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  #1  
Old 06-05-2026, 10:52 PM
Cecily Cecily is offline
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For THJ:
Mnk Pal Zrk was stupid OP in PoP
Mnk Clr Zrk was a good time, too.
Rog Wiz Sk had really good synergy with lifetap procs and poison crit blasts from wiz AA.
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  #2  
Old 06-10-2026, 09:42 PM
Botten Botten is offline
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Am I nuts or could this work?
Shadow Knight / Necromancer / Wizard

Strictly looking at silly Direct Damage Breakdown

Immediate, single-hit burst damage:

Mana Burn (Maxed) 3,200 – 4,000 Flat (post-nerf version is expected *sigh)
Harm Touch (Maxed) 2,000 – 2,500 Boosted by Unholy Aura disc and spell damage focus items.
Life Burn (Nuke Only and Maxed) 4,000 – 5,000 100% of your sacrificed level-50 HP pool delivered instantly.

Total Instant Hit around 9,200 – 11,500 Total immediate chunk landing on a single tick.

At a level 50 cap, dealing roughly 10,000 ~ damage could be really fun keeping in mind that,

Dungeon Mobs: Most standard Level 45–50 dungeon trash mobs (such as those found in Lower Guk or Solusek B) possess between 3,000 and 6,000 total hit points. This means your triple-class direct damage burst will instantly vaporize them from full health, skipping the fight entirely.

Dungeon Named Bosses: Rare named spawns in these zones generally sit around 10,000 to 15,000 HP. Your opening combo will instantly deplete 60% to 100% of the boss's health bar before your party members can cast a single spell.

Raid Bosses: Classic Level 50 raid targets (like Lord Nagafen or Lady Vox) have roughly 32,000 HP. Triggering this exact combo allows one single player to instantly wipe out nearly one-third of a dragon's entire health pool the moment the engagement begins.
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  #3  
Old 06-11-2026, 03:55 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Am I nuts or could this work?
Shadow Knight / Necromancer / Wizard

Strictly looking at silly Direct Damage Breakdown

Immediate, single-hit burst damage:

Mana Burn (Maxed) 3,200 – 4,000 Flat (post-nerf version is expected *sigh)
Harm Touch (Maxed) 2,000 – 2,500 Boosted by Unholy Aura disc and spell damage focus items.
Life Burn (Nuke Only and Maxed) 4,000 – 5,000 100% of your sacrificed level-50 HP pool delivered instantly.

Total Instant Hit around 9,200 – 11,500 Total immediate chunk landing on a single tick.

At a level 50 cap, dealing roughly 10,000 ~ damage could be really fun keeping in mind that,

Dungeon Mobs: Most standard Level 45–50 dungeon trash mobs (such as those found in Lower Guk or Solusek B) possess between 3,000 and 6,000 total hit points. This means your triple-class direct damage burst will instantly vaporize them from full health, skipping the fight entirely.

Dungeon Named Bosses: Rare named spawns in these zones generally sit around 10,000 to 15,000 HP. Your opening combo will instantly deplete 60% to 100% of the boss's health bar before your party members can cast a single spell.

Raid Bosses: Classic Level 50 raid targets (like Lord Nagafen or Lady Vox) have roughly 32,000 HP. Triggering this exact combo allows one single player to instantly wipe out nearly one-third of a dragon's entire health pool the moment the engagement begins.
Mob HP values are totally different in EQL, as are player HP values. Even spell damage on most spells is different.

There is also basically no point to optimize for killing normal XP mobs, because XPing is so fast and easy, and because dungeon loot is practically worthless. You want to optimize for killing raid mobs either solo or in a group (so basically you want either a build with a combination of tanking/sustain/DPS for solo or a specialist tank, healer, or DPS build if you know you would prefer to group.

