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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1311  
Old 10-21-2012, 06:33 AM
Bubbles Bubbles is offline
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My god it'd be so much easier just to instance this and everyone gets more dragon/god encounters, more loot, more sleep, and possibly even experiences with direct sunlight involved.

FWIW - In "classic" times thanks to the magic of 56k modems and server code in its infancy, if you threw more than 25ish people at *any* raid target you'd pretty much crash the zone, experience massive disconnect, and come back to a great bonding, team-building exercise known as 'LateNightCR (tm)'. Hell even in Kunark times it was pretty lucky to have 2/3's of a force of 30ish stay connected throughout the fight the first dozen or so times we killed Trak.
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  #1312  
Old 10-21-2012, 08:50 AM
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
My god it'd be so much easier just to instance this and everyone gets more dragon/god encounters, more loot, more sleep, and possibly even experiences with direct sunlight involved.

FWIW - In "classic" times thanks to the magic of 56k modems and server code in its infancy, if you threw more than 25ish people at *any* raid target you'd pretty much crash the zone, experience massive disconnect, and come back to a great bonding, team-building exercise known as 'LateNightCR (tm)'. Hell even in Kunark times it was pretty lucky to have 2/3's of a force of 30ish stay connected throughout the fight the first dozen or so times we killed Trak.
There's nothing classic about instancing. Competition for spawns is one of classics defining features.
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  #1313  
Old 10-21-2012, 10:53 AM
Ravager Ravager is offline
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Originally Posted by Stealin Dragons [You must be logged in to view images. Log in or Register.]
My tier'd bag limit is still the best idea to allow full repops to happen (so VP dragons respawn as well) and to promote guild growth. It's easy to manage and after 1 or 2 rule breakers, it would never get broken again ( I personally doubt it would ever get broken and would be managed at the guild level ).

After the other guilds get fed, you could even remove the staff backing and allow all the guilds to fend for themselves or keep the bag limit if they wanted.

I know that leaving it like it is, where vp dragons don't respawn with full repops, that other guilds will one day reach the ability of getting into VP, but it will take much longer for them to get VP capable... which Velious may already be out.

I know some TMO people actually like real competition, most of the top core people did when I played anyhow. My idea gives them what they want the quickest, gives other people more dragons on repop day and will help Velious launch with more guilds capable of taking out more targets (which ultimately means more guilds testing more content).

Things left the way they are now, TMO will still grab most of the respawns and have VP loot all to themselves (seriously they lose 1 PD a week by vp not respawning, but other guilds lose all of the other VP dragons).

Forced bag limit isn't classic, but it's not something hard coded in like IP lockouts and other silly ideas being tossed around. Whenever staff wants it off, they just simply make a post saying "this is no longer in effect".

The only other option would be to change it so training isn't allowed in VP for 24hours after a server repop, this would force TMO to either fully go for PD or split their forces to try and go in and get PD and pick up other targets (hard choice for most as many still need PD loot and not many need other targets). I personally think this is the more simple of the two to implement, but it also takes a GM to watch over once a week. (This could easily be enforced by Sirken himself)
+1 I like these ideas.
  #1314  
Old 10-21-2012, 11:48 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
My god it'd be so much easier just to instance this and everyone gets more dragon/god encounters, more loot, more sleep, and possibly even experiences with direct sunlight involved.

FWIW - In "classic" times thanks to the magic of 56k modems and server code in its infancy, if you threw more than 25ish people at *any* raid target you'd pretty much crash the zone, experience massive disconnect, and come back to a great bonding, team-building exercise known as 'LateNightCR (tm)'. Hell even in Kunark times it was pretty lucky to have 2/3's of a force of 30ish stay connected throughout the fight the first dozen or so times we killed Trak.
This is very true, I remember all the LD's we would have to call out all the time during fights.
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  #1315  
Old 10-21-2012, 12:32 PM
India India is offline
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Originally Posted by Rubin [You must be logged in to view images. Log in or Register.]
That's a ridiculous claim.
Is that all you could come up with?
Tell me then, what do you remember of Rodcet Nife?
How late were you allowed to play?
What guild were you in, and during what year(s)?
Did your raiding on RN interfere with homework, family time, or were you even on RN?

Or was the above just a statement you pulled out of your ass for lack of anything else to contribute?
  #1316  
Old 10-21-2012, 03:31 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
My god it'd be so much easier just to instance this and everyone gets more dragon/god encounters, more loot, more sleep, and possibly even experiences with direct sunlight involved.

FWIW - In "classic" times thanks to the magic of 56k modems and server code in its infancy, if you threw more than 25ish people at *any* raid target you'd pretty much crash the zone, experience massive disconnect, and come back to a great bonding, team-building exercise known as 'LateNightCR (tm)'. Hell even in Kunark times it was pretty lucky to have 2/3's of a force of 30ish stay connected throughout the fight the first dozen or so times we killed Trak.
Actually this would be a hilarious addition to the code. Something like 'every tick, kick any player on the hate list with probability proportional to the number of players over 25'. ITS CLASSIC! The zerg weeps. Probably not a good idea though, especially since the potential for abuse is huge.

