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View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

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  #121  
Old 10-13-2011, 07:07 PM
Harrison Harrison is offline
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If you lose a camp to a 35 with two 50s, you don't deserve the camp. Sorry.
  #122  
Old 10-13-2011, 07:12 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
Sounds like a great compromise. Please do this.
  #123  
Old 10-13-2011, 07:15 PM
Pudge Pudge is offline
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also pls make certain areas FFA. like evil eye and assassin tower. once attacked in the FFA area, the dynamic system coudl take over and keep those ppl who were fighting in-range for pvp to eachother even if one runs away (as in, runs outside of the FFA designated area).
  #124  
Old 10-13-2011, 07:29 PM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
also pls make certain areas FFA. like evil eye and assassin tower. once attacked in the FFA area, the dynamic system coudl take over and keep those ppl who were fighting in-range for pvp to eachother even if one runs away (as in, runs outside of the FFA designated area).
... Dear god. Just leave it alone.
  #125  
Old 10-13-2011, 07:45 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.

Delete the 2nd line

5 until 40

And it will look perfect to these eyes.
  #126  
Old 10-13-2011, 09:32 PM
klant klant is offline
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How about +/- 8 lvls.

Red con/green con = nothing
Yellow/teal/ blue = coin/xp loss
white = 1 item loot/xp loss

retarded? something along those lines, maybe tweaked could be good.
  #127  
Old 10-13-2011, 09:36 PM
Softcore PK Softcore PK is offline
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Rogean has said he's for sure not including item loot.
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  #128  
Old 10-13-2011, 09:37 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
This is much more reasonable and further prevents stupidity like a level 10 camping levels 2's spawnpoints for "lulz", damaging server integrity.
That sort of thing is going to happen no matter what. PvP servers tend to bring out the worst in people. I expect it so it's not like I'm complaining about it.

PvP for many people does not actually mean "PvP". There's arenas on regular servers if that's what people wanted. No, for many people PvP means gank and generally act like a douche. Look at Fansy or some of the Rallos Zek population. Legendary douchery there!

Like I said, I expect it. It comes with the territory. FFA/no teams brings out more douches than team PvP servers though, so just be warned.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
Sounds good to me. It might be better to have 5 until 30, 6 until 40, 7 until 50, 8 51+ though?

I still need to know if any thought was given to deleveling? With PvP ranges delevelers can be a real pain, and IMO it's not in the spirit of the game, but is an exploit overlooked by the developers, much like Fansy's antics in Sullon Zek's early days.
Last edited by MrSparkle001; 10-13-2011 at 09:42 PM..
  #129  
Old 10-13-2011, 09:41 PM
klant klant is offline
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lol, ya that is true for the most part sparkle but there are hardcore pvpers that aren't huge douches. i think most the d bags came from rz. they tried to be relevant on zek too.
  #130  
Old 10-13-2011, 10:06 PM
Bockscar Bockscar is offline
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I think +/-8 is important for level 40+ content. It's not about ensuring that the fight is always fair, it's about ensuring that you can always PvP against people who show up to compete for content that matches their level. There's plenty of content that matches a span of more than 5-6 levels. You could have a few level 42-43 players camping frenzied ghoul, for instance. Being unable to PvP for that camp would suck. Meanwhile, making dungeons FFA is difficult because you can typically begin going there in your mid-30s but won't be competing for any content wanted by the high-levels. A level 36 paladin soloing the lguk entrance shouldn't be attackable by every level 50 who zones in. 8 levels is about right for the purpose of content competition, anything less will guarantee stifled PvP some of the time. This will be especially important since KSing is legal.
Last edited by Bockscar; 10-13-2011 at 10:08 PM..
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