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#1
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For THJ:
Mnk Pal Zrk was stupid OP in PoP Mnk Clr Zrk was a good time, too. Rog Wiz Sk had really good synergy with lifetap procs and poison crit blasts from wiz AA. | ||
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#2
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Am I nuts or could this work?
Shadow Knight / Necromancer / Wizard Strictly looking at silly Direct Damage Breakdown Immediate, single-hit burst damage: Mana Burn (Maxed) 3,200 4,000 Flat (post-nerf version is expected *sigh) Harm Touch (Maxed) 2,000 2,500 Boosted by Unholy Aura disc and spell damage focus items. Life Burn (Nuke Only and Maxed) 4,000 5,000 100% of your sacrificed level-50 HP pool delivered instantly. Total Instant Hit around 9,200 11,500 Total immediate chunk landing on a single tick. At a level 50 cap, dealing roughly 10,000 ~ damage could be really fun keeping in mind that, Dungeon Mobs: Most standard Level 4550 dungeon trash mobs (such as those found in Lower Guk or Solusek B) possess between 3,000 and 6,000 total hit points. This means your triple-class direct damage burst will instantly vaporize them from full health, skipping the fight entirely. Dungeon Named Bosses: Rare named spawns in these zones generally sit around 10,000 to 15,000 HP. Your opening combo will instantly deplete 60% to 100% of the boss's health bar before your party members can cast a single spell. Raid Bosses: Classic Level 50 raid targets (like Lord Nagafen or Lady Vox) have roughly 32,000 HP. Triggering this exact combo allows one single player to instantly wipe out nearly one-third of a dragon's entire health pool the moment the engagement begins. | ||
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#3
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Quote:
There is also basically no point to optimize for killing normal XP mobs, because XPing is so fast and easy, and because dungeon loot is practically worthless. You want to optimize for killing raid mobs either solo or in a group (so basically you want either a build with a combination of tanking/sustain/DPS for solo or a specialist tank, healer, or DPS build if you know you would prefer to group. But honestly they are intentionally making the game so easy that you can pretty much play anything at this point and it will work. | |||
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#4
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Quote:
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#6
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They are re itemizing and populating zones with new nameds.
Im looking forward to exploring that. As a dwarf with a robe. | ||
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#7
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slippery mode! all terrain has ice physics!
__________________
Talleyrand banana
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#9
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Quote:
Either the devs fundamentally don't understand what made EQ such a fun and addicting game, or they are catering to a vocal minority of players who just want the game to be as easy as possible. I think these players are essentially just very stupid and delusional, and simply don't understand that what they're asking for will result in a game that loses all of its appeal after a few weeks of dedicated play. They just think it will be very cool and fun to solo Nagafen and get a Cloak of Flames. There isn't any thought beyond that. It's very unfortunate. A huge missed opportunity, but hopefully one which they can learn from to deliver a better version of EQL in the future. | |||
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#10
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At this point it's a completely different game that just happens to have an EQ skin. I seriously don't understand the appeal of this.
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