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#1
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Shroud of Death/Undeath is also giving you a bit of extra DPS, it procs for 50 damage each time. SK's will have ~7.5 more DPS over a Paladin with Banshee Aura and Shroud of Death/Undeath when they are tanking unslowed mobs. If you are a big race, you could add a bit more DPS from Slam. As you say, when pets are added into the mix, you also get the Pet's DPS. The pet does around 12-15 DPS with self buffs. It can go higher with better buffs and pet weapons. You are correct that SK's and Paladins will do identical damage in any situation where they are only autoattacking, have identical damage shields, are fighting a mob that is immune to lifetap, and pets are not allowed. Both classes are on the same damage tables, and have access to the same BiS weapons.
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Last edited by DeathsSilkyMist; 08-08-2023 at 11:13 AM..
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#2
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![]() Piercing is the one exception, but then the best knight weapons are 2hs. Still worth considering if in a guild that has the ability to take out trips and ring war, but not vulak/tunare outside of draft, as the former provide very decent 2h piercing weapons. Even then though, there's a lot more time to obtain BiS than in the classic trilogy.
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#3
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https://wiki.project1999.com/Great_Spear_of_Dawn That’s why my paladin alt uses. His dps (for a knight) is absolutely nuts. Bonus fries abound when hunting undead. 725 nearly unresistable dmg (20dps) and with its duration and decent dexterity - it’s got a lot of uptime. Delay is in a sweet spot for dmg bonuses and it’s slow enough to get most casts off between swings. There are only 5 other weapons in game with as good or better ratio. The only 3 I would consider using are rocksmasher (looks cool, 41% haste, and hp), tunare sword, and vulak axe. Also consider that the casual knight’s BotB is Narandi lance and paladins get that sweet 225 skill cap vs 210 for sk. Quote:
That’s a lot of assumptions. Quote:
So yeah - Knight dps is fairly identical. The difference is really only the pet, and only if the pet is summoned, and only to the extent to which that the pet is buffed. How often have we SKs summon their pets? Pretty rarely.
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#4
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#5
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In raid situations where you are tanking (and cannot use your pet), an SK/Paladin is not being judged on their DPS output. It doesn't really matter how much DPS you are doing. Quote:
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#6
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![]() Yeah I never understood why SKs didn’t get the same piercing caps paladins did.
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#7
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Paladins didn’t have the skill until lances were introduced in velious, a ‘noble and heroic’ weapon which is imo why they got such a high skill cap - so they could be arthurian style paladins saving the day. Even if lances being 2 handed, used on foot and not coupled with shields even made sense. | |||
#9
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![]() when i grp tank on my paladin i just root the mobs then stand super close and cheese agro, mana never an issue, or at least not usually. If i am puller & CC & tank, well sometimes mana can get iffy, but i have narandi crown so that helps.
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#10
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![]() I would never want a warrior in my group if I could have any other tank in my group
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