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  #131  
Old 03-06-2013, 12:44 PM
Mortiiss Mortiiss is offline
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Originally Posted by Alawen [You must be logged in to view images. Log in or Register.]
I have never seen you make a comment that was not trite, witless, and borderline illiterate.
And no one likes you.
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[Sun Mar 10 21:52:52 2013] Merkk's spell fizzles!
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Originally Posted by Eccezan View Post
Merkk fizzles.
http://www.eccezan.com/
  #132  
Old 03-06-2013, 12:47 PM
Alawen Alawen is offline
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Originally Posted by Mortiiss [You must be logged in to view images. Log in or Register.]
And no one likes you.
Q.E.D.

Argumentum ad populem for anyone keeping score.
  #133  
Old 03-06-2013, 12:48 PM
Tanthallas Tanthallas is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
My point is that with the way the raid scene works, there simply isn't time to do anything fancy, so everyone just relies on numbers and gear rather than any type of strategy. Hence the term zerg.
Try killing CT without strategy with another guild in the zone at the same time that wants to do the same, then talk to me about strategy.

Fact of the matter is you care only about the difficulty of mobs under conditions where very little tactics or strategy is even necessary. Tactics and strategy are at their height when you cannot completely control the situations because another brain which you cannot read is trying to do the same - it is not being able to solo shit with puppet strings, bladestoppers, root nets, or whatever else plat can buy you, with only a regard for yourself and mechanics that you are well aware of.
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more ducktape than exploit
  #134  
Old 03-06-2013, 12:54 PM
Mortiiss Mortiiss is offline
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Quote:
Originally Posted by Alawen [You must be logged in to view images. Log in or Register.]
Q.E.D.

Argumentum ad populem for anyone keeping score.
No one is keeping score, except you. Just shows how much you fail - what's Alarti's penis taste like anyway, gaylord?
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Mortiiss - Level 60 Troll Shaman
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[Sun Mar 10 21:52:52 2013] Merkk's spell fizzles!
Quote:
Originally Posted by Eccezan View Post
Merkk fizzles.
http://www.eccezan.com/
  #135  
Old 03-06-2013, 12:54 PM
47shadesofgay 47shadesofgay is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
Try killing CT without strategy with another guild in the zone at the same time that wants to do the same, then talk to me about strategy.

Fact of the matter is you care only about the difficulty of mobs under conditions where very little tactics or strategy is even necessary. Tactics and strategy are at their height when you cannot completely control the situations because another brain which you cannot read is trying to do the same - it is not being able to solo shit with puppet strings, bladestoppers, root nets, or whatever else plat can buy you, with only a regard for yourself and mechanics that you are well aware of.
You make a good point, however it's also worth noting that every single mob currently in the game has 32k HP or less.

With a 40 man raidforce that comes out to each person at the raid needing to contribute only 800damage in order to down any single mob.

Raid skill really shows a little more once mobs that involve strategies that aren't "stack MR and zerg it down" begin to appear in the game.
  #136  
Old 03-06-2013, 01:01 PM
kotton05 kotton05 is offline
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I pity the fool
  #137  
Old 03-06-2013, 01:06 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
This is the main problem on the server.

Shit is just not hard enough because a lot of stuff still needs to addressed.

Fix difficulty.
This is the real problem I think. The content itself isn't challenging. Suppose for example:

1. We remove variance
2. All raid mobs start with 1000% (320,000) hp and they lose 15% hp per hour, capping at 100%. So if Trakanon spawns at midnight tuesday with 320,000 hp, by midnight wednesday he'd be at 640% hp (205,000 hp), by midnight thursday he'd be at 280% hp (just under 100k) and by noon on Friday he'd be back down to 32k hp.
3. Any tick where more than 30 players on a raid mob's hatelist, the remainder are randomly LDed.
4. Respawn is 24 hours, but no guild can kill any particular mob more than once per week.
5. Nerf the Donals BP for raid encounters

A lot of things would be nice:

1. No poopsocking, because most of your 150 man Trak poopsock would be immediately LDed and then the rest of the half afk poopsockers would be slaughtered by 640k hp Trakanon who probably isn't that much weaker than a Velious boss.
2. No more zerg guilds because you never need more than 30 players. Without variance guild membership caps at ~50 players rather than 150
3. Skilled guilds go first because they can kill the bosses earlier.
4. Actual bragging rights based on time (can add a death message 'this was a 15 hour Trakanon' which is obviously tougher than a 16 hour trakanon etc).

Of course this isn't classic at all.

P.S. Kagok: I'd like to participate in the raid scene, but I don't enjoy the way it's currently constructed. So I flame a little and have fun.

P.S. Mortiis: 95% of the time when I write stuff like that I'm joking, but I guess I need emoticons for you guys who take this game so seriously
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #138  
Old 03-06-2013, 01:10 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
Try killing CT without strategy with another guild in the zone at the same time that wants to do the same, then talk to me about strategy.

Fact of the matter is you care only about the difficulty of mobs under conditions where very little tactics or strategy is even necessary. Tactics and strategy are at their height when you cannot completely control the situations because another brain which you cannot read is trying to do the same - it is not being able to solo shit with puppet strings, bladestoppers, root nets, or whatever else plat can buy you, with only a regard for yourself and mechanics that you are well aware of.
I keep trying to figure out why you guys keep bringing the solo artist challenge in, and then this post made it clear. You guys think that as raiding guilds you should be top dogs and everyone else should be gazing up in awe at your poopsocking prowess.

P.S. What exactly is your brilliant strategy for trak? Stack PR and run in. You don't even train away the protector half the time.
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #139  
Old 03-06-2013, 01:11 PM
Splorf22 Splorf22 is offline
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(going for the dreaded hasbinbad triple post here)

And to be fair here, as I said I don't think it's possible to do anything clever when you are under such strict time limitations. Which is really my whole point; I don't have anything against you raiding types, I just don't like the system.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #140  
Old 03-06-2013, 01:14 PM
maverixdamighty maverixdamighty is offline
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Your idea is awful. This is a classic server if you want that write your own code.
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