But honestly they are intentionally making the game so easy that you can pretty much play anything at this point and it will work.
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  #4  
Old 06-11-2026, 04:16 PM
Cecily Cecily is offline
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Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Am I nuts or could this work?
Shadow Knight / Necromancer / Wizard

Strictly looking at silly Direct Damage Breakdown

Immediate, single-hit burst damage:

Mana Burn (Maxed) 3,200 – 4,000 Flat (post-nerf version is expected *sigh)
Harm Touch (Maxed) 2,000 – 2,500 Boosted by Unholy Aura disc and spell damage focus items.
Life Burn (Nuke Only and Maxed) 4,000 – 5,000 100% of your sacrificed level-50 HP pool delivered instantly.

Total Instant Hit around 9,200 – 11,500 Total immediate chunk landing on a single tick.

At a level 50 cap, dealing roughly 10,000 ~ damage could be really fun keeping in mind that,

Dungeon Mobs: Most standard Level 45–50 dungeon trash mobs (such as those found in Lower Guk or Solusek B) possess between 3,000 and 6,000 total hit points. This means your triple-class direct damage burst will instantly vaporize them from full health, skipping the fight entirely.

Dungeon Named Bosses: Rare named spawns in these zones generally sit around 10,000 to 15,000 HP. Your opening combo will instantly deplete 60% to 100% of the boss's health bar before your party members can cast a single spell.

Raid Bosses: Classic Level 50 raid targets (like Lord Nagafen or Lady Vox) have roughly 32,000 HP. Triggering this exact combo allows one single player to instantly wipe out nearly one-third of a dragon's entire health pool the moment the engagement begins.
Sk wiz combo should have great sustain. Those burns sound fun as hell.
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  #5  
Old 06-10-2026, 10:07 PM
BradZax BradZax is offline
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Itt's a bad ass roleplay combo that's for sure.

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  #6  
Old 06-12-2026, 09:24 PM
BradZax BradZax is offline
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They are re itemizing and populating zones with new nameds.

Im looking forward to exploring that. As a dwarf with a robe.
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  #7  
Old 06-16-2026, 02:20 PM
Reiwa Reiwa is offline
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slippery mode! all terrain has ice physics!
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Talleyrand banana
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  #8  
Old 06-16-2026, 02:31 PM
BradZax BradZax is offline
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You can get a shrink clicky in Blackburrow. I don’t know what the heck they’re thinking with this itemization. [You must be logged in to view images. Log in or Register.]
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  #9  
Old 06-16-2026, 03:47 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]

The type of OG EQ play that dictated:

If you get 10% exp in the level today, it was a productive day in game...
If you complete one portion of a quest today, it was a productive day...
If you gain 1 AA today, it was a productive day...


is what kept people logging into EQ for years and years.
Exactly. EverQuest is a game of slow but steady progress, and much of the feeling of satisfaction comes from overcoming the adversity presented by the world of Norrath itself, which is substantial. And because the game does not hold your hand in any way, there is a feeling of legitimate accomplishment every time you manage to extract even a minor win from the game, be that a new level, a new item, or a completed quest. EQL does away with all of this: progress is very fast, loot practically falls from the sky, and its version of Norrath could not possibly be safer or more accommodating. The end result is a game that demands nothing of the player, and for all intents and purposes might as well play itself.

Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
You can get a shrink clicky in Blackburrow. I don’t know what the heck they’re thinking with this itemization. [You must be logged in to view images. Log in or Register.]
Either the devs fundamentally don't understand what made EQ such a fun and addicting game, or they are catering to a vocal minority of players who just want the game to be as easy as possible. I think these players are essentially just very stupid and delusional, and simply don't understand that what they're asking for will result in a game that loses all of its appeal after a few weeks of dedicated play. They just think it will be very cool and fun to solo Nagafen and get a Cloak of Flames. There isn't any thought beyond that. It's very unfortunate. A huge missed opportunity, but hopefully one which they can learn from to deliver a better version of EQL in the future.
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  #10  
Old 06-17-2026, 09:34 AM
jolanar jolanar is offline
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At this point it's a completely different game that just happens to have an EQ skin. I seriously don't understand the appeal of this.
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