike this? (Just the bard thing) The force spell is looking like the shielding spell, where it req. 4 slots for 2 effects, Hands on 1-23 and 24-38.
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File Type: zip spellsnew v0.032.zip (77.5 KB, 5 views)
Last edited by Furinex; 05-07-2013 at 08:19 PM..
  #139  
Old 05-07-2013, 10:47 PM
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last one for the night for me.

More spells fixed.
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File Type: zip spellsnew v0.035.zip (93.6 KB, 3 views)
  #140  
Old 05-07-2013, 10:57 PM
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Illusions:
Level 1: Hand particles.
Level 24: Sprites radiating outward from caster in all directions.
Level 39: Two layers of globes flowing outward.
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Lightning:
Level 1: Static hand particles. (Target: firework)
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Level 24: Add 2nd layer of falling hand particles. (Target: same)
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Level 39: Add random red sprites around caster. (Target: add rings of sprites around firework)
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Here is that healing effect showing caster and target at same time. (Light blue/Dark Blue sprites change from globe to rings on caster/target.)
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Special thanks to the guard giving his time to help for this demonstration.
Last edited by Telin; 05-07-2013 at 10:59 PM..
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