Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #121  
Old 08-01-2011, 12:32 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Eashan [You must be logged in to view images. Log in or Register.]
allow me to rephrase, " Opposing guilds are not the final deciding factor " i.e. TR cant say BDE is not allowed to be in the Trak rotation and TMO cant say Peace pipes not allowed in the rotation. GM's I would imagine would be the final factor.
The last thing that GMs do is want to make up more rules on another camp.

FREE THE CHANCELLOR!
  #122  
Old 08-01-2011, 12:34 AM
Loly Taa Loly Taa is offline
Kobold

Loly Taa's Avatar

Join Date: Mar 2011
Posts: 153
Default

Quote:
Originally Posted by Eashan [You must be logged in to view images. Log in or Register.]
allow me to rephrase, " Opposing guilds are not the final deciding factor " i.e. TR cant say BDE is not allowed to be in the Trak rotation and TMO cant say Peace pipes not allowed in the rotation. GM's I would imagine would be the final factor.
I don't... get it... What rotation?

Have you heard me speak in favor of one?
Zeelot?
Durison?

Has anyone official on your side said anything?

First to engage works fine for me, I'd even like it more if we can cut the crybaby shit about 15 on the spawn point. 'Cause we all know you're lying about the last time and you'd lie again. That's the great thing about saying you had 15 on spawn. It's terribly hard to prove.

So lets cut the bullshit, there is no rotation- unless pigs fly or hell freezes over there will most likely never be one. The name of the game is wait for the mob to spawn and work on your carpal tunnel syndrome- hopefully while being civil to each other. Trivia was wonderful last time, entertainment was had by all regardless of the monotony of the poopsock. I can't see why you're all such bad sports when you lose. Suck it up, do better next time.
  #123  
Old 08-01-2011, 12:36 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

There shouldn't be a GM-enforced rotation. No one has even seriously suggested that because it's a horrible idea. What I think should happen is that TR and TMO should organize a rotation amongst themselves. They can still compete with guilds other than TR or TMO for the spawn, but as the past has shown they'll most likely win, so they don't stand to lose much.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #124  
Old 08-01-2011, 12:42 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]

So lets cut the bullshit, there is no rotation- unless pigs fly or hell freezes over there will most likely never be one. The name of the game is wait for the mob to spawn and work on your carpal tunnel syndrome- hopefully while being civil to each other. Trivia was wonderful last time, entertainment was had by all regardless of the monotony of the poopsock. I can't see why you're all such bad sports when you lose. Suck it up, do better next time.
this is the outcome most likely. same thing that is in currently. Until TR caves or merges. As TMO already has a large force, they have more members to use to sock with, so less burnout.

Like a football team with 90players going against a team with 18.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #125  
Old 08-01-2011, 01:18 AM
Werlop Werlop is offline
Kobold

Werlop's Avatar

Join Date: Jul 2010
Posts: 176
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
this is the outcome most likely. same thing that is in currently. Until TR caves or merges. As TMO already has a large force, they have more members to use to sock with, so less burnout.

Like a football team with 90players going against a team with 18.
OR TMO loses more members over time because they have more to lose? I.e. a percentage of the raid force burns out a month. Unless one guild has a higher rate of burnout than the other, this doesn't really matter much. But the guild with the higher burnout rate will probably break before the other. Numbers only matter here if your raid force shrinks to the point that you can no longer keep up.

Also, TR raids with less- they need less keys. If TMO is going to get keys for all the people that are in their 80 man zerg force, they will need many more Trak kills than TR since TR has a lead on keys AND needs less keys to fully key their raid force up. I don't hear anyone denying that TR's average member is better than TMO's average member (gear, level, uberpwnliness, whatever you want to call it). They not only need less keys, but would get more out of each key. So if TR and TMO split the keys evenly, TR benefits more (and would need to back-key less). And VP gear > pretty much all non-epic raid drops.

Tell me this: if each guild gets roughly 2 keys per week, and you app to the guild has over 100 active raiders, when can you expect to get your key? Versus apping to the guild with half as many raiders and probably half of them are already keyed.
  #126  
Old 08-01-2011, 01:21 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Werlop [You must be logged in to view images. Log in or Register.]
OR TMO loses more members over time because they have more to lose? I.e. a percentage of the raid force burns out a month. Unless one guild has a higher rate of burnout than the other, this doesn't really matter much. But the guild with the higher burnout rate will probably break before the other. Numbers only matter here if your raid force shrinks to the point that you can no longer keep up.