Personally my favorite would be a mix repops, tokens, and respawns with low variance. Something like a repop every two weeks, respawns with 8 hour variance and FTE (no poopsocking), and each guild gets to spawn 2 raid bosses per week of their choice, with the main advantage being that when you spawn your raid bosses you can take your time (multiple attempts even) and try to kill with low numbers rather than zerg it down.

The reality is though that instancing just goes against everything that EQ stands for. So I'm pretty happy with the proposed changes.
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  #1317  
Old 10-21-2012, 03:40 PM
Rubin Rubin is offline
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Quote:
Originally Posted by India [You must be logged in to view images. Log in or Register.]
Is that all you could come up with?
Tell me then, what do you remember of Rodcet Nife?
How late were you allowed to play?
What guild were you in, and during what year(s)?
Did your raiding on RN interfere with homework, family time, or were you even on RN?

Or was the above just a statement you pulled out of your ass for lack of anything else to contribute?
It is ridiculous, it's obviously not true, please prove it if you can, you're the one with the idiotic claim. I thought you were trolling and wanted to point it out so no one inexperienced believes it, now I see Minyin has a higher IQ than you.

** Your point is also irrelevant since with the selling of accounts, raid behavior/strategies of guilds (TMO) is vastly different from live, no guild on live would pay to have multiple raid forces on separate accounts logged out at different mobs.
Last edited by Rubin; 10-21-2012 at 03:52 PM..
  #1318  
Old 10-22-2012, 03:45 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
There's nothing classic about instancing. Competition for spawns is one of classics defining features.
And there's nothing classic about more than 10% of the server even knowing how to find Nagafens spawn point from the SolB zoneline either.

Times and situations change. Problem is the same on p99 its always been: the top 5% of 20+ servers congregated here to relive their glory days, and it can't really happen.

Well it could with instancing. And save everyone the headache of arguing about whatever other non-classic raiding fix is going to be implemented again. 15 on spawn? FTE? Variance? Park your 52s in perma and solb? Most of this nonsense isn't really classic either.

I have no dog in the fight, I could really care less what happens. I'm just saying the obvious solution is staring everyone in the face. The only way instancing or Stealin's Bag Tier hurts is if you physically can only get hard via pixels in the actual act of depriving someone else joy. Splorf hit that nail on the head.

The guy in the storm trooper costume who gets the first ticket to the newest George Lucas film cuz he's been parked at the theater with a stack of comic books, a 24 pack of Mt. Dew and funions, and a pee jar, isn't the most skilled star wars fan, he's just the most OCD. [You must be logged in to view images. Log in or Register.]

IB was the most dedicated. Then DA was, Then TR was, Now TMO is. Congrats to TMO
, they've earned every pixel they got. Just don't fall into the same trap all your uber ancestors did on this server by claiming no one else had the *skills* to kill a dragon or god or whatever. Even the most delusional person on the gravy train doesnt believe that. If you did. the phone tree would slack, alts would get sold off or at least moved out of parked strategic spots, and then we'd see what would happen next. /sarcasm off.

Love and be loved. Life is good. [You must be logged in to view images. Log in or Register.]
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Quote:
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Most of the people with bad experiences with me hang out in R&F, shocking, looks like I'm doing something right.
  #1319  
Old 10-22-2012, 10:48 AM
Spitty Spitty is offline
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Quote:
Originally Posted by Rubin [You must be logged in to view images. Log in or Register.]
(TMO) is vastly different from live, no guild on live would pay to have multiple raid forces on separate accounts logged out at different mobs.
No, you are wrong. The idea was directly lifted from Live. It started with Live's implementation of a level 52 cap on old world dragons, and progressed right into Velious with people camping characters outside of ToV in WW.

If people weren't buying characters, they were multi-boxing and PLing accounts themselves to camp at raid points. Nary a difference.
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  #1320  
Old 10-22-2012, 03:58 PM
Rubin Rubin is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
No, you are wrong. The idea was directly lifted from Live. It started with Live's implementation of a level 52 cap on old world dragons, and progressed right into Velious with people camping characters outside of ToV in WW.

If people weren't buying characters, they were multi-boxing and PLing accounts themselves to camp at raid points. Nary a difference.
I don't know what every guild on live did, but I highly doubt most had a policy of buying enough lvl 60 alts on separate accounts to double their roster ($300+ per character (that number sounds conservative)? Plus sub fees). Alts take time and effort to level, most people wouldn't have more than one 50+ and most probably did have an alt. TMO has at least two raid sized forces on alt accounts they have bought, but this is just a guess. Clearly the number of lvl 60 geared alt accounts TMO has, from monopolizing and selling dragon loot, is far greater than what any top guild on live would have had, and it only helps them widen the gap between them and other guilds. You are aware accounts can be bought and sold on this forum? I mean, it's so easy and cheap (relative to live) to buy accounts, to claim their roster size is comparable to live is laughable.
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