#131
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That's cool that it can be viable under certain conditions, I think the question is, in a duo with a shaman, what can't? I believe in the 1-50 with some of that gear though. Especially Iksar Necro sounds neat with all +dex. Might try it out. Seems a bit gimmicky in kunark era with kunark spells.
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#132
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I feel like Enchanters might be better at this, with Rune, Bedlam, Werewolf illusion, slows, haste, and stuns for survivability and aggro, plus tash for fast pulls, and animation auto-engage.
I'll let you know. I was already planning this before I even saw your post. I like where your head's at.
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twitch.tv/Maergoth
Maeraculous - 60 Enchanter | ||
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#133
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Quote:
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#134
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Werewolf build sounds pretty cool.
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#135
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Quote:
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Delita Hyral, Warrior
Koala Kare, 60 Wizard (retired) | |||
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#136
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Problem with enchanters is they can't heal.
Shaman is the play. Pure and simple.
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#137
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Don't need to heal on chanter, you can prevent damage. Also I'm not talking solo stuff, though I'm sure that works just fine. I'm talking meaningful content ;D
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twitch.tv/Maergoth
Maeraculous - 60 Enchanter | ||
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#138
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Now I just want to level a human enchanter so I can roleplay a werewolf who raids the Karanas and Qeynos....
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#139
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Quote:
In Velious, you could roll a bard named Korvak, the twin brother of Korvik. Get that werewolf illusion lute, and wear http://wiki.project1999.com/Iron_Shackles in your wrist slot. #RoleplayWinning
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#140
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Shamans are the best melee caster, no doubt. For everyone else it is a viable option that is slightly worse than other options. I think that it might come into play where it is unavoidable for one reason or another.
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