#131
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I'm wondering if you were a major contributor then, and you feel so strongly that your evidence is solid that you refuse to accept any outside opinion. I'm sorry your paper did not pass peer review. You're looking more and more like a cigarette salesman with every post. | |||
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#132
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#133
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So stunningly with 100ms ping and zero reaction time necessary due to the use of scripts clocks in at 100ms to the server. An observer with 50 ping will see the roll at 25ms and then stunningly will leave the line at 125ms for a total of 100ms from roll to run. The fastest racers of the pack (which vary from week to week, with the exception of stunningly and the race bloodeye scripted and submitted his petition) we can say naturally select for above average reaction time and a closer position to the server. So someone on the East coast with a 30 ping and 170ms reaction time will clock in at 200ms to the server. An observer with 50 ping will see the roll at 25ms and then the legit racer (or at least one that baked in a delay to the scripts) leaves the line at 225ms for a total of 200ms from roll to run. The racers with middling reaction speed of 250ms and located on the west coast with stunningly at 100ms will clock in at 350ms to the server and accordingly 350ms from roll to run to the observer. Stunningly foolishly showed his hand trying to debunk his bard macroing accusation with a metronome while wildly slapping his keyboard at varying intervals and holding his keys for varying lengths of time. His times are perfectly in line with someone who has that ping and has a near zero delay in starting the race. For someone on the east coast the difference would be even more pronounced. I'm not sure what the point of all this solidarity where people are standing in support of obvious cheaters is. Who wants to play a game with exploitable engages? If you think stunningly is the first or only person to cheat, you are crazy naive. Any mob pop can be detected via a change in the pixels on a static portion of the screen where the mob always is, any log file can be read, any action can be automated. People are trashing OP for taking time out to make a video holding everyone's hands to explain something that should be immediately obvious to anybody with any amount of imagination and the slightest understanding of computers, but the time he spent on that is a drop in the bucket compared to the time people invest literally staring at their screen doing nothing else waiting for something to happen. A dozen instances of this per week, with windows ranging from 8 (half window "on spawn" rules) to 16 to 24 hours, across anywhere from a couple people to several, all competing for this equates to time that goes directly into the trash while someone watches netflix with their feet up on the desk waiting for their script to fire. If anything is a waste of time it is this "competitive" contrivance with gaping security flaws, not someone who took a fraction of what goes into a week of tracking coverage to explain what is going on at the top end to those stuck without the ability to compete and wondering what exactly is going wrong. | |||
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#134
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================================================== ======================================= I will try to make a very simple math example to show why online games are not a great way to judge reaction times. In case you don't know, ping measures the round trip time it takes for a player to send data to the server, and receive it back. So if a player has a ping of 20ms, that means it took something like 10ms to send the data out, and 10ms to get the data back. It doesn't have to be a 50/50 split like that, but I will use it for simplicity. Here are the conditions for the hypothetical example: 1. Racing Player A has 20ms ping. 2. Racing Player B has 200ms ping. 3. Observing Player has 30ms ping. 4. Rolling Player has 40ms ping. 5. The Server is the P99 server. 6. Lets assume OP is correct, and normal humans have a 250ms reaction time. Rolling Player would send the "REQUEST RANDOM" command to the server at the 0ms mark. The Server would receive the "REQUEST RANDOM" command from the Rolling Player at the 20ms mark (+20ms to receive the message from theRolling Player) Racing Player A would receive the "RANDOM NUMBER 900" message at the 30ms mark (+10ms to receive the message from The Server) Racing Player A would send the "STARTED MOVING" command to the server at the 280ms mark (+250ms reaction time). The Server would receive the "STARTED MOVING" command from the Racing Player A at the 290ms mark (+10ms to receive the message from the Racing Player A). Observing Player would receive the "STARTED MOVING" command from the Racing Player A at the 305ms mark (+15ms to receive the message from The Server. Rolling Player would send the "REQUEST RANDOM" command to the server at the 0ms mark. The Server would receive the "REQUEST RANDOM" command from the Rolling Player at the 20ms mark (+20ms to receive the message from theRolling Player) Racing Player B would receive the "RANDOM NUMBER 900" message at the 120ms mark (+100ms to receive the message from The Server) Racing Player B would send the "STARTED MOVING" command to the server at the 370ms mark (+250ms reaction time). The Server would receive the "STARTED MOVING" command from the Racing Player B at the 470ms mark (+100ms to receive the message from the Racing Player B). Observing Player would receive the "STARTED MOVING" command from the Racing Player B at the 495ms mark (+15ms to receive the message from The Server. So in this example, you would have a difference of 190ms just from ping.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#135
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Well, first behind catherine, anyway. Autofire away! I wonder what Arcler and catherine have in common, hmm... It's definitely not that their both in Vanquish together, is it? Who's the real fucking cheaters here. | |||
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#136
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I would just trust the resident cheaters in KWSM and Riot. They seem to know what they’re talking about.
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#137
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__________________
Sincerely,
His Lizardliness, Spacepope the first. - 60 Leezard Grandmaster ~ Proud Former Leader of <Kittens Who Say Meow> ~ | |||
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#138
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Quote:
__________________
Sincerely,
His Lizardliness, Spacepope the first. - 60 Leezard Grandmaster ~ Proud Former Leader of <Kittens Who Say Meow> ~ | |||
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#139
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Quote:
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#140
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"Yes, I was a bully. I was a bully in the sense that I tried to control the narrative and if I didn’t like what someone said I turned on them. Is that your nature – when someone says something you don’t like, you go on attack? Have you been like that your entire life – 10 years old, 12 years old and 14 years old? "My entire life. Before my diagnosis I was a competitor but not a fierce competitor. When I was diagnosed, that turned me into a fighter. That was good. I took that ruthless win-at-all-costs attitude into cycling which was bad." | |||
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