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#2
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Quote:
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#3
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I'm only new, not in a big guild (heck I mostly solo and haven't even gotten out of level 20 diapers yet!) and while I did play back in 1999 (on firiona vie and sullon zek) I never got in with the major theorycrafters so I guess my opinion might not hold much weight here....
But I always thought of it this way. Why not make the appearance of heavy hitting raid mobs be a challenge rather than a timed surety? Now this is from someone who has mostly played on RP servers, so perhaps I'm a bit biased; but I've always thought it would be amazing if raid fights were the result of a series of co-operative events. For example: To cause venril sathir to appear you would have to 'gather the shards of his phylactery' which could gained by extremely difficult quests in which you have to 1) kill regularly spawning 'uber mobs' that might take something like two groups of level 60 folks to kill 2) gather fragments through foraging (requires something like 20) then have them put together by a special forging process which requires a particular item that only blacksmiths can create and combine 3) cook 20 of a special recipe that had varied ingredients and which would only be sold (and cookable) by a master chef, then given to a quest NPC who would trade you the food items for the phylactery shard (which he had been using as an earring or something)..etc etc... Finally all the shards having to be brought together by a master jewelcrafter with a combine that they would have a 1% chance of actually failing. then giving the finished phylactery to a summoner NPC or something You get where I'm going here. Something that would involve everyone, allow everyone an opportunity to fight the fella, make it DIFFICULT but not IMPOSSIBLE for small and casual guilds to fight someone like VS while still allowing HUGE guilds to fight the guy without FARMING him. Eliminates poopsocking because all of the parts dont have major respawn timers, and even the megamobs needed for individual parts wouldn't drop ANYTHING but a few copper and the piece. (which is lore etc) Mind you: the guild could FAIL to defeat the enemy, in which case the rules of courtesy would apply about other guilds not sniping their summon, plus he'd be on a 24 hour despawn timer. Other than having to code a few npcs and come up with a bit of lore, I don't see why this would be a bad thing? I know it's not 'pure classic' but 'pure classic' had huge problems, why not fix with verant/soe couldn't be arsed to fix in the first place? | ||
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#4
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yap
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#5
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I'm still hoping for the maintenance day repop patch. Sure it's a cluster-F when a repop happens right now, cause it's so incredibly rare that most guilds are extremely unorganized about it. If it were happening on a weekly basis, that would change pretty damn fast.
I would prefer see it in materialize in true classic form where even the time is known (or a small window of time for when the servers came back up). It would be completely impossible to monopolize spawns on a repop if the whole sever knows when it's going to happen ahead of time. Suddenly everyone in your guild having eight level 60 accounts pre-buffed and logged at various spawn points isn't such a huge advantage. | ||
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#6
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They actually have a macro that when a mob spawns or an emote goes off it sends out a message in guild chat then connects online to send peoples cell phone a text about a mob. Kinda insane but it happened on Vulak Aerr for months and months and im sure Fippy had even more of it going on , basically any EQ server without instanced zones will be that way so eh just better to get used to it or move on and flame elsewhere.
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#7
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its like telling a stoner "yeah i'll sell you a bag sometime in the next like 4 days"
they're still gonna sit around waiting for it
__________________
Escapegoat / Pharmakos / Madriax
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#8
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So my question is, Is this roll determined at the spawn of the NPC?
NPC A is killed so NPC A's spawn timer is rolled. The roll puts the respawn in the last 15% of it's window. Is the roll for the time added to the spawn immediately calculated or does it wait until the spawn timer has expired and then reroll the spawn. If it is calculated at the beginning and there is no chance of us removing variance. Could the roll be as follows. If NPC A will spawn in the last 15% of its window then Spawn time is rerolled to to be within the first 85% of the spawn time or to add random hours up to 24 hours. This would essentially give the NPC 7.5% chance to spawn in "Overtime" instead of the current 15% chance. This may help to reduce the variance times and also keep the extended windows in to prevent poopsocking as it was intended but would just be at a lesser % chance to extend these timers so long. | ||
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#9
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pixel addicts will figure out how to get their fix as quickly as possible, no matter what hurdles you put in front of 'em.
no variance, 2 day variance, 4 day+ variance.... the shit is still gonna get burnt up as soon as its available.
__________________
Escapegoat / Pharmakos / Madriax
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#10
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As i said: "whether you agree with his (Sirken's) stated purpose" he "is not wrong." /facepalm
I'll try to be more clear: What Motec and your argument is about is not whether he is right or wrong factually, but whether he is right or wrong on a substantive level. (i.e. the stated purpose is bad, not good). My post did not miss the point: quoting someone and saying "your wrong so change it" is sort of stupid when he is actually correct in what he said. Fight the substantive fight if you want to, but state that you are doing so and not fighting the facts. Here, you give your substantive argument: If there is ANY poopsocking, then we should just embrace it full tilt. Substantively, you believe it is more fair to have set spawn timers, so every mob is contested like Noble. That is a fine argument to have--i disagree because I don't think that is fun--but its a legit argument. I also don't believe it will get people more pixels--but they apparently don't think they get enough now, so any change is good, right? I think it will inevitably lead to more waking up at 3 am than I already do. No thanks. Dolic | ||
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Last edited by Fael; 10-22-2013 at 12:53 PM..
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