Also, TR raids with less- they need less keys. If TMO is going to get keys for all the people that are in their 80 man zerg force, they will need many more Trak kills than TR since TR has a lead on keys AND needs less keys to fully key their raid force up. I don't hear anyone denying that TR's average member is better than TMO's average member (gear, level, uberpwnliness, whatever you want to call it). They not only need less keys, but would get more out of each key. So if TR and TMO split the keys evenly, TR benefits more (and would need to back-key less). And VP gear > pretty much all non-epic raid drops.

Tell me this: if each guild gets roughly 2 keys per week, and you app to the guild has over 100 active raiders, when can you expect to get your key? Versus apping to the guild with half as many raiders and probably half of them are already keyed.
we have 100 active raiders... wow.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #127  
Old 08-01-2011, 01:33 AM
Seaweedpimp Seaweedpimp is offline
Banned


Join Date: May 2010
Posts: 1,640
Default

Quote:
Originally Posted by Werlop [You must be logged in to view images. Log in or Register.]
OR TMO loses more members over time because they have more to lose? I.e. a percentage of the raid force burns out a month. Unless one guild has a higher rate of burnout than the other, this doesn't really matter much. But the guild with the higher burnout rate will probably break before the other. Numbers only matter here if your raid force shrinks to the point that you can no longer keep up.

Also, TR raids with less- they need less keys. If TMO is going to get keys for all the people that are in their 80 man zerg force, they will need many more Trak kills than TR since TR has a lead on keys AND needs less keys to fully key their raid force up. I don't hear anyone denying that TR's average member is better than TMO's average member (gear, level, uberpwnliness, whatever you want to call it). They not only need less keys, but would get more out of each key. So if TR and TMO split the keys evenly, TR benefits more (and would need to back-key less). And VP gear > pretty much all non-epic raid drops.

Tell me this: if each guild gets roughly 2 keys per week, and you app to the guild has over 100 active raiders, when can you expect to get your key? Versus apping to the guild with half as many raiders and probably half of them are already keyed.

Well if theres no rotation theyre going to go with the guild killing dragons amirite?

100 active raiders? You guys could hand in the towel if we had those numbers.
  #128  
Old 08-01-2011, 03:58 AM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Werlop [You must be logged in to view images. Log in or Register.]
OR TMO loses more members over time because they have more to lose? I.e. a percentage of the raid force burns out a month. Unless one guild has a higher rate of burnout than the other, this doesn't really matter much. But the guild with the higher burnout rate will probably break before the other. Numbers only matter here if your raid force shrinks to the point that you can no longer keep up.

Also, TR raids with less- they need less keys. If TMO is going to get keys for all the people that are in their 80 man zerg force, they will need many more Trak kills than TR since TR has a lead on keys AND needs less keys to fully key their raid force up. I don't hear anyone denying that TR's average member is better than TMO's average member (gear, level, uberpwnliness, whatever you want to call it). They not only need less keys, but would get more out of each key. So if TR and TMO split the keys evenly, TR benefits more (and would need to back-key less). And VP gear > pretty much all non-epic raid drops.

Tell me this: if each guild gets roughly 2 keys per week, and you app to the guild has over 100 active raiders, when can you expect to get your key? Versus apping to the guild with half as many raiders and probably half of them are already keyed.

The difference here is TMO raids for fun, nothing serious here.... we wipe no big deal. Also, no other guild is getting haste belts or sky weapons
  #129  
Old 08-01-2011, 04:12 AM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Or, we can continue as it is.

Dont make blue server baby blue.

WTB R99. WTS poopsock.
  #130  
Old 08-01-2011, 04:34 AM
Francois Francois is offline
Sarnak

Francois's Avatar

Join Date: Oct 2010
Posts: 218
Default

Would you guys please stop quoting the trolls? I've spent a lot of time ignoring all of them, and I don't like accidentally reading their nonsense.

Also, doesn't http://themysticalorder.net show that you have 168 active raiders for the month of July?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:40 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.