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  #1  
Old 04-27-2013, 08:44 PM
sellawiz sellawiz is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]

West: All 'Temple of Solusek Ro Armor' including crafted, totemic, and ivy etched (npc's reside outside of the temple) are multiquestable.
Can someone let me know if Staff of Temperate Flux is multiquestable?
  #2  
Old 05-02-2013, 01:52 PM
nilbog nilbog is offline
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Quote:
Originally Posted by sellawiz [You must be logged in to view images. Log in or Register.]
Can someone let me know if Staff of Temperate Flux is multiquestable?
It is.

Quote:
Originally Posted by FoxxHound [You must be logged in to view images. Log in or Register.]
Giving me 404 error. Halp!
These are patch notes from over a year ago. If you need the latest ones:

http://www.project1999.org/forums/sh...ad.php?t=98761
  #3  
Old 05-02-2013, 11:30 AM
FoxxHound FoxxHound is offline
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Giving me 404 error. Halp!
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Masquerade - R99 Foxxie/Foxie - R99
  #4  
Old 04-22-2012, 01:42 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Xygon [You must be logged in to view images. Log in or Register.]
not only are mobs fleeing faster, they are sprinting it seems like. can anyone confirm that's how fast it should be?
At 20% they should flee at full speed, atleast that is my recollection. Going down in health they will gradually slow, to a crawl at 0%. I *believe* a snared mob should 100% stop moving at 20% running regardless.... I'll test out if that is working properly once i find a mob worth killing.
  #5  
Old 04-22-2012, 01:47 PM
Yondiloons Yondiloons is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
At 20% they should flee at full speed, atleast that is my recollection. Going down in health they will gradually slow, to a crawl at 0%. I *believe* a snared mob should 100% stop moving at 20% running regardless.... I'll test out if that is working properly once i find a mob worth killing.
snare is not supposed to stop mobs at 20%, they flee much slower and when they get down to lower % they stop
  #6  
Old 04-22-2012, 02:01 PM
mefdinkins mefdinkins is offline
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I logged in and my skill 'intimidation' is no longer working on my monk. Or seems that I don't have the talent?

Seems that I no longer have it? Was this changed in patch?
  #7  
Old 04-23-2012, 10:40 AM
CallnOutTheNubs CallnOutTheNubs is offline
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OMG OMG I quit

This is just uncalled for why make this game so hard for me to play now,
I cant just turn auto attack on and slash now QQ QQ QQ QQ QQ QQ

I gotta acually use my brain and find a snare class to play now or my group gets trained by run away mobs.

I quit i refuse to use my brain to play this game i just refuse too.

who the hell acually wants to group with the snare classes
Bard/druid/sk/necro/rangers that is just right messed up you acually expect us to play with these classes in are group OMG!!!!!!!!!!!!!!!!!!

No way im gonna acually use my brain and snare mobs at 35% before they start to run away NOT GONNA HAPPEN!!!

Fk thisEQ is too hard for me now i QUIT!!
  #8  
Old 04-23-2012, 10:45 AM
Boilon Boilon is offline
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like i said earlier I would really like some clarification on the Wu recipes.... their not working as they did a few days ago.
  #9  
Old 04-23-2012, 12:39 PM
Fylgi Fylgi is offline
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Quote:
Originally Posted by CallnOutTheNubs [You must be logged in to view images. Log in or Register.]
[B]
who the hell acually wants to group with the snare classes
Bard/druid/sk/necro/rangers that is just right messed up you acually expect us to play with these classes in are group OMG!!!!!!!!!!!!!!!!!!

No way im gonna acually use my brain and snare mobs at 35% before they start to run away NOT GONNA HAPPEN!!!

Fk thisEQ is too hard for me now i QUIT!!
Look you can talk down to people all you want, but in regards to using your brain, then look at what abilities low level players have to start with before you claim the above classes can just snare.

Read again what was said in regards to low level players vs. high level.

The problem can be solved by looking at ability levels, and then set run speed on monsters or zones according to it.
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