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#1
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i tested it by dueling someone sitting down (post velious 2h patch). according to my math using the 2h damage bonus value from the following formula:
Velious: 1h weapon bonus is still the same as above, but 2handers finally get more tiers. Note that the bonus is only dependent on delay if the 2handed delay is > 44! 2H Bonus for <=27 = (level - 22)/3 Same as 1handers (fast 2handers actually were nerfed in Velious). 2H Bonus for 28-39 Delay = same as Kunark bonus 2H Bonus for 40-42 Delay = Kunark bonus + 1 2H Bonus for 43-44 Delay = Kunark bonus + 3 2H Bonus for >44 Delay = Kunark Bonus + (Delay - 31)/3 when i did the test my max with was very close to the max hit. then i remember i have AOB items with + atk. when i factored that in, it was spot on. so im faily certain it is correct. the forumla you posted is the kunark era bonus. in velious you get the additional bonus mentioned in the formula i just reposted. | ||
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#2
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Cool. This is very helpful and some information i've been trying to get clarified for myself for a while now.
So does "2H Bonus for >44 Delay = Kunark Bonus + (Delay - 31)/3" only apply lvl 51+ ? The patch notes state its new tiers of damage for players over level 50 but this formula doesn't include level in it. Does this portion of the bonus damage thats tacked onto the kunark bonus only apply to lvl 51+ characters? | ||
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#3
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yes for the "Kunark Bonus" portion you just sub in the applicable following equation
2H Bonus for >50 = (level - 7)/3 2H Bonus for <50 = (level - 25)/2 | ||
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#4
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Narandi's Lance as 2-hander and swapping in Scimitar of the Emerald Dawn for offhand attack swings between the primary swings looks the best to me (until being able to upgrade the Lance for a better ToV drop). Both weapons tradeable and not super expensive. That scimitar should be worth a ton if people actually tried to play at max potential; it's the highest damage offhand available. The lance would similarly go up in value too if people tryharded.
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#5
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#6
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#7
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If EQ was actually a competitive prize-money game, the best players would be swapping all the time. It's a big DPS increase. Quote:
There are ways to make it easier too. You should have a bag opened while fighting, with your weapon in the bag lined up right next to the spot on the screen where you're going to be equipping it. You don't turn autoattack on/off either for the offhand weapon. You should have it hotkeyed in a "weapon attack" box, so you are swinging it manually right after equipping it, and then immediately uneqipping it and slotting the Two-hander back in.
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#8
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I'm super gung ho on playing my war to the best of my ability but swapping all those weps would drive me bonkers. Only time I swap wep is cause I'm dkp poor and only have a 2hs avatar wep, but I'm also getting to lazy to do that and have just been asking for primal essence.
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#9
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It's definitely easiest for a Monk to get some extra benefit out of a Two-hander, because all they have to do is click the weapon after a swing and then click it right back in. The delay of the Two-hander for a Monk doesn't matter with that technique, because they just have to quickly click it on/off. The worry for them is again the epic fist being equipped, because it has a super low delay and when full hasted could cause a primary fist attack to happen if not paying attention to exactly when the Two-hander rounds are happening. Quote:
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#10
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